Primary Objective MARK II Event
#21
Posted 05 February 2015 - 04:27 PM
I like it. Low stress, but still incentive to grind a bunch of matches.
#22
Posted 05 February 2015 - 04:30 PM
aniviron, on 05 February 2015 - 03:39 PM, said:
Sad but true.
#23
Posted 05 February 2015 - 04:39 PM
However in conquest I tend to get allies who think splitting capping getting wiped by the enemy murder ball is the way to go.
No amount of telling them move as a grp and cap will stop them.
I detest conquest but unchecking it means I fall victim to the games low player base and run the risk of more mismatched games so cant risk it.
BTW koniving saw you in a game in the mercenary tournament you left after you died. You were the first to die under 200 dmg . Not saying anything just you shoulda stayed we won I personally had a epic 1k 4 kill game
Edited by Flaming oblivion, 05 February 2015 - 04:41 PM.
#24
Posted 05 February 2015 - 04:41 PM
Because new Mech = lots of grind for the accompaning modules.
Because power creep.
Great.
Misread that part.
Edited by Molossian Dog, 05 February 2015 - 05:05 PM.
#25
Posted 05 February 2015 - 04:44 PM
And I mean that with as little sarcasm possible.
#27
Posted 05 February 2015 - 05:04 PM
My bad.
Edited by Molossian Dog, 05 February 2015 - 05:04 PM.
#30
Posted 05 February 2015 - 05:46 PM
#31
Posted 05 February 2015 - 07:16 PM
Now the more expensive modules I would of been a lot more inclined , ATD,Radar derp and such.
But then again as said before with the like a champ x 2 and the mc event this is a welcome change of pace.
#32
Posted 05 February 2015 - 07:18 PM
#33
Posted 05 February 2015 - 07:57 PM
#34
Posted 05 February 2015 - 08:31 PM
#35
Posted 05 February 2015 - 08:34 PM
(200 x 2 wins and losses) x 10 minutes = 4000 minutes of gameplay / 60 = 66 and 2/3 hours of gameplay.
3500 points 15%
Top of event 50% is impossible more for 90% of players
Most of gamers will do only 1 or 2 steps from 10 ) ( 5 or 10 %)
By simple aryhpmetics - it will be better if i will kill ewerything what moves trying to do match task along 400 battles and earn millions and millions c-Bills for modules and 5% discount for randomly earned points.
This is sad, but thanx for that little discount and lots of mindless running targets. =)
#36
Posted 05 February 2015 - 08:38 PM
#37
Posted 05 February 2015 - 08:47 PM
Dino Might, on 05 February 2015 - 08:38 PM, said:
Thanx, 1 miss that.
4000 x 10 (active players) = 40000 points
That 30% discount exept wery big units
#38
Posted 05 February 2015 - 08:54 PM
Anyone have the numbers from the last version of this? I think we got 40% or 45% tier for the last community challenge, netting a really nice discount on Stormcrows and Shadowhawks.
Edited by Dino Might, 05 February 2015 - 08:55 PM.
#39
Posted 05 February 2015 - 09:47 PM
I know I'll be leveling my new Cicada, Whales and Battlemasters from the sales.
The average per day was calculated at 100k per day, which very little variance. One theory was that matches were throttled, and could only serve so many at a time.
Result of previous Primary Objective were ~310k. As long as people play this weekend, I expect us to reach something close to that.
Edited by Greenjulius, 05 February 2015 - 10:00 PM.
#40
Posted 05 February 2015 - 11:37 PM
Heuvadoches, on 05 February 2015 - 04:24 PM, said:
You know, first I thought there was something wrong with conquest. After reading your signature, I know that you need to check the meaning of community.
Let's play! For the greater
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