Eternal War: Why The Is Needs To Fight The Is
#1
Posted 02 February 2015 - 11:43 PM
#2
Posted 03 February 2015 - 12:43 PM
... And also help the Capellans, I guess.
Edited by TripleEhBeef, 03 February 2015 - 12:50 PM.
#3
Posted 04 February 2015 - 05:25 PM
Somewhere away from the evil 12 mans.
It is very obvious that feeding PUGs to Mega-Mercs and comp. faction units is hurting CW as a whole.
#4
Posted 04 February 2015 - 08:55 PM
#6
Posted 08 February 2015 - 07:13 AM
Why is it every time I'm about to spend money on this game, something happens to make me say "Nope!"
Sigh.
Edited by Kjudoon, 08 February 2015 - 07:14 AM.
#7
Posted 08 February 2015 - 07:23 AM
#8
Posted 08 February 2015 - 07:31 AM
Kjudoon, on 08 February 2015 - 07:13 AM, said:
Why is it every time I'm about to spend money on this game, something happens to make me say "Nope!"
Sigh.
Kjudoon, one of the stipulations of the Star League agreement was that the ceasefire agreements are "soft" ceasefires, specifically to accommodate players and units who share your opinion. Factions won't be going all-in on IS vs IS warfare until the Clans are kicked out of the Inner Sphere (then we can happily go back to the joys of stabbing each other in the back), but players and units who don't want to fight the Clans won't be forbidden from dropping in CW against other IS factions.
#9
Posted 08 February 2015 - 02:37 PM
Doesn't mean I can't grouse. I've a reputation of being a curmudegeon to uphold.
#10
Posted 09 February 2015 - 07:12 AM
Kjudoon, on 08 February 2015 - 07:13 AM, said:
Why is it every time I'm about to spend money on this game, something happens to make me say "Nope!"
Sigh.
why would you have to fight clans just because a bunch of roleplayers say so? it's not like they're taking out the ability for IS 12 mans to drop on IS planets
#11
Posted 09 February 2015 - 07:33 AM
Kjudoon, on 08 February 2015 - 07:13 AM, said:
Why is it every time I'm about to spend money on this game, something happens to make me say "Nope!"
Sigh.
Far as know, Kurita has not agree to this lunacy. Why you quit slaughter of Davion rats because of few forums roleplayers?
#12
Posted 10 February 2015 - 03:09 AM
If you did not know, the Seraphim devote a lot of time and energy creating lots of lore, fan fiction and media for this game because we enjoy it and so do many others.
To thine own self be true.... even if it is just a role and a game.
#13
Posted 10 February 2015 - 05:31 AM
Kjudoon, on 10 February 2015 - 03:09 AM, said:
If you did not know, the Seraphim devote a lot of time and energy creating lots of lore, fan fiction and media for this game because we enjoy it and so do many others.
To thine own self be true.... even if it is just a role and a game.
Sounds like your unit has made a separate peace with the coordinator's enemies, which is the vilest treason. The only way to restore your honor is suicide.
#14
Posted 10 February 2015 - 05:53 AM
YCSLiesmith, on 10 February 2015 - 05:31 AM, said:
Sounds like your unit has made a separate peace with the coordinator's enemies, which is the vilest treason. The only way to restore your honor is suicide.
He smiles whistfully at the brashness of the Kuritan trying to stare him down and belittle him. He takes another bite of his BLT sandwich, and a sip of his Bourbon and Cola, shoulders bouncing with a restrained chuckle.
"Babaluga, I'm a merc, not a loyalist. Someone your house desperately needs right now. Or have you got a handle on the clans? I don't do all that Hairy Carry stuff. But I do know about offense and face and honor." With his left hand, Kjudoon toys with his pickle spear.
"So..." he says, eyes never leaving the man standing across the table, "if you don't need us, we can always go work for another side. No skin off our red rosey." He leans back in his chair, looking relaxed but his eyes firey intense.
"I suspect you say such things because you're Space Bacon deficient. Here. Have a BLT. Fix you right up."
Angry silence greets this suggestion.
"All right, unless you intend to spread some more mayo on the other half of my sammich with that oversized butter knife... let's take the hand off the hilt of your'un... and I'll take my hand off the grip of my shotgun aimed at your gut, and have lunch together. I've got no desire for a fracas that could be an interstellar incident over my units standing orders."
He searches the eyes on the other end of the standoff for any sign of relenting.
"What do you say, hoss? Sound like a plan? Or is this going to get messy?"
A nervous cough is heard from the waitress who wandered by at the wrong time and the fan ticks quietly in the suddenly silent restaurant.
Edited by Kjudoon, 10 February 2015 - 05:55 AM.
#15
Posted 10 February 2015 - 07:52 AM
Kjudoon, on 10 February 2015 - 05:53 AM, said:
oh. I see. you've joined that insane bacon duke.
#16
Posted 10 February 2015 - 08:14 AM
Attacking the clans, I've run into PUG groups more than coordinated 12 mans. Heck, often I've dropped against a Jade Falcon planet only to be met by Wolves, Bears, and Jags.
Honestly, I think a better option might be this: Rather than having 2 planets on the boarder under conflict, have a single planet, and alternate between attack and defense. Basically, if a planet changes hands, it's under attack again by the other side, otherwise, a new planet is attacked. The algorithm would work something like this:
Jade Falcon attacks Steiner at Goat's Path. If they win, they then defend Goat's Path from a Steiner attack, as Steiner tries to take the planet back. If Steiner fails to take it back, Jade Falcon then tries to attack the next planet, Pleasure Pit. Steiner turns back Jade Falcon, and then goes on the offensive, and attacks a Jade Falcon planet (not necessarily Goat's Path). And so on.
This does a few things.
1) Slows down planetary losses on all factions, since you can only gain planets against a faction every other conflict time.
2) Allows for multi-day struggles over a single planet as it changes hands repeatedly. Think of the tales of the battle of Butte Hold that Clan Wolf and Clan Jade Falcon battled over for days before some faction managed to keep it for 2 battle shifts in a row.
3) Reduces the spread of planetary conflicts, allowing players to focus more on specific planets. For factions like Steiner, who has 15+ different battles they can fight, fewer options helps them focus on fronts more. It likely also reduces auto-win drops.
4) It creates an actual front where teams meet, vs now where teams seem to mostly avoid each other by attacking, while PUGs flock to defense.
#17
Posted 10 February 2015 - 02:42 PM
Kjudoon, on 10 February 2015 - 03:09 AM, said:
If you did not know, the Seraphim devote a lot of time and energy creating lots of lore, fan fiction and media for this game because we enjoy it and so do many others.
To thine own self be true.... even if it is just a role and a game.
His point is that House Kurita is not yet a member of the star league. He is correct.
#18
Posted 10 February 2015 - 09:57 PM
Caveat emptor.
#19
Posted 11 February 2015 - 01:46 AM
Edited by ChefGerstmann, 11 February 2015 - 01:47 AM.
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