

Firestarter Losers
#21
Posted 02 February 2015 - 01:22 PM
#22
Posted 02 February 2015 - 01:26 PM
#23
Posted 02 February 2015 - 01:28 PM
Yes its bad and the more damage you pack in one shot the more you going to notice it. Large laser volley can loose a lot of damage too but they still get some damage at the target and dont look like a total loss.
If there were some option of displaying damage each weapon did it would be much more obvious.
Btw. it works in both directions. Ive seen laser-spam builds unload on my mech and cause less damage than a single lpl while they hit perfectly fine on my screen.
#24
Posted 02 February 2015 - 01:28 PM
Then it was the Spider.
Now the Firestarter.
BE-ITCH please

Edited by GlycerineOxide, 02 February 2015 - 01:29 PM.
#25
Posted 02 February 2015 - 02:08 PM
Precentor Martial Jarcaddy, on 02 February 2015 - 01:26 PM, said:
Fixing things and nerfing things are two different things
Also... are you saying that we see light mechs in the game only because of a broken hitreg an a chassis?... and every light pilot right now is knowingly exploiting this?
Nope.
#26
Posted 02 February 2015 - 03:10 PM
Navid A1, on 02 February 2015 - 02:08 PM, said:
Nope.
No, i'm not? Most lights i see these days are Firestarters. They punch above their weight and the hitboxes are wonky. The light que is still less than 10% most times, I don't think nerfing the firestarter is going to help that.
#27
Posted 02 February 2015 - 03:15 PM
#28
Posted 02 February 2015 - 03:20 PM
Kamenjar, on 02 February 2015 - 12:33 PM, said:
In fact, if a firestarter pilot puts 4 points of armor in the back, that makes it so they have 40 points of armor in the CT AND 22 points of structure. That totals to 3 AC20 rounds = alive, when I do my math. Maybe the OP skipped that class.
Or they do make claims: "I hit him 6 times dead CT with my AC20 and he was just yellow", but I have to call BS. That sort of claim really requires video. It's entirely likely that the player actually hit him 4 times, once in an arm and once in each torso, and never even penetrated armor, and either Creatively Forgot or just didn't realize what was happening.
My experience? I have no problems at all hitting lights at close range with an AC20, but no matter how good I am, if the light is piloted by someone competent I have little control over where the projectile hits. If he's twisting and turning, that slow projectile gives him all sorts of time to change where on his mech the AC20 round hits.
So, I just aim center mass (leading where appropriate, obviously) with something like an AC20 unless I've got a reasonably good shot at the legs, and accept that it'll hurt whatever it hits, but I know it's not going to smash his mech apart in a single blow.
Edited by Wintersdark, 02 February 2015 - 03:21 PM.
#29
Posted 02 February 2015 - 04:11 PM
Precentor Martial Jarcaddy, on 02 February 2015 - 03:10 PM, said:
No, i'm not? Most lights i see these days are Firestarters. They punch above their weight and the hitboxes are wonky. The light que is still less than 10% most times, I don't think nerfing the firestarter is going to help that.
um... i don't think that logic is correct.
For example, if i give infinite heat dissipation to light mechs, you can be sure that the light queue will go up... but is it the right way to do it?
I don't think fixing (fixing... not nefing) the hitboxes will reduce the light queue. It will just make sure the FS9s play like a light and not an 150km/h atlas.
why do you insist on the term nerfing... what is it that you are calling a nerf.
#30
Posted 02 February 2015 - 04:14 PM

#31
Posted 02 February 2015 - 04:24 PM
Precentor Martial Jarcaddy, on 02 February 2015 - 03:10 PM, said:
No, i'm not? Most lights i see these days are Firestarters. They punch above their weight and the hitboxes are wonky. The light que is still less than 10% most times, I don't think nerfing the firestarter is going to help that.
The Firestarters and Locusts are the lights that got the best quirks. The rest got worthless or downright useless quirks.
Before the Firestarter, the Jenner was King Light. It has 3 hitboxes: CT, right leg, left leg. If you could hit one, that's what you were hitting. Then the Firestarter came out. Suddenly people were shooting at lights that had more than 3 hitboxes, so they clamor OP.
I run all the lights. Against the scrublords in this thread whining about Firestarters, I've killed 3 or 4 mechs and by the time I've died, I've lost both arms and at least a leg. Against good players, I usually die to losing both legs or a leg + ST.
I should also mention I put up similar stats in my Locusts too. Are they OP because most of you whiners can't even land a hit on one?
#32
Posted 02 February 2015 - 04:26 PM
I put 4 AC 20 shots into the back of a stormcrow that was AFK and was shocked.
#33
Posted 02 February 2015 - 04:31 PM
DEMAX51, on 02 February 2015 - 11:55 AM, said:
Terrible rant-post though. 0/10.
Pretty much, some mechs may have worse hitboxes than others but that is very hard to quantify or establish with how bad hit registration is in general.
The Space Pope has had alphas of SRM 4s hit Daishis in the face without doing any damage. The Space Pope has had 8 small pulse laser hit an enemy assault in the rear without the damage registering properly, etc.
Pretty much all we can do at this point is keep on bitching to PGI about hit reg and the netcode, while just accepting that on occasion shots won't register correctly regardless of what mech you are fighting.
Edited by The True Space Pope, 02 February 2015 - 04:32 PM.
#34
Posted 02 February 2015 - 04:35 PM
Lord Scarlett Johan, on 02 February 2015 - 04:24 PM, said:
on one?
Yeah, but in their defense, Jenners are still pretty damn fine mechs.
#35
Posted 02 February 2015 - 04:55 PM
Gremlich Johns, on 02 February 2015 - 03:15 PM, said:
we should totally make a piloting minigame for 40+damage in a short time
#37
Posted 02 February 2015 - 05:27 PM
Flaming oblivion, on 02 February 2015 - 12:50 PM, said:
No, he's actually bad and anyone who agrees with him is bad. It's very simple to see why they are - they don't understand the armor model and I'm willing to bet 100% of those who don't understand the armor model can't aim either.
#38
Posted 02 February 2015 - 05:41 PM
Edited by The True Space Pope, 02 February 2015 - 05:43 PM.
#39
Posted 02 February 2015 - 06:53 PM
I think the big issue is HSR and latency. You guys across the big pond I am sure are having trouble. I recently started piloting lights because CW and like them a lot and do well in them but I get hammered just as much as I do in any other mech. In the last month I can honestly say that only one time did I have an issue I stood face to face with a dragon and tore him up a good bit and he could not hit me. I just ran off with out the kill because well thats no fun for either of us and to give the fellow a chance to get in a better position and may be get some hits in. I like it fair no easy kill.
#40
Posted 02 February 2015 - 07:06 PM
Valkaryie, on 02 February 2015 - 11:47 AM, said:
You mean the 6% of the population that are running them?
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