For an organized unit do be effective in CW, you really need to know how the CW system works. You have to "game the system", as they say. You have to study the rules of the game and manipulate the variables in your favour.
As it happens, the information about how the game works isn't that easy to find. To be very specific, you'll find the explanation about the queue information screen on page 3 of the General forum, in a little thread with 25 replies spread over 2 pages.
Remember, information is ammunition. Just a friendly tip to organized units out there. If you want to be ahead of the game, you need to have people scouting the mwomercs forum for valuable information.
This is what I like to call Information Warfare 2.0
I've only gone back to page 3, there may be other valuable information further back. Then you have elements like Twitter and NGNG podcasts, which in a way disrupt the information flow on the forum, so your scouts have to look elsewhere to really get full information about the battlefield, if you will. It's kind of like ECM.
Now you know. And knowing is half the battle.
Sorry for starting this troll thread and wasting two minutes of your life. Here's a cool picture of a shark.
0
Information Warfare In Cw
Started by Alistair Winter, Feb 08 2015 01:50 PM
3 replies to this topic
#1
Posted 08 February 2015 - 01:50 PM
#2
Posted 08 February 2015 - 03:31 PM
Alistair Winter, on 08 February 2015 - 01:50 PM, said:
For an organized unit do be effective in CW, you really need to know how the CW system works. You have to "game the system", as they say. You have to study the rules of the game and manipulate the variables in your favour.
As it happens, the information about how the game works isn't that easy to find. To be very specific, you'll find the explanation about the queue information screen on page 3 of the General forum, in a little thread with 25 replies spread over 2 pages.
Remember, information is ammunition. Just a friendly tip to organized units out there. If you want to be ahead of the game, you need to have people scouting the mwomercs forum for valuable information.
This is what I like to call Information Warfare 2.0
I've only gone back to page 3, there may be other valuable information further back. Then you have elements like Twitter and NGNG podcasts, which in a way disrupt the information flow on the forum, so your scouts have to look elsewhere to really get full information about the battlefield, if you will. It's kind of like ECM.
Now you know. And knowing is half the battle.
Sorry for starting this troll thread and wasting two minutes of your life. Here's a cool picture of a shark.
As it happens, the information about how the game works isn't that easy to find. To be very specific, you'll find the explanation about the queue information screen on page 3 of the General forum, in a little thread with 25 replies spread over 2 pages.
Remember, information is ammunition. Just a friendly tip to organized units out there. If you want to be ahead of the game, you need to have people scouting the mwomercs forum for valuable information.
This is what I like to call Information Warfare 2.0
I've only gone back to page 3, there may be other valuable information further back. Then you have elements like Twitter and NGNG podcasts, which in a way disrupt the information flow on the forum, so your scouts have to look elsewhere to really get full information about the battlefield, if you will. It's kind of like ECM.
Now you know. And knowing is half the battle.
Sorry for starting this troll thread and wasting two minutes of your life. Here's a cool picture of a shark.
I this is excellent advice and very sound material, some might call this more of an inadvertent leak but I think far more profit can be found in everyone knowing this, so that PGI has to fix the inherent flaws in the queues ability to be Gamed in so many ways.
PGI did provide us with a couple mini games to play as we find a match for the main CW game, they mostly involve the queues so LEARN how they work and you will have more FUN!
#3
Posted 08 February 2015 - 03:54 PM
Was just going to post about this.
PGI HAS TO INFORM THE GAMERS BETTER. <<<<<read that pgi.
Get you community manager pr-man an programmers together an make manuals and video to inform people.
Don't let it all depent on people from the community.
Use there help, but you shouldn't.
PGI HAS TO INFORM THE GAMERS BETTER. <<<<<read that pgi.
Get you community manager pr-man an programmers together an make manuals and video to inform people.
Don't let it all depent on people from the community.
Use there help, but you shouldn't.
#4
Posted 09 February 2015 - 05:12 AM
You guys know it's a troll thread, right?
But very good execution, plus bonus points for the shark picture.
/golfclap
But very good execution, plus bonus points for the shark picture.
/golfclap
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