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Remove Cw Visibility For Players Younger Than 3 Months


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#1 Ace Selin

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Posted 05 February 2015 - 12:32 AM

Tittle says it all really.
Too many new players think CW is what the game is about and go directly into it, with trial mechs and no real skill or knowledge of the game.

So lets remove them from the CW component until they are ready for it.

#2 Daelen Rottiger

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Posted 05 February 2015 - 12:39 AM

LOL.

What if I think you are not skilled enough for a game and I don't want to be put together in a group with you? O_o

How do you determine who is ready or not?

#3 thesleepyslam

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Posted 05 February 2015 - 12:49 AM

you could actually put in a simple restriction of not being allowed to use trials in community warfare.

Edited by thesleepyslam, 05 February 2015 - 12:51 AM.


#4 Sembrin

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Posted 05 February 2015 - 12:51 AM

^^ Good idea

#5 stratagos

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Posted 05 February 2015 - 02:20 AM

Absolutely. Because it is far easier to reduce the massive number of players currently clogging up CW rather than asking the veterans to step the hell up and invest thirty seconds in offering advice when the time is ticking down

#6 norus

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Posted 05 February 2015 - 02:25 AM

You're making a huge assumption here that the average player has achieved some level of competency in 3 months. Having been around online games for some time I can assure you this is rarely the case!

#7 Daelen Rottiger

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Posted 05 February 2015 - 02:29 AM

Let's say this clear...OP's had a pretty bad idea...

#8 El Bandito

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Posted 05 February 2015 - 02:33 AM

View PostAce Selin, on 05 February 2015 - 12:32 AM, said:

Tittle says it all really.
Too many new players think CW is what the game is about and go directly into it, with trial mechs and no real skill or knowledge of the game.

So lets remove them from the CW component until they are ready for it.


That's gonna block so many experienced players' smurf accounts. Bad idea.

Edited by El Bandito, 05 February 2015 - 02:33 AM.


#9 Scratx

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Posted 05 February 2015 - 04:54 AM

I would say it is a better idea to say "Until you've done at least X matches on public queue, no CW for you". X being somewhere between 25 and say 50?... if by 50 matches you still have absolutely no idea what you are doing, well...

#10 Raggedyman

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Posted 05 February 2015 - 04:59 AM

View PostAce Selin, on 05 February 2015 - 12:32 AM, said:

Tittle says it all really.
Too many new players think CW is what the game is about and go directly into it, with trial mechs and no real skill or knowledge of the game.

So lets remove them from the CW component until they are ready for it.


Seriously? Do you have any idea how pissed off people will get by this??

"Oh there is this real cool game mode in this game I want to try out and i have to wait 12 weeks to play it after i start playing the game"

Some kind of ranking/ELO balance for it so that new players aren't going up against way more experienced players, or some kind of 'xp barrier' they need to get past before dropping, could work but cutting them out of the game with a blanket 3 months bar would be a terrible decision.

#11 Dino Might

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Posted 05 February 2015 - 05:02 AM

I don't know why we consider CW such a new player hostile zone and the regular queue such a new player friendly zone. They are two different playstyles, but both a bit overwhelming for the new player in general. I actually think that CW offers a slightly better new player experience because there is more time until contact, a generally higher level of communication in team chat, and more focus on teamwork. The new player can learn the same combat skills in the trial by fire, but now he has 4 mechs to burn through so he can immediately try to fix his mistakes or try new things without having to re-queue on a different map with different players.

It's up to the experienced players to help out - type out your calls when possible, tell the new players in team chat what you're doing and where you are going. Try not to get bent out of shape if they don't follow the big blob - they are probably still figuring out basic movement controls.

It can definitely be frustrating when that new guy solo rushes through the gate a minute ahead of everyone else, dies, and then complains on all chat, but those guys are few and far between. Ignore 'em, suck it up, and play like he's a disco. Spend your time and effort on the other guys that want to play with the team and try to help.

CW generally has lulls in the action where you can type helpful hints to the new guys. The only reason I would think CW is a bad idea for new players is the core of tryhards that berate them just for being new. Happens more in solo queue from my experience, though. That place is the land of not quite right, when your own team is more hostile to you than the enemy.

Edited by Dino Might, 05 February 2015 - 05:05 AM.


