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The Adder: If It Weren't For That Meddling Cute Fox...

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#21 beerandasmoke

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Posted 08 February 2015 - 10:42 AM

View PostAxeface, on 08 February 2015 - 05:35 AM, said:

Thing is, you can do that 4 srm6 build on a kitfox thats got nicer hitboxes, and even jj's if you want.
Stuff

No ECM and only 3 tons of ammo to last a match with 4 SRM6s as your primaries? Goodluck.

#22 Brody319

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Posted 08 February 2015 - 10:50 AM

The Adder is the most adorable mech int he game, arguments against it are invalid.

#23 MauttyKoray

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Posted 08 February 2015 - 11:09 AM

Its less squishy than the failfox is. Kitfox can't take a damn hit to save its life. My Adders, even if I run stock builds, wreck face against other lights.

#24 Ratpoison

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Posted 08 February 2015 - 11:57 AM

My ADR-B is the only clan mech in the game I care about, it crushes lights like nothing else, looks awesome, and plays like a tiny medium. It's a versatile chassis, able to take a wide range of builds. CLPLAS with 3 SSRM4, 2 CERLLAS with 2 SSRM4, and dual CUAC2 with 2 CERMLAS are some of my favorites, and there are many more possibilities.

#25 Andi Nagasia

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Posted 08 February 2015 - 12:21 PM

its a good mech dont get me wrong, but there isnt much it can that a KitFox cant,
it has more armor and a fixed flamer but i think thats a problem as well,

if the Adder could remove its Flamer than it would open up a High mounted Energy hard point,
i have a topic on removing ADR/MLX Fixed Flamer/CAP from locked equipment(HERE),

just think of all the Builds you could build,
1ER-LL, 4SRM6(20shots) and CAP,
1Tag, 4SSRM4(37shots), and CAP,
3MPL, and 2LRM15(18shots),
2LPL, 3ER-ML, and CAP,
5MPL, +5DHS, and CAP,

#26 Ratpoison

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Posted 08 February 2015 - 12:29 PM

View PostAndi Nagasia, on 08 February 2015 - 12:21 PM, said:

it has more armor

Well now you just plain aren't paying attention.

#27 Ovion

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Posted 08 February 2015 - 02:34 PM

This ADR-PRIME is a pretty good Missile boat, that I've done particularly well in.

This ADR-B isn't that bad either.
People don't expect it

I keep meaning to try this one ADR-PRIME

And ADR-B would be good for a giggle once its released for C-Bills.

#28 Kassatsu

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Posted 08 February 2015 - 02:50 PM

I've run almost every possible build in the Adder. It's not as bad as people like to think, but it's not nearly as good as it should be either. I'm not saying it should be able to compete with the 'meta' lights, but unless you get a lucky shot off with your LBX20/gauss or are completely ignored for the majority of a match, you can't even go toe to toe with most other light mechs to begin with.

At the very least it should fill a niche of being a (comparatively) slow fire support light mech that can actually stand up to other light mechs if they decide to stick around and fight - That's the only reason you'd even sacrifice speed to begin with. But it doesn't.

Is it fun? Yes.

Is it bad? Sort of.

Should it be better? Hopefully no 50% ER PPC heat reduction quirks coming in, but yes. Yes it should.

Splatter? ADR-B Can swap 2 6's for 4's, or go all 4's for that much better accuracy/ammo efficiency. This is not a brawler and needs to be played like a splatcat made of wet paper, personally I set torso mounts to group 2, arms to 1 and fire them both if the opportunity arises, for faster moving targets or quick shots as I'm turning I'll fire the arms first as they track much faster.

My favorite build so far: ADR-B

Obviously, both builds can be done on any Adder... Like any build on it.

Increased ballistic ammo/ton would be an amazing quirk. I'd also be fully willing to spend a million c-bills on a head that does not have a flamer in it, even if you lose the weapon mount altogether, coming with a hard locked clan active probe would be acceptable as well.

#29 Andi Nagasia

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Posted 08 February 2015 - 03:42 PM

View PostKassatsu, on 08 February 2015 - 02:50 PM, said:

I've run almost every possible build in the Adder. It's not as bad as people like to think, but it's not nearly as good as it should be either. I'm not saying it should be able to compete with the 'meta' lights, but unless you get a lucky shot off with your LBX20/gauss or are completely ignored for the majority of a match, you can't even go toe to toe with most other light mechs to begin with.

