

"back Plate" Armor Quirk For Assaults
#1
Posted 04 February 2015 - 11:52 PM
#3
Posted 05 February 2015 - 12:02 AM
Fierostetz, on 05 February 2015 - 12:01 AM, said:
Pay attention, and don't strip your rear armor - you'll do great

And also force people to take a class that teaches them about how arm weapons fire from further out to the side than torso ones so that they can stop wrecking allied mechs from behind!
#4
Posted 05 February 2015 - 12:12 AM
#5
Posted 05 February 2015 - 12:17 AM
No.
Sorry but the High Court of HCoL (High Coucil of Lights) has rejected your proposal.
Try again

#6
Posted 05 February 2015 - 12:18 AM
ACH75, on 04 February 2015 - 11:52 PM, said:
Yeah... no. That's pretty insane. Most assaults already have equal (or more) internal structure than most mediums have armor and structure, combined.
Example: Atlas chassis have somewhere between 60-62 CT structure.
Do you know how frustrating it is to shoot a cored Assault (dead in the CT) til you overheat, and STILL not kill it?
#7
Posted 05 February 2015 - 12:20 AM
#8
Posted 05 February 2015 - 12:26 AM
Savage Sweets, on 05 February 2015 - 12:18 AM, said:
Example: Atlas chassis have somewhere between 60-62 CT structure.
Do you know how frustrating it is to shoot a cored Assault (dead in the CT) til you overheat, and STILL not kill it?
But Assaults should be tanky like that. But, yes, I do know how annoying it is to fire endlessly into someone and have them not die.
#9
Posted 05 February 2015 - 12:27 AM

As an assault/heavy pilot I'll say this to you: if you let a light 'mech (or a faster 'mech... or ANY 'mech in general) get behind you it's either bad positioning on your part or you got outplayed by something faster. I've been cored out from behind plenty of times because I've been out-maneuvered.
Although sometimes it's also because I tend to get tunnel vision >.>
#10
Posted 05 February 2015 - 12:48 AM
LordKnightFandragon, on 05 February 2015 - 12:26 AM, said:
I'm talking about dark orange to red cored Assaults. Not freshly cored Assaults with no coloration or just light orange.
Nothing that internally damaged should be that tanky.
But I'm glad you understand. Especially sucks to go from being armored & hitting a cored Assault to being dead with the very same cored Assault still alive.
Edited by Savage Sweets, 05 February 2015 - 12:49 AM.
#11
Posted 05 February 2015 - 01:01 AM
2) Slowest Torso Twist
3) Slowest General Movement Speed
4) Too Easy beeing annoyed and even destroyed by out-manouvering lights that does not even register full damage on them!
5) Too Easy being critted in the back by high alphas, especially by weapons that generate crits above 10 'cause point 1 and 2
#12
Posted 05 February 2015 - 01:30 AM
LordKnightFandragon, on 05 February 2015 - 12:26 AM, said:
But Assaults should be tanky like that. But, yes, I do know how annoying it is to fire endlessly into someone and have them not die.
Nothing is going to be tanky in a 12 vs. 12 environment. If you want your assault mech to fight through 5+ enemy and emerge unscathed, you might as well give everyone an invulnerable potion.
#13
Posted 05 February 2015 - 01:46 AM
ACH75, on 05 February 2015 - 01:01 AM, said:
2) Slowest Torso Twist
3) Slowest General Movement Speed
Granted. Also most tonnage, firepower, heat sinks and ammo capability. It's called trade-offs.
ACH75, on 05 February 2015 - 01:01 AM, said:
5) Too Easy being critted in the back by high alphas, especially by weapons that generate crits above 10 'cause point 1 and 2
Pilot problems. Be more situationally aware and don't walk backwards towards the enemy. If you're having trouble with lights either stay closer to your team, ask your team to stay closer to you, call out for help, or park your back against a wall and learn to shoot moving targets. If you still have trouble, maybe assaults aren't for you. Try a heavy instead.
#14
Posted 05 February 2015 - 01:51 AM
Pjwned, on 05 February 2015 - 12:12 AM, said:
King Crab got free 17 armor per arm. My Direwhale wants that too.
Edited by El Bandito, 05 February 2015 - 01:52 AM.
#16
Posted 05 February 2015 - 02:01 AM
#17
Posted 05 February 2015 - 02:02 AM
ACH75, on 05 February 2015 - 01:59 AM, said:
Yes, when we get rid of Double Gauss + Double PPC instagibs, why not ?

I am all for getting rid of that high PPFLD build. I use 6xCUAC5s anyway.
ACH75, on 05 February 2015 - 01:59 AM, said:
You do realize that KC also can do Dual Gauss + ERPPCs while having extra armor in the arms, right?
Edited by El Bandito, 05 February 2015 - 09:48 AM.
#18
Posted 05 February 2015 - 02:02 AM
#19
Posted 05 February 2015 - 02:03 AM
Stefka Kerensky, on 05 February 2015 - 12:17 AM, said:
No.
Sorry but the High Court of HCoL (High Coucil of Lights) has rejected your proposal.
Try again

I'm a Founding Member of The High Council of Assaults and I reject his idea.

#20
Posted 05 February 2015 - 02:03 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users