FIRST OFF: This idea would mean taking out the 'charge' mechanic for Gauss, as I think this is a better balance mechanic and more lore friendly.
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In the Battletech books I've read so far I've only ever heard of a single Gauss Rifle being fired at once, though I assume with a powerful enough engine 2 could be...but that's only a guess.
The gauss rifle needs a large amount of energy and when fired, other energy based weapons have to by cycled as the gauss rifle has consumed enough energy to prevent them from being able to fire so...
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Proposal - Gauss Rifle Energy Draw
-When Gauss is fired, large power consumption is created.
-1 or 2 Gauss rifles may be fired dependant upon engine rating. (to be determined by PGI, I don't know)
- When 1 Gauss is fired with a 2 Gauss able engine, small energy dependant weapons are still useable.
-Energy based weapons (lasers, PPCs, other Gauss) will cycle for 1-2 seconds dependant upon weapon size and engine rating.
-Allows for addition of quirk to increase the 'Gauss Rating' of engines and allow lore-friendly Gauss mechs to carry them with lowered power cycle penalty while using smaller engines. A ceiling would have to be implemented to prevent 2 Gauss with no cycle time, or at least make sure 2 Gauss still cycled Large weapons from Idea 1 with 3 Gauss Rating (2 from engine, 1 from quirk), giving them a unique place and balance.
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I have two ideas for the spread of weapon categories viable for this listed below
(Please Note: The cycle time is a general format and could be changed to things like .75/1.5/2.25, or .75/1.5/2.5, or other formats, this would be balance decisions made by PGI and the community through testing)
Quote
-(ER)Small Laser
-Small Pulse Laser
-Flamer
Medium Weapons (ex: 2 second cycle)
-(ER)Medium Laser
-Medium Pulse Laser
Large Weapons (ex: 3 second cycle)
-(ER)Large Laser
-Large Pulse Laser
-(ER)PPC
-Gauss Rifle
1 Gauss Rated Engine
-All Weapon Sizes must cycle power
2 Gauss Rated Engine
-Small Weapons Usable after Gauss is fired
-Medium/Large Weapons must cycle with a reduction of Small weapon's cycle time (1 second less in this example so Medium would be 1 second and Large would be 2 seconds)
(Please Note: The cycle time is a general format and could be changed to things like .75/1.5, or 1.0/2.5, or other formats, this would be a balance decision made by PGI and the community through testing)
Quote
-(ER)Small Laser
-Small Pulse Laser
-Flamer
-(ER)Medium Laser
Large Weapons (ex: 2 second cycle)
-Medium Pulse Laser
-(ER)Large Laser
-Large Pulse Laser
-(ER)PPC
-Gauss Rifle
1 Gauss Rated Engine
-All Weapon Sizes must cycle power
2 Gauss Rated Engine
-Small Weapons Usable after Gauss is fired
-Large Weapons must cycle with a reduction of Small weapon's cycle time
Amendment to idea: The reduction to cycle time for larger weapons in 2 Gauss rate engines is just an idea I had and doesn't technically have to be part of it.
Other Weapons: Weaponry such as Missiles and ACs/LBXs do not use energy like Gauss, PPC, or Lasers. They use their own propulsion and thus are not affected by the power cycle time.
Edited by MauttyKoray, 08 February 2015 - 12:46 PM.