

Framerate Too Low
#21
Posted 04 February 2015 - 03:04 AM
#22
Posted 04 February 2015 - 03:20 AM
CW went from steady ~25fps with dips below 20 to idling 50-60 with seemingly rarer dips below 30fps.
270x and a 6350 @4.2ghz
64bit DX9
Low settings except object detail and textures high, terrain med.
#23
Posted 04 February 2015 - 02:00 PM
Setting 1920x1080 60hz
All setting on highest, AA =off
Cpu= Intel i7 1st gen, 2.8ghz
Ram= 8Gb
Video card= Readon 295x2 8Gb
OS= Retail version windows 8.1
All drivers updated 1/27/15 all window patch's installed.
#24
Posted 04 February 2015 - 02:49 PM
So i've managed to get things back to normal 60FPS in mechlab and 60FPS in game... unless PGI did something different that i'm not aware of?
1: I've updated my vidcard drivers to the latest
2: enabled open GL triple buffering
3: changed from performance to high quality mode
4: maxed out AA
Ah well... now to try a CW map...
Edited by JDH4mm3r, 04 February 2015 - 02:50 PM.
#25
Posted 04 February 2015 - 03:07 PM
#26
Posted 04 February 2015 - 03:24 PM
Edited by Kotev, 04 February 2015 - 03:25 PM.
#27
Posted 04 February 2015 - 04:47 PM
System:
NVidia GTX 470 w/ 1,25 GB VRAM, Intel Xeon E3-1230v3 @ 3,3GHz, 8 GB RAM, 32-bit client.
#28
Posted 04 February 2015 - 09:58 PM
#29
Posted 05 February 2015 - 01:29 AM
JDH4mm3r, on 03 February 2015 - 02:31 PM, said:
No idea what the problem is, but that you have 3gb video RAM means nothing in the context. You could have a geforce 210 from 8 years ago with 2gb ram for all that means.
#30
Posted 05 February 2015 - 03:58 AM
My user.cfg:
gp_option_ShowCockpitGlass = 0
HDRGrainAmount = 0.0
EDIT: And I upgraded my video card driver.
Edited by NUK3, 05 February 2015 - 03:58 AM.
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