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Patch Notes - 1.3.367 - 03-Feb-2015


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#101 delushin

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Posted 04 February 2015 - 10:40 PM

View PostMolossian Dog, on 04 February 2015 - 04:27 PM, said:

Ok, I got to ask. Is there a way to remove the stupid title display in game?

When I hit the info button to check on teammates health I am attacked by a wall of text.

It is distracting.


I agree and never really thought about it till now, pushing Q should give us a quick look at some critical information.

Simple - Name, mech, health

Not - Name, date they joined, amount donated, founder tag and packs not bought (shame), last time the bathroom was visited.

Anyways I get the whole future awesomeness of information.

#102 Molossian Dog

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Posted 05 February 2015 - 02:09 AM

Just you wait.

PLAYERNAME
Health: Dunno
Title: Ace of ******
Badge: Buy Gold Skin
FACEBOOK-TUMBLR-TWITTER
Mech Type: Who cares
Potty Status: Go
Mood: Confused
What´s on your mind: Mah Lurhms are heeteeing ze hill sides! WTF!


EDIT: Really? You can´t say re ctum? Oh language filter, you never cease to amuse me.

Edited by Molossian Dog, 05 February 2015 - 03:33 AM.


#103 DAEDALOS513

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Posted 05 February 2015 - 07:37 AM

Ok this is getting VERY annoying now. Please change it so that if a search is cancelled not everyone's status changes to NOT READY. It's getting unbearable and there is no benefit that I can see with the way it currently works. Once a players clicks ready WHY OH WHY should it change to NOT READY if a search is cancelled.

HOT FIX THIS!

#104 Kodyn

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Posted 05 February 2015 - 08:19 AM

View PostDAEDALOS513, on 05 February 2015 - 07:37 AM, said:

Ok this is getting VERY annoying now. Please change it so that if a search is cancelled not everyone's status changes to NOT READY. It's getting unbearable and there is no benefit that I can see with the way it currently works. Once a players clicks ready WHY OH WHY should it change to NOT READY if a search is cancelled.

HOT FIX THIS!



This isn't new, been happening in group queue long, long before CW. Not that it isn't a bit annoying, just pointing out it's not from this patch.

#105 El Rizzo

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Posted 06 February 2015 - 08:34 AM

Still waiting for an answer regarding Dx11 performance ... is it really so hard to give us an update ? Even if you inform us that currently there is no work being done to improve Dx11 performance, at least we would KNOW that we can't expect anything soon.

#106 Alexander Garden

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Posted 06 February 2015 - 10:42 AM

View PostEl Rizzo, on 06 February 2015 - 08:34 AM, said:

Still waiting for an answer regarding Dx11 performance ... is it really so hard to give us an update ? Even if you inform us that currently there is no work being done to improve Dx11 performance, at least we would KNOW that we can't expect anything soon.

Sorry, I meant to respond to this the other day.

I don't have any updates for you on DX11-specific optimization passes right now, beyond the standard passes we're making with the game in general.

That being said, if you want to send off the results of a DirectX Diagnostic for me I can take a look and possibly provide some insight as to the potential cause of your particular performance hits, and how they might be mitigated.

#107 Rhialto

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Posted 06 February 2015 - 10:55 AM

Hey Alexander, one question I never got an aswer from previous patch:

- IS borders will now properly display in 3D vision


What does it mean exactly?

Edited by Rhialto, 06 February 2015 - 10:55 AM.


#108 Alexander Garden

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Posted 06 February 2015 - 10:57 AM

From what I understand there were some rendering issues with the Faction map borders when running 3D vision.

Edit with more info: The IS borders are intended to be rendered in 2D, regardless of the 3D settings. Before the fix they were being rendered in 3D.

#109 Rhialto

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Posted 06 February 2015 - 11:06 AM

MAP! Ha... that word was missing. Thanks.

Crossing fingers for other long due 3D fixes to be soon.

#110 El Rizzo

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Posted 07 February 2015 - 12:16 PM

Quote

Sorry, I meant to respond to this the other day.


No problem :) I'm glad I got an answer ^^.

Quote

I don't have any updates for you on DX11-specific optimization passes right now, beyond the standard passes we're making with the game in general.


:( Thats sad to hear, but at least I got an answer, so thanks.

Quote

That being said, if you want to send off the results of a DirectX Diagnostic for me I can take a look and possibly provide some insight as to the potential cause of your particular performance hits, and how they might be mitigated.


I don't have any particular performance hits, I just noticed that the FPS in general are still lower when using Dx11 compared to Dx9 on the same settings which was also confirmed by PGI members during the initial release of Dx11 and so far I haven't read any patchlog that stated that the performance for Dx11 was improved and one of the Devs stated back then that its gonna be another few months before Dx11 performance will be improved.

But now its over a year later and so far I haven't read/heard anything about it and from my own tests I conducted a while ago, I couldn't notice any improvement, so I was wondering when those optimizations are finally gonna get implemented, but I guess thats not gonna happen at all :/.

Edited by El Rizzo, 08 February 2015 - 03:46 AM.


#111 KCIV4

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Posted 18 February 2015 - 05:47 PM

The new mouse mechanics after the "hot fix" are stupid.... Revert them.

#112 Gut

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Posted 18 February 2015 - 07:23 PM

F key is still borked in private lobbies.

#113 Bastionk

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Posted 19 February 2015 - 08:09 PM

Has anyone noticed a difference with their aiming and reticle control since the hotfix?

I've noticed the sensitivity is different(higher) and the right/left aiming seems to "keep going" a little, even after I've stopped moving my mouse.

I can adjust the sensitivity, but this residual scrolling is very annoying. I'm not using any acceleration nor have I been using any smooth (both before and after the patch), but I swear it feels way different.

#114 Rhialto

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Posted 19 February 2015 - 08:22 PM

View PostBastionk, on 19 February 2015 - 08:09 PM, said:

Has anyone noticed a difference with their aiming and reticle control since the hotfix?

Yep, reported a few times here.





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