#12 Raggedyman

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Posted 05 February 2015 - 05:09 AM

View PostDino Might, on 05 February 2015 - 05:02 AM, said:

I don't know why we consider CW such a new player hostile zone and the regular queue such a new player friendly zone. They are two different playstyles, but both a bit overwhelming for the new player in general.


unless the OPer literally doesn't want to see 3 month old children playing the game. Which would be a valid point, as they would just be taking up valuable drop spots whilst not having the coordination to use the game controls due to their stubby and still forming fingers.

#13 1ka Musume

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Posted 05 February 2015 - 05:11 AM

View PostAce Selin, on 05 February 2015 - 12:32 AM, said:

Tittle says it all really.
Too many new players think CW is what the game is about and go directly into it, with trial mechs and no real skill or knowledge of the game.

So lets remove them from the CW component until they are ready for it.

Ohhhh... you wanna create an Old Noobs Sandbox right?

Posted Image

#14 Latorque

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Posted 05 February 2015 - 05:13 AM

This is the one major gripe i got with this game. Ingame, it explains absolutely nothing.

It's a multilayered problem and punishes new players in a way that i can only describe as unintentionally sadistic.
If the aforementioned new player is willing to look for info; he can get the info from sources like these forums, smurfy's, whatever.

But he doesn't want to - he wants to play; and that is completely understandable as well as his right. Depending on the complexity of the game in question; you want to start off, take a look around while getting shown some basics by the game itself; and if you need detailed information you look up teh interwebs. This game doesn't even give you a slight hint of the mechanics you are supposed to work with.

Your friendly tutorial instructor reminding you that going CW means dropping into a sharktank full of guileless newbies like yourself and potentially invincible (and sometimes rather despicably elitist) large teams would do a world of good. If you do, it's your choice.

By explaining this ingame; it wouldn't seem like PGI banning you from an interesting component of the game while at the same time alleviating the general impression of indifference towards new players.

Oh, and i sincerely hope they do a full set of tutorials before even considering the steam launch.

Edited by Latorque, 05 February 2015 - 05:14 AM.


#15 Anarcho

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Posted 05 February 2015 - 05:14 AM

put a big boobies loaded avatar popin-up with tips on the newbs screen , so they learn some stuff while playin. pro-tip: put the tips text over the clevage...

#16 1ka Musume

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Posted 05 February 2015 - 05:16 AM

View PostAnarcho, on 05 February 2015 - 05:14 AM, said:

put a big boobies loaded avatar popin-up with tips on the newbs screen , so they learn some stuff while playin. pro-tip: put the tips text over the clevage...

YES!!!!

#17 Lily from animove

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Posted 05 February 2015 - 05:21 AM

View Postthesleepyslam, on 05 February 2015 - 12:49 AM, said:

you could actually put in a simple restriction of not being allowed to use trials in community warfare.


why? a skilled player can still do good in CW and trials.


same with the 3 month timing idea, its nonsense because nothing of this is a valid measurement

#18 Metus regem

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Posted 05 February 2015 - 05:25 AM

View PostRaggedyman, on 05 February 2015 - 05:09 AM, said:


unless the OPer literally doesn't want to see 3 month old children playing the game. Which would be a valid point, as they would just be taking up valuable drop spots whilst not having the coordination to use the game controls due to their stubby and still forming fingers.


Well with some of the bots players I've seen in this game it would be hard to tell the difference between them and a 3 month old....

#19 Alistair Winter

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Posted 05 February 2015 - 05:42 AM

The funny part about this thread is that players are now starting to accept that PGI simply doesn't want to focus on a good New Player Experience with tutorials, pop-up tips, etc. So the players are now starting to be creative with alternate solutions.

"What if the post-match result screen added extra damage and kills to new players' results, so they felt like they were doing really well, when they actually only did 56 damage and lost a 0-12 roflstomp against a team of much more experienced players? New players wouldn't even notice that they're C-bill cattle for others to farm!"

Edited by Alistair Winter, 05 February 2015 - 05:45 AM.


#20 Daelen Rottiger

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Posted 05 February 2015 - 05:55 AM

View PostAlistair Winter, on 05 February 2015 - 05:42 AM, said:

"What if the post-match result screen added extra damage and kills to new players' results, so they felt like they were doing really well, when they actually only did 56 damage and lost a 0-12 roflstomp against a team of much more experienced players? New players wouldn't even notice that they're C-bill cattle for others to farm!"


Thought they were already doing this with my results :D





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