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Time To Update The Damage Models


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#1 CMDR Sunset Shimmer

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Posted 09 February 2015 - 02:27 AM

PGI, please... ever since the Misery at least, we've had a terrible damage model that just, well it looks bad. It looks like you just flamebroiled a mech, not that it's been in combat.

Ontop of that, once a mech has been damaged, or at least lost arms/torso's/legs, outside of the bit of smoke, there's not much in the way of information to know what you've hit outside of the paperdoll.

Let's get some sparks up in here, a slightly different "painted on" damage model that shows more internals, if I pop a heatsink, let there be a puff of grey-green "smoke" to indicate a heatsink went boom. Let's get Ammo Explosions looking a bit more epic again. If my mech looses an arm, or torso, more sparks on turns... when a leg goes, there should be a more obvious limp instead of the just general slowdown. And obviously MORE SPARKS... there's practially no sparking once a part goes boom... WHY?!

I love MWO to death, but there are just little things that irk me that could be improved apon, and this is one of them.

While we're on the topic of the damage model... CRACKING COCKPIT GLASS ON COCKPIT HITS! PLEASE!!!!

That was the entire reason the playerbase was even ASKING for cockpit glass, not the "dirty window" thing you guys threw in.

#2 Wintersdark

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Posted 09 February 2015 - 06:07 AM

I miss the visible internals with the old damage skins. A beat up centurion looked so damned awesome back then, before the bird poop decals came to be.

#3 Lily from animove

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Posted 09 February 2015 - 06:26 AM

View PostWintersdark, on 09 February 2015 - 06:07 AM, said:

I miss the visible internals with the old damage skins. A beat up centurion looked so damned awesome back then, before the bird poop decals came to be.



any pictures? I only know those moonsurface like damage model.

but it was porbably dropped due to client performance issues.

#4 EvilCow

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Posted 09 February 2015 - 06:43 AM

All models should be updated with blown out side torsos, incomplete arms, damaged legs. A lot of work but it would be worth the effort, it could be introduced gradually on existing mecs.

#5 CMDR Sunset Shimmer

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Posted 09 February 2015 - 07:07 AM

View PostLily from animove, on 09 February 2015 - 06:26 AM, said:



any pictures? I only know those moonsurface like damage model.

but it was porbably dropped due to client performance issues.


Here's the ripped model with the old "underlying internals" that was revealed as damage peeled back paint.

Posted Image

This, frankly, looked better than what we currently have.

#6 Wintersdark

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Posted 09 February 2015 - 07:08 AM

View PostLily from animove, on 09 February 2015 - 06:26 AM, said:



any pictures? I only know those moonsurface like damage model.

but it was porbably dropped due to client performance issues.

I don't have any anymore, having purged (by accident) my old MWO screenies. I know Koniving has some, though. I'll look around.

They weren't removed for performance issues so much as because not all the mechs at the time had them. Basically, they were like Camo's, and needed to be made per mech variant. It was expensive from an artistic angle, while the new damage textures are just decals that are plastered over the mech's normal texture.

It's a shame. The Catapult and Centurion where really outstanding.

#7 Lordred

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Posted 09 February 2015 - 08:34 AM

View PostWintersdark, on 09 February 2015 - 07:08 AM, said:

I don't have any anymore, having purged (by accident) my old MWO screenies. I know Lordred has some that Koniving loves to use, though. I'll look around.


Fixed for ya :)


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View PostLily from animove, on 09 February 2015 - 06:26 AM, said:



any pictures? I only know those moonsurface like damage model.

but it was porbably dropped due to client performance issues.


Nope, It was not due to client performance issues, it was the easier, lazy choice.

Edited by Lordred, 09 February 2015 - 08:44 AM.


#8 Wintersdark

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Posted 09 February 2015 - 09:18 AM

Ah, there we go!

MWO is pretty unique in this regard. As much as I'm a pretty hardcore white knight sort, one of PGI's greatest failings with this game has been in that it's continuously been made to look worse over time.

