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The Vindicator - A Relic Of Dual Realities

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#61 MeiSooHaityu

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Posted 11 February 2015 - 04:01 AM

The only Vindicator I don't like is the 1X.

I ran an XL235 with 1 PPC, 1 A/C5, and 1 SRM4. It was ehhh. I tried a few other things like dropping the SRM for an ultra 5...ehhh. I tried running 3MGs...ehhh (not enough energy or missile to carry).

The 1X is too light to carry a good ballistic and use a PPC (while maintaining good speed). if you run a bigger ballistic, you only have 2 energy... Ehhh.

I'd like to see the 1X get a good A/C5 quirk (to work in tandem with a PPC) or MG quirks that really extend it's range. It just needs. ..something.

#62 Bishop Steiner

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Posted 11 February 2015 - 05:43 AM

View PostMeiSooHaityu, on 11 February 2015 - 04:01 AM, said:

The only Vindicator I don't like is the 1X.

I ran an XL235 with 1 PPC, 1 A/C5, and 1 SRM4. It was ehhh. I tried a few other things like dropping the SRM for an ultra 5...ehhh. I tried running 3MGs...ehhh (not enough energy or missile to carry).

The 1X is too light to carry a good ballistic and use a PPC (while maintaining good speed). if you run a bigger ballistic, you only have 2 energy... Ehhh.

I'd like to see the 1X get a good A/C5 quirk (to work in tandem with a PPC) or MG quirks that really extend it's range. It just needs. ..something.

a TDR-9S ER PPC maybe? :ph34r:

#63 MikeBend

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Posted 11 February 2015 - 05:46 AM

View PostKjudoon, on 10 February 2015 - 07:18 PM, said:

Wish there was a variant with 3 energy and 2 missile points (10 tubes each) and able to carry a 275 engine.


The closest would be St. Ives Blues, but max engine is 250.

#64 MeiSooHaityu

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Posted 11 February 2015 - 06:04 AM

View PostBishop Steiner, on 11 February 2015 - 05:43 AM, said:

a TDR-9S ER PPC maybe? :ph34r:


I actually kind of wished all Vindicators had ERPPC quirks for minimum range protection on a mech with limited hard points (1AA) or too slow to outrun a light (1R).

Still, when it cones to the 1X, I can only mount 1 PPC. Thats the issue I have :(. Its really the hard points that hurt the 1X for me. 3 ballistics in the arm and only 1 energy in the other arm and head is a killer. The limited tonnage (45?) means it is tricky to use a PPC and another Ballistic over an A/C5 and still maybe have room for an SRM (since both are ammo dependant).

Also, 3 ballistics in an arm of a 45ton mech I'd just useless. It means 3MGs to use all hard points. The config is so rough to deal with.

I can make it slower to make more room for a bigger ballistic (like an A/C10), but now it is slower than a Centurion and far more fragile, and I'm only carying 2 non converging MLasers :(.

Even if I want to run the same speed as a 1R, I have to run with 1PPC, 1 A/C5, and 1 SRM4. The 1R I run has 2PPCs and 3 SLasers (to keep all JJs and run 93kph).

This means the 1R has more firepower, higher alpha (2 PPCs doing 20dmg vs a PPC and A/C5 doing 15dmg, and the 1X is ammo dependant. Lastly, the 1X's PPC quirk to velocity is only 20% :/.

The 1X just needs help. They won't alter the loadouts or increase the engine cap (which would force it to MGs anyway :/), so it needs a nice ballistic buff.

Either long range MGs (not terribly great, but something) like 270m optimal range or a good A/C5 quirk. That way it can keep the iconic PPC arm and give it a good DPS A/C5 maybe.

I don't know exactly what weapon quirk would be best, but just SOME help.

Edited by MeiSooHaityu, 11 February 2015 - 06:06 AM.


#65 Bishop Steiner

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Posted 11 February 2015 - 06:15 AM

View PostMeiSooHaityu, on 11 February 2015 - 06:04 AM, said:

I actually kind of wished all Vindicators had ERPPC quirks for minimum range protection on a mech with limited hard points (1AA) or too slow to outrun a light (1R).

Still, when it cones to the 1X, I can only mount 1 PPC. Thats the issue I have :(. Its really the hard points that hurt the 1X for me. 3 ballistics in the arm and only 1 energy in the other arm and head is a killer. The limited tonnage (45?) means it is tricky to use a PPC and another Ballistic over an A/C5 and still maybe have room for an SRM (since both are ammo dependant).

Also, 3 ballistics in an arm of a 45ton mech I'd just useless. It means 3MGs to use all hard points. The config is so rough to deal with.

I can make it slower to make more room for a bigger ballistic (like an A/C10), but now it is slower than a Centurion and far more fragile, and I'm only carying 2 non converging MLasers :(.

Even if I want to run the same speed as a 1R, I have to run with 1PPC, 1 A/C5, and 1 SRM4. The 1R I run has 2PPCs and 3 SLasers (to keep all JJs and run 93kph).

This means the 1R has more firepower, higher alpha (2 PPCs doing 20dmg vs a PPC and A/C5 doing 15dmg, and the 1X is ammo dependant. Lastly, the 1X's PPC quirk to velocity is only 20% :/.

The 1X just needs help. They won't alter the loadouts or increase the engine cap (which would force it to MGs anyway :/), so it needs a nice ballistic buff.

Either long range MGs (not terribly great, but something) like 270m optimal range or a good A/C5 quirk. That way it can keep the iconic PPC arm and give it a good DPS A/C5 maybe.

I don't know exactly what weapon quirk would be best, but just SOME help.

only thing remotely useful I have on mine is 2 ac2 and an er large laser, but the BJ does it better (though the VND jumps better, it also has to expose more of itself)

#66 MeiSooHaityu

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Posted 11 February 2015 - 06:29 AM

View PostBishop Steiner, on 11 February 2015 - 06:15 AM, said:

only thing remotely useful I have on mine is 2 ac2 and an er large laser, but the BJ does it better (though the VND jumps better, it also has to expose more of itself)


That's kind of why I generally like higher FLD ballistics in smaller faster mechs (like mediums in general), and larger DPS ballistics in heavier mechs (like Heavies, although I also like high FLD in heavies too lol).

With larger FLD weapons in mediums I can limit my exposure to deliver a hit and dive back into cover. With heavy mechs, I'm a bit more of a damage sponge and can expose the mech to fire a bit more to lay down suppression fire from higher DPS ballistics.

If I ran 2 A/C2s in the 1X (and I have thought about it), I'd have to drop the PPC :(, but also have to keep the A/C2s on target for a descent period of time to take advantage of the DPS for damage. I'd probably lose my arm in the process.

15 FLD from 1PPC and 1 A/C5 is ok, but a third of that damage is ammo depend and and the PPC and A/C5 don't really hit at the same time like 2PPCs do. To me anyway, its the reason why the 1X suffers.





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