#41
Posted 05 February 2015 - 10:13 PM
The split in the first place, was due to the massive tears from players that felt groups were roflstomping them EVERY game. I played during this era and experienced being stomped when my team failed to act like a team. Yes, there are some good groups out there. But nothing so expert that decent players couldn't pose a challenge to them. I mean, this game isn't rocket science. People act like it is, but it isn't. Yes, there are teams who have some great tactics down and can smash just about any enemy because they are on the ball, while the opposing team, normally is not on the ball. I wasn't for the group que in the first place, I actually enjoyed fighting against organized teams. I learned things.
So again I say I was never for the group que in the first place. However, I concede that we have enough players that the division isn't hurting the solo que. The solo que is in fact a place to play more casual and I appreciate that aspect of it. So, no. I am not for eliminating the que split. I just wanted to state my opinion that I felt the crying and the tears were what created the split que in the first place. The crying and the tears because players simply cannot get it into their heads that all they need to do to combat the evil premades is to compete. Yay VOIP hope it gives the Pugs a step in the right direction. Shame on the whiners who can't handle defeat.
I'm uncertain how any of what I said was elitist. I do not care much about the meta and I am not interested in KDR or any other ethereal ratios.
#42
Posted 05 February 2015 - 10:42 PM
Carcass23, on 05 February 2015 - 10:13 PM, said:
It was just the generalizing a whole queue population as needing to play in a kiddie pool, but whatever water under the bridge. VOIP doesn't give me much hope since I keep it off after ear blasting idiots, everyone I know who regularly games keeps it off also. I'm willing to give it a try here but if it turns out anything like the general xbox community it'll be off for the rest of my MWO life. I hope PGI puts an ingame reporting system at the least as well as the ability to mute only individuals, sadly muting an individual isn't very viable in the middle of a firefight.
#43
Posted 05 February 2015 - 11:47 PM
I like the idea that CW is getting care and feeding even though I am not playing it right now. If they work hard at it the good stuff will trickle into solo and all will benefit from that.
Let's not go backwards from here. Things are getting better for everyone.
#44
Posted 05 February 2015 - 11:55 PM
Mudhutwarrior, on 05 February 2015 - 03:25 PM, said:
Most groups are not so skilled players as many comp guys will attest to. I think it will rock many of them when Voip comes in. Just warnings and limited direction will make a big difference in the quality of the fight. Considering how lone wolfs place above some factions in the tourney it should indicate how its going to go.
Solos use instinct and intuition already so having comms will just increase that .
It isn't a question of skill, as much as it is the ability to design complimentary loadouts. A premade group can plan out their deck and strategy with those mechs BEFORE hitting launch. A pug group will still have a mish mosh assortment of mechs that they will have to strategize for on the fly.
#45
Posted 05 February 2015 - 11:59 PM
PLS let this topic DIE. Horribly. And in pain for the rest of its life.
#46
Posted 06 February 2015 - 11:17 AM
Mudhut you made me chuckle-we kind of are going semi backwards..in a roundabout way.
Edited by kamiko kross, 06 February 2015 - 11:18 AM.
#47
Posted 06 February 2015 - 11:29 AM
On the other hand, we've seen the tears shed when solo players have to consistently face groups.
Tthe Space Pope, peronsally, is fine with playing against larger groups or at similar disadvantages but he can see why many players don't want to do so.
It is important to consider that many of the advantages that groups/units have are not based just on the fact that they are in comms for the match but rather that often group players play with the same people, can plan ahead before even looking for match and are aware how others in there group play or what mechs they will be bringing.
Of course, we can say "anyone can choose to play in a group, so it's your own fault if you don't play with a group" however, the Space Pope believes there are some logical reasons why many people don't want to or can't play in groups which are hard to discard.
Essentially, the Space Pope finds it unrealistic to expect that VOIP will somehow make random pug teams comparable to group teams.
The only really practical reason the Space Pope sees for merging the player ques is if the population is so low that there is no other choice.
Edited by The True Space Pope, 06 February 2015 - 11:34 AM.
#48
Posted 06 February 2015 - 11:30 AM
CW already tosses PUGs to the wolves you can't do that to them in other queue...
Unless you can field 4 maxed out meta mechs, you would have no chance.
#53
Posted 06 February 2015 - 02:59 PM
Stoned Prophet, on 05 February 2015 - 07:47 AM, said:
Believe me son, plenty of of solo/PUG players would be happy to roll your ass around the block a few times to show you just how awesome you are
and as someone said earlier, I think some of the "1337" groups are gonna be slapped down a peg or two once they start gettig rolled by groups of half-decent PUGs who now have comms. GLORIOUS
Edited by cSand, 06 February 2015 - 03:20 PM.
#54
Posted 06 February 2015 - 03:00 PM
Mechwarrior Buddah, on 06 February 2015 - 02:28 PM, said:
Yeah good luck with that
Aye, it does seem that some cannot get over themselves. I'm seeing a definite pattern emerging too-seen too much elsewhere, I guess this particular section of the playerbase can't put their agenda aside.
