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Clarifying The New Queue Info Feature...


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#21 Cion

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Posted 05 February 2015 - 07:51 PM

View PostEl Bandito, on 05 February 2015 - 12:42 PM, said:


Along with Ghost Heat values.


Thanks for the explanation and all the work Paul, really. I like where CW is going.

But you know, if something is so complicated that it needs a professor (Dakka) explanation in the forum it's not a good user experience in game...

Probably the general population will see this as...
Posted Image

Edited by Cion, 05 February 2015 - 08:29 PM.


#22 Markus Haelur

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Posted 07 February 2015 - 06:34 AM

Thanks for this Its rather helpful!

#23 LordKnightFandragon

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Posted 07 February 2015 - 12:24 PM

So, 2 groups of 1, 4 groups of 2, 2 groups of 4...why doesnt the Q start conglomerating players together?

2 groups of 1 and 4 groups of 2.....8, 9, 10 players right there.......take some more out of the other Q and bam, 12 players.

#24 Alistair Winter

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Posted 07 February 2015 - 12:28 PM

View PostPaul Inouye, on 05 February 2015 - 11:48 AM, said:



Hey folks,

Seems to be a little confusion over the queue info feature that was added last patch. I'd like to introduce Prof. Dakka to explain how it all works.












See ya on the battlefield!

When will this information be available in-game for players who don't follow the general forum?

#25 LordKnightFandragon

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Posted 07 February 2015 - 12:40 PM

Why is this not on Twitter? More then 140 characters?

#26 Cimarb

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Posted 07 February 2015 - 01:14 PM

View PostLordKnightFandragon, on 07 February 2015 - 12:24 PM, said:

So, 2 groups of 1, 4 groups of 2, 2 groups of 4...why doesnt the Q start conglomerating players together?

2 groups of 1 and 4 groups of 2.....8, 9, 10 players right there.......take some more out of the other Q and bam, 12 players.

That is what it is doing. It is just showing the groups that have not been matched into a team yet.

#27 IG 88

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Posted 09 February 2015 - 04:53 PM

all of this mean it is WAY to complex
please simplify

Edited by IG 88, 09 February 2015 - 04:55 PM.


#28 Johnny Z

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Posted 09 February 2015 - 06:47 PM

The queue is more entertaining now that i can see how many other battles are going on, if they are defense or skirmish and maybe the results of some of them while waiting. Will they be adding flags instead of the red and blue arrows to show who we are fighting and just because the red vrs blue thing sucks. :)

#29 ShinVector

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Posted 09 February 2015 - 06:53 PM

View PostJohnny Z, on 09 February 2015 - 06:47 PM, said:

The queue is more entertaining now that i can see how many other battles are going on, if they are defense or skirmish and maybe the results of some of them while waiting. Will they be adding flags instead of the red and blue arrows to show who we are fighting and just because the red vrs blue thing sucks. :)


It also finally clarifies that people who solo pug in CW often get dragged back to the back of the queue... Explaining those extra long wait times like >10mins.

Edited by ShinVector, 09 February 2015 - 07:27 PM.


#30 Jacob Side

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Posted 10 February 2015 - 05:46 AM

Bumping so people see this great info

#31 Satan n stuff

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Posted 10 February 2015 - 05:53 AM

Paul-Man and his amazing MS paint skills to the rescue. Seriously though, good post, very informative.

#32 MHMarx

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Posted 02 June 2015 - 11:43 AM

Seems like after the Patch the CW Queue Info is not present if you don't click to attack/defend, making it harder to see where is the best planet to drop.

Come on, put it back to where once belong... get back!!

#33 qeurul

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Posted 12 November 2016 - 04:04 AM

There still is no explanation to what the fat arrows on queue mean.

For example, while I type this post I'm waiting solo on scout queue. My status is "waiting for team", so as far as I understand, I myself do not yet contribute to any of the red arrows in attack queue.

Iteration one:
Rightmost blinking arrow, which should mean the team who is going next, and next to it (left side in this example) is the fat red arrow.

iteration two:
Fat arrow is the rightmost, and there is no blinking one. Don't know what that means, because the blinking should mean that there is autowin coming up if there is no enemy team formed. So in this case the fat arrow should also be blinking, because the queue is stuck due to enemies missing.

Iteration three:
only normal arrows, no single one fat or blinking (no slightest of idea what this means)

So: what the heck is that fat arrow, and how does it relate to blinking one? Posted Image

Edited by qeurul, 12 November 2016 - 04:29 AM.






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