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Post-Patch Hot-Fix Later Today!


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#21 A sebaceous cyst

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Posted 03 February 2015 - 04:10 PM

Please don't bring back River City Night and take Frozen City day with it, please remove the maps that needlessly obscure vision (just to justify the existence of night vision and heat vision). At the same time it would be really nice if you would lower the unnecessarily over-hot hot maps from 85-97 degrees to a more playable 60-70 degrees (so they would still be extremely hot but not to the point where over half the trial mechs that new users are stuck with aren't totally unplayable on them)

#22 Doc Sav

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Posted 03 February 2015 - 04:17 PM

Mining Collective locks my game up from time to time. Only map in the game it happens on.

#23 Lbofun

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Posted 03 February 2015 - 04:21 PM

Having a small map from time to time is Alright you people just QQ about it to much, as to the temp on maps Why don't we make all mapes -100C and no one will have heat problems and was can shoot alphas all day. :ph34r:

#24 Joe Mallad

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Posted 03 February 2015 - 04:30 PM

I'd play on river city all day long over some other maps. River city just needs to made into a larger map. Mining collective is a decent map too. Much rather have it over HPG.

#25 Tordin

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Posted 03 February 2015 - 04:36 PM

Noticed a slight drop in FPS during mechbay and cw, Guess its all about the patch hmm?
Keep all maps in, BUT improvise them somehow,.. like the statue problem on River City.

#26 Mystere

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Posted 03 February 2015 - 04:37 PM

View PostA sebaceous cyst, on 03 February 2015 - 04:10 PM, said:

Please don't bring back River City Night and take Frozen City day with it, please remove the maps that needlessly obscure vision (just to justify the existence of night vision and heat vision). At the same time it would be really nice if you would lower the unnecessarily over-hot hot maps from 85-97 degrees to a more playable 60-70 degrees (so they would still be extremely hot but not to the point where over half the trial mechs that new users are stuck with aren't totally unplayable on them)


Translation: PGI, remove the maps I don't like to play in, whether or not other people like them.

Edited by Mystere, 03 February 2015 - 08:13 PM.


#27 KursedVixen

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Posted 03 February 2015 - 04:42 PM

Why does river city have to come back??? why not remove it for revamping?

Edited by KursedVixen, 03 February 2015 - 04:43 PM.


#28 Der Kopfsammler

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Posted 03 February 2015 - 05:46 PM

"As of this posting, River City Day and River City Night have been temporarily pulled from rotation(...)"

Yay!!! :lol:

"...temporarily..."

Awww.... :(

#29 Alexander Garden

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Posted 03 February 2015 - 05:51 PM

Don't gauss the messenger, but the approximate ETA has been pushed until 7:30 PM PST 8:00 PM PST.

#30 McHoshi

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Posted 03 February 2015 - 06:10 PM

*gauss fired* ... target: "The Messenger" ;)

#31 Premium Rush

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Posted 03 February 2015 - 06:12 PM

if you don't like those maps...too bad they are really good maps. Good teams have no problems with them.

**Also why are all the points in resource all mixed up on the maps?? what purpose does that serve, other than to make it that much harder to try and give noobs a game plan.

#32 Icebergdx

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Posted 03 February 2015 - 06:41 PM

Tick Tick Tick server still up.....

#33 JDH4mm3r

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Posted 03 February 2015 - 06:49 PM

View PostAlexander Garden, on 03 February 2015 - 05:51 PM, said:

Don't gauss the messenger, but the approximate ETA has been pushed until 7:30 PM PST 8:00 PM PST.


How about we gauss the entire dev team instead of the messenger? =D

#34 Nightmare1

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Posted 03 February 2015 - 07:19 PM

Any chance you can fix the Caustic Valley Training Grounds start point back to its original location in the factory? My Unit is in the middle of its annual Dash and Bash competition. We picked Caustic a week ago (2 week competition). The change in start location derailed the entire tourney and now everyone has to re-run the map and resubmit scores. Stakes are big - Premium Time for the winners.

It's really a pain. Why even bother to move the start point in the first place?

#35 El Bandito

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Posted 03 February 2015 - 07:45 PM

I wouldn't mind if River City/Night are pulled entirely off of the rotation. Until 8v8 is an option, at least.

#36 Slow and Decrepit

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Posted 03 February 2015 - 07:48 PM

I would like to see them put some clan mechs in the training grounds in place of IS ones. That way we can find out where their sweet spots are! ;)

#37 McHoshi

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Posted 03 February 2015 - 07:48 PM

Long long should we wait till that patch is rdy?

#38 That Token Canadian Guy

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Posted 03 February 2015 - 07:48 PM

View PostA sebaceous cyst, on 03 February 2015 - 04:10 PM, said:

Please don't bring back River City Night and take Frozen City day with it, please remove the maps that needlessly obscure vision (just to justify the existence of night vision and heat vision). At the same time it would be really nice if you would lower the unnecessarily over-hot hot maps from 85-97 degrees to a more playable 60-70 degrees (so they would still be extremely hot but not to the point where over half the trial mechs that new users are stuck with aren't totally unplayable on them)



How about we just remove the game ? If it is too hard for you , there is always CoD you can go play!!!

#39 Team Imp

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Posted 03 February 2015 - 07:52 PM

Patiently waits :/

#40 RedlineHunter

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Posted 03 February 2015 - 07:53 PM

View PostTeam Imp, on 03 February 2015 - 07:52 PM, said:

Patiently waits :/


me too....





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