So, welcome to Mechwarrior Online. I’m Stratagos, or Strat for short. Or ‘Hey you’. Or ‘you bleeping LRM whoooore!’
So, if you’re new to MWO, you may have heard about this “Community Warfare” thing. But if you read the forums, there are a lot of people demanding that all the “PUGS” basically go somewhere else.
Are you a PUG? Well, probably. “PUG” is basically shorthand for “Pick Up Group”, and the odds are if you’re reading this, you’re not dropping with an organized team.
Should you follow the suggestion of the people who have been here since Closed Beta? Is your presence causing lasting damage to the game?
Nahh, eff them.
They do *not* speak for PGI, or Clan Wolf, or the Inner Sphere. They speak for themselves. More to the point, you don't owe them anything, and as much as they complain about Pugs 'ruining' CW, they'd be bitching just as loudly if there were no Pugs and they couldn't find a match.
So, what is “Community Warfare”? I’m just going to leave you to read the fifty jillion links instead of going into details. To briefly summarize, it’s a different game mode where the results of your match have a persistent impact on the galactic map. For the time being, that’s pretty much it – PGI is going to add a lot of bells and whistles, but we’re not there yet.
Is there a point the whiners are – artlessly – trying to make?
Yeah. In general, being part of an organized group gives you a significant advantage in MWO. Following a unified plan, being in constant communication via teamspeak and focusing fire on one mech at a time allows teams to really hammer your average PUG group. And as bad as a 12-0 loss is, a 48-0 loss is even more aggravating.
So, for people who ‘care’ about the map, the fact that PUGs usually end up losing means that their faction also ends up losing.
But again, screw them. They’re deluded if they think the map isn’t going to be reset at the end of beta, and you’re here to have fun, not grind planets for the greater glory of House Steiner.
How can you do that?
Well, in general, you *do* want to try to be a bit more organized. VOIP integration will come soon, and group chat is always available. And if you *are* interested in joining a group, it’s something I’d definitely recommend. There are plenty of them that basically require as much commitment as a second job, but there are plenty of others that are welcoming of casual players.
To offer more detail here:
- Teamspeak (http://www.teamspeak...?page=downloads) allows for you to talk to other people. and there are plenty of faction or unit specific teamspeak servers out there. It shouldn't be too hard to find one.
- Note that Teamspeak is an *aid* to coordination, as it is a lot easier to say "ECM Atlas in D3" than to type it out while you're dodging LRMs - but it's not magical. It is only a part of the coordination puzzle
- You don't have to have a headset / mike to use TeamSpeak or the pending VOIP integration. While it is *preferred*, you can indicate your willingness to listen to the person calling out the plan via text in the Teamspeak Client without necessarily being able to respond verbally.
- Of course, it's critical for the scouts and whoever is leading the group, but if you're not going to need to call out a sighting report or indicate the next target to focus on, being able to speak actually isn't that important
- Uh, people actually using TS, tell me if I'm talking out my butt here, since I've never tried this
- Uh, people actually using TS, tell me if I'm talking out my butt here, since I've never tried this
- Of course, it's critical for the scouts and whoever is leading the group, but if you're not going to need to call out a sighting report or indicate the next target to focus on, being able to speak actually isn't that important
- You don't have to join a unit to use Teamspeak. As long as you're part of the same faction, you can drop with a group
- If you are looking for a unit and are overwhelmed by all of them, there is an explicit thread here: here where you can tell units about yourself and interested unit leaders can reach out to you.
If that’s not an option, some quick tips. Note that these are meant to be the tips that help with CW specifically - there are other guides on general mech handling out there, and it doesn't really benefit you for me to rehash them
- If you see a group with consistent tags (ie: [XXXX]), offer to follow their lead. There are groups that are full of tools, there are groups that don’t speak your language, but there are others who are more than willing to offer guidance *if they think it will be followed*.
- If that isn’t an option, try to stick with the greatest number of teammates. As much as everyone talks about tactics, it’s pretty much a deathball vs deathball game. If you run off on your own, you *will* get flattened.
- Remember that if your ride is trashed, there is no crime in punching out. On the flip side, there is no crime in charging them and forcing them to use the time and ammo to finish you off.
- If you’re trying to defend a base, focus on crippling legs first, then move on. Once the enemy gets strung out it’s much easier to finish them off, and the gimped mechs – while still dangerous – aren’t going to be able to help rush you. Note: less relevant now with the new counterattack game mode
- If people on either your team or the opposition are just total jerkwads, ignore them. You’re not here for their amusement, and if they fill the chat with bitter tears of rage because you’re not doing exactly what they want you to psychically know what to do, bask in the glorious angst you’ve brought to them.
- If you’re stuck with trial mechs for now, generally avoid the LRM-focused ones. This is a very ECM-heavy environment, and while the steel rain can be critical in the right position, you may not be able to use them when the Spiders and Hellbringers are zipping around.
- Consumables such as artillery strikes and UAVs can be very useful - but given the relatively small rewards for a CW match, probably aren't going to be cost effective for a new player. You should focus on avoiding them until you're sure you're getting your bang (heh) for your buck.
- Arty and Airstrikes are signaled by a puff of red smoke. If you see some, don't be there
- UAVs are glowing balls of fire in the sky. If you see one that doesn't have a blue carrot, shoot it down. note that if you don't see a 'range' on it while you're shooting, you're not really shooting at it.
- Arty and Airstrikes are signaled by a puff of red smoke. If you see some, don't be there
- For the same reason you don't want to sit on a ridge where everyone on the enemy team can PPC and LRM you to death, you want to avoid letting the enemy have a line of sight on your drop zones. There is nothing more frustrating than dropping and having your shiny new Mech trashed before you can take a step forward. Therefore, if the enemy gets into your base, don't fiddle around and engage them at long range - get in there and push them out
- Even if you're optimized as a sniper, while they're engaging you your reinforcements can drop without getting insta-killed - which increases the chances that you'll have enough weight of fire to kill the enemy. Otherwise you end up on the wrong end of a 8-12 man game. And then a 4-12 man. And then you're toast
Most of all, have fun, and use every game as an opportunity to learn. You don’t have to be the best player on the planet, you just have to be good enough to support your group and annoy the snot out of the people who hate you because you’re not meekly obeying their every whim.
And for those of you who can't stand that a mere Pug is polluting your pristine Community Warfare experience: neener!
Edited by stratagos, 07 February 2015 - 07:42 AM.