You Made Losses Effect Stats In Cw
#1
Posted 08 February 2015 - 12:31 PM
Being penalized to feed a 12 man a free win.......
Good luck keeping CW alive .
#2
Posted 08 February 2015 - 12:42 PM
#3
Posted 08 February 2015 - 12:47 PM
Flaming oblivion, on 08 February 2015 - 12:31 PM, said:
Being penalized to feed a 12 man a free win.......
Good luck keeping CW alive .
How about not even posting once a month? I mean how many times can one person quit? or stop playing CW or whatever it is you do for attention when you lose again. Maybe you can hold your breath or stamp your feet, those seem equally as effective. I think the best move that would really really show everyone is to vow to not post anymore until things get fixed and stick to it. That'll show them.
#4
Posted 08 February 2015 - 12:59 PM
But keep bringing up the same thing from months ago.....................................
Because yout frightened of losing your seals to club.
You will blame everything but seal clubbing for reasons why CW met the same fate as the 12 man queue when It does,,,,,,,,,,,,,,,,,
#6
Posted 08 February 2015 - 01:39 PM
Flaming oblivion, on 08 February 2015 - 12:59 PM, said:
But keep bringing up the same thing from months ago.....................................
Because yout frightened of losing your seals to club.
You will blame everything but seal clubbing for reasons why CW met the same fate as the 12 man queue when It does,,,,,,,,,,,,,,,,,
Stop being so melodramatic.
#7
Posted 08 February 2015 - 01:44 PM
#8
Posted 08 February 2015 - 02:07 PM
CW is a exercise in seal clubbing , MAny fights are lost before they begin.
With 12 mans , no elo
This is unacceptable
#9
Posted 08 February 2015 - 02:12 PM
Losses affect what stats? CW after-action stats? Personal stats?
#11
Posted 08 February 2015 - 02:29 PM
xhrit, on 08 February 2015 - 02:14 PM, said:
The main objective of strategy and tactics in War is make a battle as unfair as possible so your side wins by dealing maximum casualties to the enemy while not taking any casualties yourself if at all possible.
The main objective of a free to play online game (or a mode in that game) is to have as many people playing it as possible by making it fun. For most PUGs, it isn't fun if it isn't a fair fight so they stop playing.
#12
Posted 08 February 2015 - 02:45 PM
Flaming oblivion, on 08 February 2015 - 02:07 PM, said:
CW is a exercise in seal clubbing , MAny fights are lost before they begin.
With 12 mans , no elo
This is unacceptable
Triordinant, on 08 February 2015 - 02:29 PM, said:
The main objective of a free to play online game (or a mode in that game) is to have as many people playing it as possible by making it fun. For most PUGs, it isn't fun if it isn't a fair fight so they stop playing.
But it is a fair fight! You have access to all the same mechs, builds, maps, comms, opportunities to group up or play solo as everyone else. If playing against someone else who can beat you is "not fair" then son, you just lost the spirit of playing any game ever. Have you ever heard of good sportsmanship? Your all talking like poor losers. Where is your competitive spirit? Do you really not want to earn a victory but have some game mechanic insure you get a win? Shameful. Get your head in the game and beat those who would oppose you.
Edited by Ax2Grind, 08 February 2015 - 02:46 PM.
#13
Posted 08 February 2015 - 02:58 PM
Claiming that its fair when one team can have coms min/max drop decks built to work perfectly together and A HIGHER AVERAGE ELO..................
Is bs , Just like CW absolute BS
Edited by Flaming oblivion, 08 February 2015 - 02:59 PM.
#14
Posted 08 February 2015 - 03:00 PM
Ax2Grind, on 08 February 2015 - 02:45 PM, said:
No, it is definitely NOT. Having access to the same tools can't make up for the fact that the competitive Units have trained together for months so they know each others moves; or that they've memorized the main features of all the maps and have code names for them so they don't need to use Battle Grid coordinates; or that their 'mechs are not only fully mastered and moduled but their 'mechs and loadouts are preselected to work together as a coordinated team and compliment each others' strengths while making up for the weaknesses.
Requiring soloists to group up and train as hard as the elite comp teams in order to have a fair fight will NOT work. They just won't play CW and that's already happened. CW is not war, it's a game and people won't play it if they're not having fun. More details here.
#15
Posted 08 February 2015 - 03:09 PM
Flaming oblivion, on 08 February 2015 - 02:58 PM, said:
Claiming that its fair when one team can have coms min/max drop decks built to work perfectly together and A HIGHER AVERAGE ELO..................
