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Petition For Rings Around Gauss Rifle


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#21 Sjorpha

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Posted 08 February 2015 - 06:43 PM

I may be in the minority, but I like both the charge mechanic and minimalistic effects. Both serve to make the weapon unique.

I don't see the charge up as a bandaid, it would be less fun without it IMO because then it would fire the same way as all the other ballistics.

Edited by Sjorpha, 08 February 2015 - 06:44 PM.


#22 Y E O N N E

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Posted 08 February 2015 - 06:49 PM

View PostGenghisJr, on 08 February 2015 - 05:00 PM, said:

Thats a rail gun projectile, both work on electro magnetism but the gauss rifle works with coils and the projectile is not part of the circuit. This is what it should look like.

it should look like - nothing.
As well as the power, the advantage of the gauss rifle is its hard to see where the fire is coming from, so, no, the gauss rifle does not need a new effect that tells the target where they are being fired at from


No, it'll still have a blazing fireball on impact. That's what happens when an inert slug moving at Mach 7 smacks into steel plate, regardless of how it was fired.

View PostKristov Kerensky, on 08 February 2015 - 04:52 PM, said:

And yes, the railgun uses a sabot system, just without an explosive propellant. Railguns don't have electromagnets to explode, which is what causes the 'ammo explosion' damage from a critically hit gauss rifle, they actually got that part right, go figure right?


There are two things at risk of exploding with an electromagnetic weapon: the capacitor bank and the propelling mechanism. If a rail-gun's barrel bracing is damaged, for instance, it might not be able to hold the rails together for the next shot and they'll explode outward. For a coil-gun, perhaps damage destroyed the symmetry of the system, and the forces are now lop-sided; similar effect.

The capacitors, present for both types of electromagnetic gun, are attempting to contain tremendous energy. Damage to the system could cause it to pump more energy into them than they can hold, and will thus explode or fizzle. In BT, since the weapon is maintained in a charged state during battle, there's always energy in the system to make it go boom when damaged.

#23 Brody319

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Posted 08 February 2015 - 06:52 PM

technically all ammo should have different trails depending on the environment.

on HPG manifold you wouldn't see anything besides the puff of smoke.
on the swamp map bullets would leave a trail behind them.

ect ect.

#24 pyrocomp

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Posted 08 February 2015 - 07:03 PM

And then no laser beams on HPG since no air to scatter light... And then snow on Frozen City should absorb some damage. Yes, physics and logic is all ok, but the perpetual whine will bury any of this. And yes, gauss rings or spirals are really non physical. In MechCommanders they just indicated that weapon was used since there were no other way. Recall what lasers were there, do we want them that way?

#25 SuomiWarder

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Posted 08 February 2015 - 07:40 PM

Well, as it is essentially a sniping weapon used at long range, I wouldn't mind seeing some type of visual effect to let those on the receiving end know they are under fire.

#26 Krivvan

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Posted 08 February 2015 - 10:10 PM

I can't be the only one who likes the way MWO has portrayed them the best by far? There is an impressive display upon launching, but the projectile itself is hard to notice. That's great.

I don't want there to be a trail. You're making relatively serious balance changes by giving them trails.

Edited by Krivvan, 08 February 2015 - 10:12 PM.


#27 F4T 4L

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Posted 08 February 2015 - 10:14 PM

View PostTennex, on 08 February 2015 - 03:48 PM, said:

Would like to see rings around the Gauss rifle.

Or at least some sort of change to reflect how powerful this weapon is

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I get that they are going for something realistic instead of colorful rings.. Why not rings of air distortion?

Posted Image


And ruin the game for gauss snipers? No thx.

#28 BourbonFaucet

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Posted 08 February 2015 - 10:24 PM

View PostAlcom Isst, on 08 February 2015 - 05:29 PM, said:

MechWarrior 2 Gauss Rifle
It's a round grey sphere that goes very fast. That's exactly what a guass rifle is. Also, look, it has a little muzzle flash. That's neat. :)
Posted Image





Dat ShadowPlay tho.

#29 mike29tw

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Posted 09 February 2015 - 12:27 AM

It's not the sound and visual effect when you fire a Gauss rifle that makes them scary.

It's the effect when you're hit by one. And I have to say, being hit by a Gauss rifle in MWO is the most immersive and dreadful experience in the game. Hearing that low key note, seeing the sparks coming out of your mech and feeling that part of you just got penetrated by a relentless high-speed slug......

Priceless!!

Edited by mike29tw, 09 February 2015 - 12:27 AM.


#30 CocoaJin

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Posted 09 February 2015 - 01:26 AM

I'd be onboard with gauss rounds creating a transparent, visual rippling...like the effects from warm air. I'd be ok with a faint, grey non-luminous and/or a dull orange, barely luminous tracer as the round heats the air around it. I'd be ok with the round's bow wave displacing dust and particulates from the ground along its line of trajectory.

No big fireball, no swirly fairy rings, no PPC looking effects...just metal, heat distortion, some barely visual change in the air, particles and dust affected by its bow wave.

#31 Alcom Isst

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Posted 09 February 2015 - 04:15 AM

View PostTechorse, on 08 February 2015 - 10:24 PM, said:


Dat ShadowPlay tho.

MechWarrior 2 also breaks shadowplay completely for... reasons. Have to restart my PC to get it working again.

