WELCOME TO MECHWARRIOR
bruceisnice, on 05 February 2015 - 06:43 PM, said:
1) Jump Jets: Does having more JJ actually allows you to fly longer, or just higher (more impulse)?
1) Both things. More JJs = more flying and faster.
bruceisnice, on 05 February 2015 - 06:43 PM, said:
2) Im not sure I understand crit mechanics, could you explain?
2) http://www.qqmercs.c...l-hits-and-you/
bruceisnice, on 05 February 2015 - 06:43 PM, said:
3) Is it me that is ********, or some prices are kinda ridiculous in this game? Example: Buying a 275 xl engine costs 4.5 mil credits, but buying a mech that comes with it (+resell value of mech and equipment) costs 3 mil credits. Are there any other things that you can get cheap without being credit-wallet-***** like a noob that I should be aware of?
3) U may saying when those mechs are on sale. Then thats true.
When not in sale, each mech costs a base depending in weight+all in components prizes, so it costs u exactly the same to buy the XL, but u also have to pay for the rest of items that u dont want. Its a good choice to buy mech exclusively for the engine during sales, cause as u said, during sales the engines can be cheaper than selling prize just for the fact that it comes in a mech costing 35% less.
Here is the Clan Mechs Prizes breakdown, as a very accurate dev-sided example:
http://mwomercs.com/...cing-breakdown/
bruceisnice, on 05 February 2015 - 06:43 PM, said:
4) Why do people say machine guns are useless unless aiming at unarmored parts? Do they have hidden damage modifiers or what? And why do some people say "Don't bother with MGs unless you got 3-4 of em"? Why is 2 bad but 3 good?
4) Explained in article in 2):
http://www.qqmercs.c...l-hits-and-you/
I like 2+ MGs builds and i think they are good ones, but again, carry less ammo (500 bullets/MG is more than enough, due to range u will be using them only 5% of the battle time) and upgrade ur main weapons. Range is important in the gameplay.
All this change in a fast mech (120kph+ speed), cause that mech can actually dictate the range whr its engaging, so u can build it with a LOT of small weapons (MG, SmallLasers, SmallPulseLasers, ShortRangeMissilles, etc.....) and close the range in time to make the weapon payload its carrying worth. Anyways i prefer to lay in wait a little in these mechs to get less attention, and engage when the enemy is engaging something with more armour
bruceisnice, on 05 February 2015 - 06:43 PM, said:
5) Is it just me or do weapons like AC5s tend to fire out of the reticule. I played a mech with 2 AC5s (wolverine 6r I think), and even while standing still, at about 500m, the bullets where going anywhere but where I was aiming. Are they all like that? It kinda made me hate ballistic weapons.
5) Explained in article in 2):
http://www.qqmercs.c...l-hits-and-you/
They actually "fire" in a cone, that is increased when the weapon range is reduced, with the exception of the LB-10X, but its mechanics are explained in the article.
Basically: The end of the cone drop height with distance, gravity effect, but the bullet u see hitting is NOT the bullet the game is using to calculate whr the hit goes. This is specially noticeable in the AC20 and the MG when they are fired in their extreme range, and more in the AC20. The actual hits can go anywhr near the place u aimed at, cause their "cones of fire", that are the areas the game really use to randomly assign whr the hit goes, are the widest ones. Obviously, in short ranges (200meters for the AC20 and 100meters for the MG, approx) the hit "goes" whr its aimed, but is simply that the surface of the cone is reduced to the point whr all its area its inside the part u are aiming at.
bruceisnice, on 05 February 2015 - 06:43 PM, said:
6) Not a question, just a remark: Viridian Bog sucks (imo)

6) Its a good map for short-range mechs with jumpjets, but not one of those maps that u actually want to play to much, yeah. Playing it more than 3 times in 10 games makes u feel like "noooo.......BOG AGAIN!!!"
bruceisnice, on 05 February 2015 - 06:50 PM, said:
7) Do modules sometimes become cheaper, as in events or challenges, or they they even give some away once in a while? Those things are costly.
7) Improve the Air or Arty strike, improve the CoolShoot 9 to make it 9by9, improve the UAV. Consumables are a vastly cheaper invest in modules while u grind.
I do NOT share his last opinions in most things he advice, but all the info about modules is here pretty much summed and explained:
http://metamechs.com...ot-skill-guide/
At a time, i suggest u to check those 2 webs. Their articles are nice to learn how the game works.
http://metamechs.com/
http://www.qqmercs.com/articles/
bruceisnice, on 05 February 2015 - 10:04 PM, said:
8) Any medium mechs that plays kind of like a light? Very fast, close ranged knifers, Whats the faster Medium? And how fast can the Wolverines go with top engines?
8) 50 tons mechs are ur choice. They pack the best compromise in these things: speed, engine efficiency speed, engine ratio, weight to carry weapons, silouette (they are big compared to lights, but still not as much as a TimberWolf or Cataphract).
45 toners have the WORSE ratio due to engines. They have little armour and are slow (around 80kph, that is too slow for its low armour). BlackJacks are nice mechs anyways, cause the arms are placed up and u can allways fire ur weapons if u see ur enemy, or expose little to fire, but the Vidicator is a no-no mech.
bruceisnice, on 05 February 2015 - 10:04 PM, said:
9) Should I just concentrate on getting 4 IS mechs all elited for CW or can I dabble into clan? Some of those enemy mechs look interesting to me
9) Its better to find a Unit first that will help u in that. The team strategy may require other things that the ones u think it needs
bruceisnice, on 05 February 2015 - 10:04 PM, said:
10) Do Light mechs get bonus Cbills over say heavy? When I play a heavy I have a hard time going over 100k, with a light, it seems to happen often. Do they get mods to income?
10) Cbills reward system is explained here in detail:
http://www.qqmercs.c...warrior-online/
bruceisnice, on 05 February 2015 - 10:04 PM, said:
11) I may drop a couple bucks into the game, so what do you suggest I do with it? I was thinking a cheap hero mech (prolly a light cause I like the playstyle), maybe a couple more mech bays, anything else worth it?
11) BUY MECH BAYS. Really, its by far the best investment. The rest go up to u, i own 2 of the 3 heros they are gonna reward for the Annyversary, and i think that
4 hero mechs at 40$, the cost of the deluxe pack of UrbanMechs that comes with a hero mech itself, its right now ur best invest in mechs with real money:
Info about this:
http://mwomercs.com/...iation-rewards/
UrbanMech info:
http://mwomercs.com/urbanmech
Or if u prefer a more bulky pack, the most reasonable right now would be to buy Resistance top, 80$-->7 hero mechs (3 from annyversary and 4 from the pack itself, and not as slow as the UrbanMech

), 8 normal mechs, and all its mechbays. I think is probably best for a starter:
http://mwomercs.com/resistanceSee u in the battlefield
Edited by DelphiAuriga, 06 February 2015 - 10:56 AM.