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Give Anansi Srm4 Quirk


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#21 Leopardo

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Posted 16 February 2015 - 01:27 AM

View PostBehemothk, on 16 February 2015 - 12:34 AM, said:

How about clan quircks? Maybe enought of buffing sphere-mechs?

DEAR PGI We r here for anansi srm quirk!!! - clan quirks is not here! i think i see some posts make a search!

#22 Ljusdahl

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Posted 16 February 2015 - 01:28 AM

View PostRomoRus, on 16 February 2015 - 01:21 AM, said:

ANANSI needs SRM Missile quirk


Fixed that for you. What the heck is wrong with you people?

#23 TeppopucT3

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Posted 16 February 2015 - 03:15 AM

yes i need !

Edited by TeppopucT3, 16 February 2015 - 03:16 AM.


#24 Idealsuspect

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Posted 16 February 2015 - 03:35 AM

Dear dear PGI, russ... give me 500 bucks ty ! and srms quirks for all mechs whatever

#25 GreasWonder

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Posted 16 February 2015 - 03:36 AM

View PostJedit, on 16 February 2015 - 12:32 AM, said:

yes i need srm quirk on Anansi too


YES we need quirk for
ANANSI
ANANSI

#26 Gonta

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Posted 16 February 2015 - 06:08 AM

YEs I NEED!!11

#27 Uthael

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Posted 16 February 2015 - 07:08 AM

Fun facts, comparing JR7-O and RVN-H:

RVN-H:
+JJs
+Damage over time
-Damage over time (has to be there to deal damage)
-Very fat hitbox compared to other lights

JR7-O:
-Has to use up more tonnage with launchers to make the same DPS as the RVN-H
+Can joust = great hit & run, can chain-fire = good for heat management
-no JJs


Both RVN-H and JR7-O have no backup laser weaponry and tend to run out of ammo.
Both tend to die from center torso damage, especially the JR-7. Other IS lights don't even need to torso-twist to have the damage spread over them, just keep moving.
using the builds with quirks (being the most viable) leaves you dealing 0 damage at around 300m.

SDR-A can joust (alpha&run), can defend itself against other lights, has JJs, can play support role with dual AMS, has a good hitbox, can use lasers (range and/or damage/tonnage efficiency) and is very agile for it's tonnage.
Only thing it lacks is an ECM. It's damage output is more than decent considering the rest of it's benefits.

Although... If it gets buffed, I might as well switch to playing it xD

Edited by Uthael, 16 February 2015 - 07:09 AM.


#28 Gunbuster

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Posted 16 February 2015 - 12:06 PM

Do want!

#29 Leopardo

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Posted 16 February 2015 - 10:29 PM

SDR-A can just (alpha&run), can defend itself against other lights, has JJs, can play support role with dual AMS, has a good hitbox, can use lasers (range and/or damage/tonnage efficiency) and is very agile for it's tonnage.
Only thing it lacks is an ECM. It's damage output is more than decent considering the rest of it's benefits.

Although... If it gets buffed, I might as well switch to playing it xD [/color]
---------------------- YES IT IS!!!!!!!!!!!!!!!! IT CAN BE A GOOD MECH!!!!!

Edited by Leopardo, 16 February 2015 - 10:30 PM.


#30 Idealsuspect

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Posted 16 February 2015 - 11:35 PM

Lol

#31 Leopardo

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Posted 17 February 2015 - 12:30 AM

View PostIdealsuspect, on 16 February 2015 - 11:35 PM, said:

Lol

i think anansi will be great mech with srm quirk - like hugin and oxide! mb less firepower but still good!

Edited by Leopardo, 17 February 2015 - 12:31 AM.


#32 Leopardo

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Posted 17 February 2015 - 11:30 AM

GUYS THNX EVERYBODY WHO HELPS ME. THNX TO PGI. - as I see in PDF - they give ANANSI what? yes they give a quirk !!for missiles! love you all)

#33 Idealsuspect

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Posted 17 February 2015 - 01:43 PM

View PostLeopardo, on 17 February 2015 - 12:30 AM, said:

i think anansi will be great mech with srm quirk - like hugin and oxide! mb less firepower but still good!


Yea oxide and hugin are greats P2W mechs :)

Example : Hello i'am a P2W mech
Huggin

Missile Range +12.5%
SRM 4 Range +12.5% >>> 25% Srm 4

Missile Cooldown +25%
SRM 4 Cooldown +25% >> 50% Srm 4

Missile Heat Generation 15%

Edited by Idealsuspect, 17 February 2015 - 01:56 PM.


#34 Gorgo7

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Posted 20 February 2015 - 11:26 AM

NEED A QUIRK!





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