On topic, perhaps we shouldn't try adding more particle effects to the Guass Rifle. Everyone who doesn't have have a top of the line CPU that's overclocked to hell and supplied with coolant blessed by The Pope himself has their particle settings at low, anyways.

Edited by Alcom Isst, 09 February 2015 - 04:19 AM.


#32 Tennex

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Posted 09 February 2015 - 05:19 AM

View PostCocoaJin, on 09 February 2015 - 01:26 AM, said:

I'd be onboard with gauss rounds creating a transparent, visual rippling...like the effects from warm air. I'd be ok with a faint, grey non-luminous and/or a dull orange, barely luminous tracer as the round heats the air around it. I'd be ok with the round's bow wave displacing dust and particulates from the ground along its line of trajectory.

No big fireball, no swirly fairy rings, no PPC looking effects...just metal, heat distortion, some barely visual change in the air, particles and dust affected by its bow wave.


i think they did a great job with realism. but it just doesnt convey the power. the gauss is one of the longest range weapon in game ands its the second most powerful up front dmg at 15.

it really needs to effects to show what a powerful projectile the gauss is.

#33 F4T 4L

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Posted 09 February 2015 - 05:21 AM

View PostAlcom Isst, on 09 February 2015 - 04:15 AM, said:

MechWarrior 2 also breaks shadowplay completely for... reasons. Have to restart my PC to get it working again.

On topic, perhaps we shouldn't try adding more particle effects to the Guass Rifle. Everyone who doesn't have have a top of the line CPU that's overclocked to hell and supplied with coolant blessed by The Pope himself has their particle settings at low, anyways.


I agree that it's high time the devs upped their game in this regard. Full screen post fx could be used to produce way prettier, more efficient, visuals for this stuff than the dumb billboards we have now. I still don't think gauss needs a giveaway effect, no matter how butt-hurt you guys are ;)

View PostTennex, on 09 February 2015 - 05:19 AM, said:


i think they did a great job with realism. but it just doesnt convey the power. the gauss is one of the longest range weapon in game ands its the second most powerful up front dmg at 15.

it really needs to effects to show what a powerful projectile the gauss is.


Realism? Come oooon..

Edited by F4T 4L, 09 February 2015 - 05:22 AM.


#34 pyrocomp

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Posted 09 February 2015 - 06:07 AM

Oh yes, Michael Bay is what this game needs? No, I don't think so.

#35 Ursh

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Posted 09 February 2015 - 06:19 AM

View PostF4T 4L, on 08 February 2015 - 10:14 PM, said:

And ruin the game for gauss snipers? No thx.



Because the massive high speed projectile causes no vapor trails along it's flight path, amirite?

#36 Tennex

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Posted 09 February 2015 - 06:21 AM

View PostF4T 4L, on 09 February 2015 - 05:21 AM, said:


I agree that it's high time the devs upped their game in this regard. Full screen post fx could be used to produce way prettier, more efficient, visuals for this stuff than the dumb billboards we have now. I still don't think gauss needs a giveaway effect, no matter how butt-hurt you guys are ;)



Realism? Come oooon..


compaired to the teal rings whats in game is more realistic.

i thought about gauss sniping too, but lets be honest it doesnt really exist in the game as a competitive option

in which case id rather have it at least look cool

Edited by Tennex, 09 February 2015 - 06:25 AM.


#37 pyrocomp

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Posted 09 February 2015 - 06:32 AM

View PostUrsh, on 09 February 2015 - 06:19 AM, said:

Because the massive high speed projectile causes no vapor trails along it's flight path, amirite?

Yep. No vapor trails after bullets.
Trail after jet engine is for another mechanism (the engine literaly burns fuel down to CO2 and H2O plus some minor mass additions and exhausts them hot out to chill out). And trails after the plane wings edges and some avionics in high humidity conditions (almost 100% relative) are due to high preasure drop in those regions caused by large part of said wing working that way. This will not be present in case of projectile with much better aerodynamics. Plus, look up for sonic barier transfer videos. Those trails are present near it, but not above it. So supersonic projectile won't have trail, you are right on that.

#38 LordBraxton

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Posted 09 February 2015 - 06:34 AM

Bring back the SOUND EFFECT from mech commander 1

That MASSIVE THUD, then we could really drop the bass with a gauss+ wubwub company.

Reinstall it today, it'll rattle your sub

Edited by LordBraxton, 09 February 2015 - 06:35 AM.


#39 Tennex

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Posted 09 February 2015 - 07:42 AM

View PostLordBraxton, on 09 February 2015 - 06:34 AM, said:

Bring back the SOUND EFFECT from mech commander 1

That MASSIVE THUD, then we could really drop the bass with a gauss+ wubwub company.

Reinstall it today, it'll rattle your sub


i dont recall what it sounded like in MC 1 do you hvae a link?.. i did like the sound from MC2 tho

#40 CocoaJin

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Posted 09 February 2015 - 07:49 AM

View PostTennex, on 09 February 2015 - 05:19 AM, said:


i think they did a great job with realism. but it just doesnt convey the power. the gauss is one of the longest range weapon in game ands its the second most powerful up front dmg at 15.

it really needs to effects to show what a powerful projectile the gauss is.


A dust cloud spreading out from both sides of the projectile track implies lots of power. It's essentially parting the "Red Sea" with its bow wave...that's impressive. I'm also not convinced the mech gauss fires a round fast enough to illicit anything as extraordinary as the current Naval test bed rail gun.





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