With the latest info release from PGI and the February roadmap, we are about to receive a large change to how Defenders will be dealing with Attackers who have breached there Base.
See here:
Counter Attacks
- When defending territory that you have taken as an attacker you will no longer play invasion game mode but a new one were calling Counter attack.
- In this game mode the gates are already open, the turrets are not present and the generators including the Omega are offline.
- Teams will engage in a Skirmish game match to hold the territory.
Win conditions are:
- to destroy the entire enemy team as well as to take out the enemy team’s mobile field base.
~ In an auto win situation the win condition will be to destroy the mobile field base.
Released Feb 3rd patch.
So here's the question,
Do you think this will make the whole take/lose/retake battles for Planets a more fluid operation? And fun?
~ Or just another way we'll see deployment area's being camped?
~ Do we need the DropShips weapons returned to there increased defaults?
I do like the idea that the attackers have not had sufficient time or resources to 'get the Base functional' before reinforcements start arriving. And may be an interesting method or mode to start to introduce some Ai elements?
Aim True and Run Cool,
9erRed
Edited by 9erRed, 02 February 2015 - 06:14 PM.