The problem I have with it though, is two fold.
1) Maps.
Even at 1 map a month, it will take a very long time to produce enough maps to really flesh out CW.
2) Game Mode.
I like Invasion/Dropship. It's fun. But it becomes monotonous. CW basically is just variations of the same script.
Which may be fine for the UBerMetaMensch who are looking to test their skills against each other with no other variables..... but it get's dull for a goodly number of us, I would guess.
While I know you are working tirelessly to produce new maps and probably modes too, one would think a very easy and quick fix, would be simply to expand the focus of CW to include all the currently existing Maps and Game Modes.
Not only does it provide a boost, quick, but it encourages more people to consider CW, and would make it more appealing, I believe to small units and PUGs. And, logically, lorewise, it would make sense for there to be more types of battles on contested worlds, along with giving a better footprint for multiple units to be fighting on planet at once.
Even better, is you had talked in the Town Halls, about turning some of the smaller Closed Beta era maps into 8v8 training maps. But why not also allow them to be used for 8v8 small unit missions in CW? Not every battle is going to be for the planetary headquarters, or by regimental forces.
This would allow border worlds, and less crucial planets to be fought and contested by small units, allow for peripheral missions and battles on the major planets, and IMO, be an overall "Win/Win" for everyone.
Make the different Modes have different values toward the Planetary Meters, and place limits on them, so they don't get abused and ghost dropped. But perhaps even on some important worlds, these could act as gateways to getting to the main "Invasion".
Just my 2 ct on something that could really spice up CW, with minimal time and resources.
*Edit.... and the plot thickens
https://twitter.com/...459867412041728
Edited by Bishop Steiner, 02 February 2015 - 08:00 PM.