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Weird "delayed" Kills


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#21 Mcgral18

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Posted 06 February 2015 - 10:08 AM

View PostRoadkill, on 06 February 2015 - 10:07 AM, said:

Don't forget to apply MWO 50% transfer reduction, though. By the time an arm ammo explosion gets to the CT (having spent some of its value destroying both the arm and the side torso) it very likely won't destroy a heavy or assault.

But in this case it was well into the battle, so it's entirely possible that some (or all) of the ammo crits involved were at partial capacity.


From what I remember, ammo explosions don't have that. Only weapon damage. Ammo explosions transfer for full, maybe.


Might be false, I never tested. Also, it's gone up to 60 and 80%, not 50 and 75%.

Edited by Mcgral18, 06 February 2015 - 10:08 AM.


#22 Roadkill

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Posted 06 February 2015 - 10:09 AM

View PostMcgral18, on 06 February 2015 - 10:08 AM, said:

From what I remember, ammo explosions don't have that. Only weapon damage. Ammo explosions transfer for full, maybe.

Might be false, I never tested. Also, it's gone up to 60 and 80%, not 50 and 75%.

Me either. They're rare enough that it's not really worth the effort it would require to test.

(Gawd. Can you imagine the number of private matches that could take? *shudder*)

#23 Mcgral18

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Posted 06 February 2015 - 10:16 AM

View PostRoadkill, on 06 February 2015 - 10:09 AM, said:

Me either. They're rare enough that it's not really worth the effort it would require to test.

(Gawd. Can you imagine the number of private matches that could take? *shudder*)


Fill a 100 tonners arm completely with ammo, use a PPC, AC10 or MGs. Shouldn't take too long. Get 10 or so people doing the same thing.


You just need the two premium times, which I don't have.


Then again, the way Crits work, I don't think you would need to have that much ammo.
Posted Image

Notice the ammo in the RT...so theoretically, having a single ton of ammo would work.


An atlas has 138 arm+ST+CT structure, (with however much missing from the arm to get the crit). That means if you take a full ton of SRM ammo in the arm and explosion damage is halved(actually 60%), it shouldn't kill the Atlas.


Perhaps do it with a King Crab, actually, since it has fewer actuators. Makes the crit chance go from 20% to 33%.

Edited by Mcgral18, 06 February 2015 - 10:16 AM.


#24 Satan n stuff

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Posted 06 February 2015 - 11:05 AM

View PostAdamBaines, on 06 February 2015 - 07:06 AM, said:

I did not watch the video, but I strongly suspect a Gauss explosion or other ammo explosion as well. They are delayed as the ammo "cooks off" and the weapon goes critical.

I did watch it, it's definitely a gauss rifle explosion.

#25 Roadkill

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Posted 06 February 2015 - 11:59 AM

View PostMcgral18, on 06 February 2015 - 10:16 AM, said:

Perhaps do it with a King Crab, actually, since it has fewer actuators. Makes the crit chance go from 20% to 33%.

Yeah, but then there's the 10% chance for crit-destroyed ammo to actually explode. You'd need ~20 tests just to have a 50/50 chance of seeing an explosion. (0.9667 ^ 20)

#26 Mcgral18

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Posted 06 February 2015 - 12:07 PM

View PostRoadkill, on 06 February 2015 - 11:59 AM, said:

Yeah, but then there's the 10% chance for crit-destroyed ammo to actually explode. You'd need ~20 tests just to have a 50/50 chance of seeing an explosion. (0.9667 ^ 20)


That's what the 10 people are for; either in pairs or just one at a time.


With multiple tons, it's also possible that multiple get ignited from each other, which counters the test. The other options is to take a single ton and put it in the ST (for 100% crit chance) then reduce the ammo to whatever level should kill you straight up, but not kill you if halved.

Atlas S should make reducing it pretty fast. Ammo in the RT, missiles in the LT. One thing I forgot to account for earlier: 11 extra ST structure.


Testing might take a half dozen attempts, but get some people with the Atlas-S with one unarmoured ST, get get people to use the Trial spider or Ember with 4 MGs. That should get it fast enough.


Doing it with just 2 people would take too long.

#27 Rear Admiral Tier 6

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Posted 06 February 2015 - 05:25 PM

ammo or gauss explosion,you can see how pure ammo explosion looks when you go to the testing grounds and shoot the sidetorsos of the target AS-7D,it spews a little flames between ct and st.

#28 Lord Perversor

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Posted 06 February 2015 - 06:04 PM

View PostRoadkill, on 06 February 2015 - 09:36 AM, said:

It's been a while, but I'm pretty sure that a long time ago I got a kill via a chained ammo explosion. I had already turned around and was facing away from the target before it exploded, so it must have been 2-3 seconds. I've always suspected that I caused arm ammo to explode, which in turn caused torso ammo to explode, which in turn destroyed the CT (or possibly even caused CT ammo to explode).

I mean... in game, it was FOREVER before that Mech died. I was doing hit-and-run tactics and I was already planning my next strike and heading for a different target when the kill message came through. Time gets distorted in combat so I doubt it was more than 2-3 seconds, but it felt like I'd fired that shot last week. Mentally I'd moved on from that target completely.


Had several of those you get in spit some fiery love to the enemy just enough to destroy a section or just open up and armored section before needing to run away or hide to avoid the incoming fire and then when you think you are reaching safety
XXX destroyed by you...

Ammo explosion yep.





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