Even features that have been added to improve the looks have generally detracted (the godawful cockpit glass, film grain, depth of field, etc), but more importantly so many things have been directly and intentionally downgraded.

I desperately wish PGI would consider releasing a high red texture pack and putting a bit of dev time into making their game look as good as it used to. Not even better - leave that for the future. Just bring it back to where it once was.

I get that there's performance costs involved. Make it optional, disabled by default. Opt in, as it where. Make it worth my while to by a new video card - I would, too. I love me some haet mech porn.


#9 Vassago Rain

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Posted 09 February 2015 - 09:24 AM

View PostLily from animove, on 09 February 2015 - 06:26 AM, said:



any pictures? I only know those moonsurface like damage model.

but it was porbably dropped due to client performance issues.


Sure thing.

2012 atlas. You can clearly make out the diamond armor pattern under the paint.

Posted Image

2014 atlas.

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2012 commando.

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Modern commando.

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It's true that the old way was a resource hog, but there has to be a common ground between that and the laser induced bullet holes of today. We're also not dealing with dual cores and 4 gig RAM builds anymore, so 'resource drain' isn't really the same as back in 2012.

Also, like the rest of the guys said, PGI took the lazy way out.

Edited by Vassago Rain, 09 February 2015 - 09:28 AM.


#10 EvilCow

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Posted 09 February 2015 - 11:07 AM

It would not be a resource hog, damaged models would not be more complex than normal models, even the 15 years old MW4 had damaged models for mech sections.

#11 Cyberiad

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Posted 09 February 2015 - 11:17 AM

If it weren't for these screenshots PGI would probably claim that the damage textures were always like that. Just like how they deny that closed beta had better graphics than what we have now. I'm disappointed in PGI not because they have failed to deliver CW for such a long time (never cared about that) but rather that they continue to degrade the game and actually make it worse over time (ghost heat, gauss charge, paulconomy, UI 2.0, etc).

#12 focuspark

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Posted 09 February 2015 - 11:42 AM

I know people are up in arms about devs choosing easy mode or whatever... remember that decisions have to be made to reduce development costs in order to accelerate overall development. While I agree the older damage models were nicer looking, their continued update costs might have been eating into development time required to deliver features like the Clan Invasion or Community Warefare.

#13 Lily from animove

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Posted 09 February 2015 - 11:45 AM

View PostFlash Frame, on 09 February 2015 - 07:07 AM, said:


Here's the ripped model with the old "underlying internals" that was revealed as damage peeled back paint.

Posted Image

This, frankly, looked better than what we currently have.


wow, mechpr0n

yet on the atlas I have to ay the stuff looks a bit weird because it has the same geometry as the "with armor" model and so it looks like you would just scratch off the paint from the mech.

Edited by Lily from animove, 09 February 2015 - 11:47 AM.


#14 Joe Mallad

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Posted 09 February 2015 - 12:34 PM

I have to agree that the new damage model is ugly. I want to see bullet holes and scorched paint. I want to see laser burns and laser/ppc burn through. I'd like to see internal structure with wiring and sparks. Legs with damage models that look like they could fall off at any minute. Want to see side torsos actually blow off at times or she large holes in them. If i kill someone by head shot, let me see a missing head and or blown in cockpit.

The same damage modle across all mechs for all damage types is just lazy.

#15 Burktross

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Posted 09 February 2015 - 07:56 PM

Give me the internals!

#16 Koniving

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Posted 22 May 2015 - 01:02 AM

View PostFlash Frame, on 09 February 2015 - 02:27 AM, said:

PGI, please... ever since the Misery at least, we've had a terrible damage model that just, well it looks bad. It looks like you just flamebroiled a mech, not that it's been in combat.

This.

Also while cracking glass would be neat, since the 'glass' is actually supposed to be a transparent metal alloy called "Transplast" (kinda sounds like transparent plastic by that name)... having it 'bend' might make a bit more sense. Whatever it does, let it do something.





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