Is bs , Just like CW absolute BS
Lol. I can pull a group of super low ELO players together and they will still perform much better than a disorganized PUG group formed of higher average ELO players (up to a point). And all of those tools are available for everyone. Choosing to put yourself at a disadvantage and then crying foul when you are beaten is absolutely poor sportsmanship behavior.
Triordinant, on 08 February 2015 - 03:00 PM, said:
Requiring soloists to group up and train as hard as the elite comp teams in order to have a fair fight will NOT work. They just won't play CW and that's already happened. CW is not war, it's a game and people won't play it if they're not having fun. More details here.
All you are saying is that if you fight someone who is more skilled or who has refined their tactics or mechs more than you, it is likely you will lose. That is generally the way that games go...as you get better you are able to beat more people but when you face folks who are better you get beaten. So you want to make sure there is a way for you to battle people who you can easily win against. Because that is FAIR. Nice.
Most groups are not elite players, nor do they have the training that you think they have. Most are a bunch of causal gamers who simply recognize that it is to their benefit to play together and leverage their abilities as a team rather than fight by themselves in a team game. And because they find it to be fun. Go figure...playing with a team in a team game...it makes sense for a reason.
#16
Posted 08 February 2015 - 03:20 PM
Ax2Grind, on 08 February 2015 - 03:09 PM, said:
Wrong again. We want to battle people who are are our equals. That's exactly what happens in the public solo-only queue with Elo matchmaking and PGI has already stated that matchmaking is working well in the solo-only queue despite the whining of a few. Elo makes sure skill levels are roughly equal and solo-only means members of well-trained competitive teams have to win based on skill rather than being carried by their teams of fully mastered, preselected and coordinated 'mechs.
#17
Posted 08 February 2015 - 03:28 PM
Triordinant, on 08 February 2015 - 03:20 PM, said:
And then you complain that you lost a match in solo queue because you got some guys on the enemy team who are part of different competitive units and therefore have a lot more experience and use fully mastered and optimised builds. Right. I suppose that's unfair too.
You want a kiddie pool? Go build one in a private match.
You have all the same resources available to you as everybody else, including time and dedication. If you don't want to spend the resources, you have no right to complain that anything is unfair.
#18
Posted 08 February 2015 - 03:35 PM
Triordinant, on 08 February 2015 - 03:20 PM, said:
First of all ELO and MM can not account for what build I am running, how well the particular group of players may work together, nor does it work in such a way as to avoid rolls. I see them every day in the PUB solo queue and every day when they happen folks say "MM broken". If you never see these same issues in the PUB queue then you are a very lucky person. The only difference I see is that folks don't have a Team to blame. ELO, in theory, helps to keep folks tiered to others most similar in skill level. In practice this does nothing to stop one team from dominating the other, not in the PUB queue or the group queue.
The fact that you will eventually have to come to grips with is that if you want to win or lose based on "skill" then you already have that in every game in CW. You are losing not because it's "unfair" but because someone was better at the game than you were. Someone with good sportsmanship and a competitive drive responds to that with "I will get better and learn from this so that eventually I can beat those who currently beat me." What you and many other folks are saying instead is "I lost and so the game is unfair because other people are better and I want to face people who are not as good as me so that I have more chances to win."
#19
Posted 08 February 2015 - 03:37 PM
Tarogato, on 08 February 2015 - 03:28 PM, said:
You want a kiddie pool? Go build one in a private match.
You have all the same resources available to you as everybody else, including time and dedication. If you don't want to spend the resources, you have no right to complain that anything is unfair.
I do not complain about losing a match in the solo-only queue because I know it's a fair fight. Don't put words in my mouth. We beat PUG teams with members of competitive Units in them as often as we lose to them because it's a fair fight. Best of all, most matches I play in the solo-only queue are close, winning or losing 12-9 or thereabouts.
#20
Posted 08 February 2015 - 03:46 PM
Ax2Grind, on 08 February 2015 - 03:35 PM, said:
First of all ELO and MM can not account for what build I am running, how well the particular group of players may work together, nor does it work in such a way as to avoid rolls. I see them every day in the PUB solo queue and every day when they happen folks say "MM broken". If you never see these same issues in the PUB queue then you are a very lucky person.
Actually, it sounds like you're a very unlucky person. PGI (and only PGI) has access to the numbers so they know better than either of us.
Ax2Grind, on 08 February 2015 - 03:35 PM, said:
What part of "we want to battle people who are our equals" do you not understand? Read it again.
Edited by Triordinant, 08 February 2015 - 03:47 PM.
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