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Make Mech Upgrades A Permanent Unlock


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#1 Raggedyman

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Posted 08 February 2015 - 02:06 AM

Simple request, made on behalf of all the terminal mech-build-tinkerers: make mech upgrades (Armour type, Structure type, Heat Sink type, Artemis) a one time purchase per mech, rather than a "each time you want to try out a different load out" cost of having 'a great idea!!' at 2am in the morning.

It's not a massive cost but it is irritating, as unlike the times I've gone "what would a LRM Jenner be like?" (pants) it's a permanent lose of cash rather than a regretful but hopefully usable elsewhere expense. It hasn't stopped me dead, but it has slowed down my willingness to try out new builds.

We have enough cbill sinks with modules and mechs (and engine prices.... oh god, the engine prices!!) to keep us hungry for money, but please can we get rid of something that is reducing (not matter how little) the experimentation and tweakery that is at the core of the MWO experience.

Edited by Raggedyman, 08 February 2015 - 02:07 AM.


#2 CMDR Sunset Shimmer

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Posted 08 February 2015 - 03:37 AM

View PostRaggedyman, on 08 February 2015 - 02:06 AM, said:

Simple request, made on behalf of all the terminal mech-build-tinkerers: make mech upgrades (Armour type, Structure type, Heat Sink type, Artemis) a one time purchase per mech, rather than a "each time you want to try out a different load out" cost of having 'a great idea!!' at 2am in the morning.

It's not a massive cost but it is irritating, as unlike the times I've gone "what would a LRM Jenner be like?" (pants) it's a permanent lose of cash rather than a regretful but hopefully usable elsewhere expense. It hasn't stopped me dead, but it has slowed down my willingness to try out new builds.

We have enough cbill sinks with modules and mechs (and engine prices.... oh god, the engine prices!!) to keep us hungry for money, but please can we get rid of something that is reducing (not matter how little) the experimentation and tweakery that is at the core of the MWO experience.


I agree...

This is also painful for those of us who want to run 3025 era mechs without buying a whole chassis outright.

Frankly it's kinda a pain to get taxed every time, I'm fine for a tax for the first, and even second time you switched, but where the hell is the internal structure or old armor going that I have to pay again? I mean you can argue I'm paying my techs for the job, but damn man... it's not like I don't have a whole mech skeleton just sitting the the bays for if I want to switch back to standard structure... and you CAN'T tell me the coolant flow for standard heatsinks is that different from Dubs.

#3 Trashhead

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Posted 08 February 2015 - 03:39 AM

+1
Nuff said.

#4 ThisMachineKillsFascists

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Posted 08 February 2015 - 04:10 AM

They officially said back in the days that you have to pay the mechanist to change the heatsink from dhs to shs or from artemis to non aremis. So it should cost money they said.That was their argue.

#5 Gamuray

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Posted 08 February 2015 - 05:38 AM

We don't have to pay them to exchange our weapons and engines or to add and subtract armor, so why would we pay them for anything else? Either everything needs to cost c-bills continuously, or everything needs to be 1 time purchase. Keep it consistent.

#6 mike29tw

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Posted 08 February 2015 - 05:41 AM

View PostThisMachineKillsFascists, on 08 February 2015 - 04:10 AM, said:

They officially said back in the days that you have to pay the mechanist to change the heatsink from dhs to shs or from artemis to non aremis. So it should cost money they said.That was their argue.


lol right.

And the clickfest you go through in UI2.0 simulates the mundane life of a mechwarrior when he's not in combat.

Best features for BT universe immersion.

#7 Burktross

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Posted 08 February 2015 - 07:19 AM

View Postmike29tw, on 08 February 2015 - 05:41 AM, said:


lol right.

And the clickfest you go through in UI2.0 simulates the mundane life of a mechwarrior when he's not in combat.

Best features for BT universe immersion.

Finding your engine through the mess of menus represents your item procurement and shipping time rolls! It's ingenious!

#8 LordKnightFandragon

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Posted 08 February 2015 - 07:21 AM

Yeah, unlocks should totally be permanent. If you want to switch between Art 4 and not art 4, shouldnt require 300K each time.....would just be 1 more step towards making paulconomy suck less.

#9 Aethon

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Posted 08 February 2015 - 07:38 AM

We don't pay the techs for repairs, and they even crap out free ammo for us; why should our slaves techs get paid to swap armor/internal/FCS types?

#10 Strykewolf

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Posted 08 February 2015 - 07:48 AM

Of, at least nerf the cost like they nerfed the earnings.

#11 Ghogiel

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Posted 08 February 2015 - 07:49 AM

Yes I like this idea. It's not like I would throw away my std structure or artemis systems when changing builds,.

#12 MauttyKoray

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Posted 08 February 2015 - 08:25 AM

View PostRaggedyman, on 08 February 2015 - 02:06 AM, said:

Simple request, made on behalf of all the terminal mech-build-tinkerers: make mech upgrades (Armour type, Structure type, Heat Sink type, Artemis) a one time purchase per mech, rather than a "each time you want to try out a different load out" cost of having 'a great idea!!' at 2am in the morning.

It's not a massive cost but it is irritating, as unlike the times I've gone "what would a LRM Jenner be like?" (pants) it's a permanent lose of cash rather than a regretful but hopefully usable elsewhere expense. It hasn't stopped me dead, but it has slowed down my willingness to try out new builds.

We have enough cbill sinks with modules and mechs (and engine prices.... oh god, the engine prices!!) to keep us hungry for money, but please can we get rid of something that is reducing (not matter how little) the experimentation and tweakery that is at the core of the MWO experience.