Discussion failed I guess.
However one shining light in this thread is The Space Pope. Kamiko Kross is edified to see The Space Pope's reference to their person, in the third person.
+1 for you The Space Pope!
Edited by kamiko kross, 06 February 2015 - 03:00 PM.
#55
Posted 06 February 2015 - 03:01 PM
Carcass23, on 05 February 2015 - 10:13 PM, said:
You don't need to think of it that way.
Going on your own presents its own challenges. And one of those is not having 11 bros to hold your hand through a match. But you also can get stuck with brand new players who are just figuring it out. And if you're not one of the CW tryhards with smallman syndrome, you might actually teach them a thing or 2 so they enjoy the game
Group playing is fun too but there's no one better way to play than another. Just play which one you want. That's the beauty of having the setup we do now
Edited by cSand, 06 February 2015 - 03:03 PM.
#56
Posted 06 February 2015 - 03:23 PM
cSand, on 06 February 2015 - 02:59 PM, said:
Believe me son, plenty of of solo/PUG players would be happy to roll your ass around the block a few times to show you just how awesome you are
When did i say i was awesome? When did i say i was better than them? Why dont you stop acting like premades are the big bad boogeyman. Every somgle thing i said has been posted about vociferously on this forum. If i feel disdain for the people who do it and expressed that in my comment, thats my right. So whatever it is you think your problem is with me, youre wrong, and you can cram it where your species traditionally crams things
#57
Posted 06 February 2015 - 03:42 PM
kamiko kross, on 05 February 2015 - 04:53 AM, said:
The question is: Do we still NEED a solo only queue? Two quotes from the roadmap thread:
"VOIP - The long awaited VOIP functionality using the integrated team speak SDK. You will be able to turn this feature on or off as well as to mute and unmute players. Upon release this will be restricted to team chat, not smaller subsets. This is also still due for some technical testing as to the impact if any on game play due to the increased network traffic, so there is a chance it will be delayed if those tests perform poorly."
And:
"One future item that I feel is worth mentioning is new Looking For Group functionality that we hope to release in March. This will allow players to browse a list of players that are LFG, add themselves to the list. As well groups will be able to fill up their groups using this window and also set themselves to open group status to allow others to join in."
VOIP should be a leveler of the playing field in my opinion, giving solo teams a near group queue level of comms. I remember people saying that this was the deciding element in "pug stomps." So with that "advantage" removed, is the field now level? And if it isn't, why not?
Looking for Group will be interesting too-it will make grouping super casual and easy, hopefully more people will now do it that they don't have to cross the perceived "elitism" barrier of grouping. It should help out in CW immensely.
Now that voip will be here and grouping up will be super easy and casual-is there really a need for a solos only queue? As with voip alone the solo queue will start to take on elements of the group queue.
Discuss!
Voice chat is over rated because most groups play together and have learned their own playstyle, mix those groups and you do not get a cohesive team, you get egomaniacs shooting their mouths off. You can have the voice thing all you want but it won't mean you will work well together. Chances are it will be chaos
. That and language barriers, the asian players i know speak good english but they are the exception. Euro players, american and russian ones have very different ideas about things and i can see lots of screaming going on there. Trust me, i have had to play with poms and they whine so very very hard.
Besides, most players won't figure out who has muted others and think to type vital info' to other players, faith in mankind is restored when i trade shots with centurion AH and we congratulate each others aim, shot for shot,in all chat like true knights as fighting erupts around us, but that sort of thing is rare.
In short, don't expect what you might have been accustomed to, most people are not well behaved.
#58
Posted 06 February 2015 - 03:44 PM
Stoned Prophet, on 06 February 2015 - 03:23 PM, said:
I didn't say premades were a boogeyman. IN fact, I play with my friends all the time in a premade.
Were you even around when new players regularly had to go up against full 8-12 mans? Or were you too busy building your mighty throne from which you can make huge sweeping declaritive statements about everyone else who plays MWO but you?
You think, reading over the tone of your post, you can come off as anything else but [a surat]?
Edited by Marvyn Dodgers, 15 February 2015 - 04:33 PM.
Language
#59
Posted 06 February 2015 - 03:49 PM
Davers, on 05 February 2015 - 11:55 PM, said:
You should go look at the recruitment threads. A large portion of the groups are casual and never coordinate mechs. Most of the groups will also take in newbies and have no skill requirement at all.
#60
Posted 06 February 2015 - 04:25 PM
HARDKOR, on 06 February 2015 - 03:49 PM, said:
You should go look at the recruitment threads. A large portion of the groups are casual and never coordinate mechs. Most of the groups will also take in newbies and have no skill requirement at all.
HARDKOR, on 06 February 2015 - 03:49 PM, said:
You should go look at the recruitment threads. A large portion of the groups are casual and never coordinate mechs. Most of the groups will also take in newbies and have no skill requirement at all.
No one complains about those groups though.
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