Possible add 1 to 3 quirks that will represent the lore strengths of each faction. Maybe Kurita gets energy cool down +5%, and Clan Wolf gets +5 to erppc range. Whatever makes sense for each faction, not so much that everyone rushes to the best quirk faction, but enough to influence the style of play of various players.
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Faction Based Quirks
Started by Surn, Feb 09 2015 02:05 AM
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