Think of it this way. You're paying for the labor that would occur to modify the mech. Changing heatsinks, structure, and armor (and even the targeting system) are major mechanical reworks.

Technically equipping/unequipping weapons should be the same way, but we'd never hear the end of it. I'm totally fine with the way upgrades work now personally, though I wish that the skill system would be reworked and incorporate having to 'unlock' them on mechs that don't come standard with them via some side-skills that won't tie directly into the real skill tree but would still require the pilot to run the mech some and 'earn' those upgrades before being able to just slap them on the mech. Or even have them tied into the skill tree, meaning some mechs possibly would have DHS, or endo, or Artemis cause they took choices that got them other skills instead of the unlocks.

Either way, I support the cost to change the upgrades. It may be a CBill sink but if this cost goes I want R&R back for public matches then. I already think R&R for CW would be a great idea once logistics come into play. You';d be able to play CW, the less mechs you bang up the less you'd have to pay for R&R, and then if you're losing CBills just go drop in Public and get a pool of them before going back to CW.

#13 LordKnightFandragon

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Posted 08 February 2015 - 08:48 AM

View PostAethon, on 08 February 2015 - 07:38 AM, said:

We don't pay the techs for repairs, and they even crap out free ammo for us; why should our slaves techs get paid to swap armor/internal/FCS types?



Because we have no techs......its just a series of buttons we press and stuff changes........

If this game was immersive like that, then sure...but as it is, just no.

#14 nehebkau

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Posted 08 February 2015 - 09:34 AM

OP,
Just accept that the tax is a way to maintain financial balance in the game. Go read any of the many articles written on in-game economies and you will understand. I'm sorry if you are tight for money but being tight for money is one of the ways that PGI can encourage you to buy premium time or spend MC (which keeps them in business)

#15 ThisMachineKillsFascists

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Posted 08 February 2015 - 09:38 AM

View Postnehebkau, on 08 February 2015 - 09:34 AM, said:

OP,
Just accept that the tax is a way to maintain financial balance in the game. Go read any of the many articles written on in-game economies and you will understand. I'm sorry if you are tight for money but being tight for money is one of the ways that PGI can encourage you to buy premium time or spend MC (which keeps them in business)

Jeeez the income has been nerfed twice(perhaps even 3 times with the removal of repair and rearm) already.The price on those upgrades remain the same still. where is the balance?

Edited by ThisMachineKillsFascists, 08 February 2015 - 09:52 AM.


#16 CocoaJin

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Posted 08 February 2015 - 09:57 AM

Structure re-fits aren't hangar repairs fobs by your crew...they are factory/factory authorized refits. So yeah, you paying somebody else to do the work. You don't have the old parts in your hangar because they were likely provided as cores to the re-facility I order to keep your re-fit costs down.

That being said, there should be an option to keep the cores, but it should come at a higher re-fit price. But here is the deal, you still going to have to pay the same guys for any future re-fits and refurbishment, so future flip-flops will still cost something.

#17 MauttyKoray

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Posted 08 February 2015 - 11:25 AM

View PostCocoaJin, on 08 February 2015 - 09:57 AM, said:

Structure re-fits aren't hangar repairs fobs by your crew...they are factory/factory authorized refits. So yeah, you paying somebody else to do the work. You don't have the old parts in your hangar because they were likely provided as cores to the re-facility I order to keep your re-fit costs down.

That being said, there should be an option to keep the cores, but it should come at a higher re-fit price. But here is the deal, you still going to have to pay the same guys for any future re-fits and refurbishment, so future flip-flops will still cost something.

Add to Skill Tree a CBill purchase to permanently reduce the price of upgrades? Future refits would cost 3/4 or 1/2 the amount? But the initial cost of this 'skill' would be high (say 8-10x the upgrade) and thus only be useful for someone who refits that chassis often.

#18 Sorbic

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Posted 08 February 2015 - 12:22 PM

View PostThisMachineKillsFascists, on 08 February 2015 - 04:10 AM, said:

They officially said back in the days that you have to pay the mechanist to change the heatsink from dhs to shs or from artemis to non aremis. So it should cost money they said.That was their argue.


I'd be fine with that if they gave me a big fat discount on subsequent changes. I mean the first time you're paying for parts and labor but the second time it's just labor. Plus they don't do that to any of the other weapons/omni-pods/whatever.

#19 ThisMachineKillsFascists

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Posted 08 February 2015 - 12:24 PM

View PostSorbic, on 08 February 2015 - 12:22 PM, said:

I'd be fine with that if they gave me a big fat discount on subsequent changes. I mean the first time you're paying for parts and labor but the second time it's just labor. Plus they don't do that to any of the other weapons/omni-pods/whatever.

Jeeez consider you have to pay the technician every time when changing the engine which fer sur isnt a peanut job. But what ever Its Pgi logic

#20 MauttyKoray

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Posted 08 February 2015 - 12:52 PM

View PostSorbic, on 08 February 2015 - 12:22 PM, said:

I'd be fine with that if they gave me a big fat discount on subsequent changes. I mean the first time you're paying for parts and labor but the second time it's just labor. Plus they don't do that to any of the other weapons/omni-pods/whatever.

That's like comparing rebuilding a whole engine (the upgrades) compared to changing your wiper blades (omnipods). The Omnimech system was design so that the weapon systems are basically plug and play technology. This however allowed too much customization (and the boating would've been horrible, you thought clans were OP on release? hahaha, you're funny, true omnimech design would have ruined this game) so the omnipod system was developed to rectify that and allow the 3 variant rule for the skill system to be met as each 'core' mech was unique while the omnipod system emulated the omnimech weapon swapping.





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