At the very least it should fill a niche of being a (comparatively) slow fire support light mech that can actually stand up to other light mechs if they decide to stick around and fight - That's the only reason you'd even sacrifice speed to begin with. But it doesn't.

Is it fun? Yes.

Is it bad? Sort of.

i agree, its not Bad Bad but its not Good Good ether,

View PostKassatsu, on 08 February 2015 - 02:50 PM, said:

I'd also be fully willing to spend a million c-bills on a head that does not have a flamer in it, even if you lose the weapon mount altogether, coming with a hard locked clan active probe would be acceptable as well.

i fully agree, at least give us the Option to Upgrade our ADR/MLX to remove their Flamer/CAP,
you have my pledge of 2Million C-bills,(Again See Topic Here),

#30 Ultimax

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Posted 08 February 2015 - 04:19 PM

View PostDeathlike, on 08 February 2015 - 01:44 AM, said:

I) Heat Generation Reduction - Given that the mech is not one of the trudubs... this and the Kitfox needs this in order to properly keep up. Energy heat reduction is preferred, but missile heat reduction is nice too. Don't even dare think of a ballistic heat reduction.. "because Summoner-C".


II) Leg Armor Boost - Scaling has skewed with the durability of the mech. While the Kitfox has JJs, the Adder needs this a lot more due to not having them. So... this needs to be reworked a bit in its favor.


III) Torso Twist Speed Boost - Based on the engine formula, the mech torso twists at the same speed as a medium. This isn't acceptable when you are actually a 35 ton light. This and the Kitfox needs more of a generic boost to keep up with IS mediums of which it "technically" competes against.


IV) Turn Speed Boost - I don't even know why the Stormcrow needs to be in every Clan discussion, but given that it makes these slow Clan Lights obsolete is a story within itself... it has to be addressed.


V) Arm Structure Boost - Consider the 35-ton mech class as a whole. The Firestarter has the "biggest" of the IS Lights while the Clan Lights have ridiculously large arms. While the Kitfox would need it more than the Adder, the Adder can't reasonably shield itself with its arms to reduce damage... as high alphas tend to shave off the arms like it wasn't there. So... it should be apparently.


VI) Torso Structure Boosts - While this doesn't need to be for the CT, the side torsos are what drives the Adder and the Kitfox to being useless in no-time flat. It's just necessary side they aren't hard to target. Is it already time to ask for the Clan version of the Firestarter? How about the Jenner IIC? Oh well.


VII) Make the Adder-Prime LT useful - The simplest thing I can think of is to make that side torso provide some sort of ERPPC quirk (velocity, ERPPC heat reduction, etc.). I'd rather allow for the ERPPCs on the arms to get that boost, but anyone with a creative mind would move the ERPPCs to one side of the torsos for better firing location or better cooling... so right now it has no real good purpose until it is addressed.




As far as I'm concerned those quirks would only be a rough start.


It would need significant firepower based quirks, large heat reduction or large cd bonuses, I'd also like for it to get the Summoner like Acceleraton / Deacceleration boosts, etc.

#31 Chagatay

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Posted 08 February 2015 - 04:30 PM

View PostAlistair Winter, on 08 February 2015 - 07:38 AM, said:

Wow. The Jesus box works in mysterious ways.


Jeez....I hate ECM mechanic even more now*. I didn't think it was possible to loathe it anymore than I already do. I mean seriously....WTH. I learn something new everyday. Now I am off to shoehorn in a cAP in my Summoner. ARGGGGGGGGHHHH!!!!

*threw up a bit

Edited by Chagatay, 08 February 2015 - 04:31 PM.


#32 OznerpaG

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Posted 08 February 2015 - 05:03 PM

i'l take the bAdder over the Cutefox every time - being a weirdo i can't stand SRMs, cAC's, or arm mounts lower than the cockpit so the kit's out, jesusbox or no. the adders got those beautiful 2 high torso E mounts, plus it's really short so it can hide in terrain, barely expose itself and pop off a shot, then scram. AFAIK if you are able to use the adder's arms in any situation except when yer getting swarmed at the end of a lost game then you are using it all wrong

the best loadout is dual ERPPCs so you can pop off shots and disappear before the shots hit, except you need exceptional heat management/patience (and aim) to pull it off (of which qualities i possess none of) so dual LPLs is 2nd best but more practical

http://mwo.smurfy-ne...86f34150ea31f61

add the discussed ERPPC quirks and i'd be in business





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