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Cw - Should I Bother Trying It?


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#1 Soultraxx

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Posted 24 February 2015 - 05:18 AM

Hello all.

Ive been playing MWO for nearly three months now.

I've stayed out of CW due to the fact that the general consensus is as a solo I'll just get stomped and that I should enter the match expecting to lose.

Im not in a unit for personal reasons btw.


I have enough Mechs that are Mastered to create a competitive Drop deck so Im ok on that front.

So given that its almost a certainly going to be a loss, is it even worth considering?

Will the Exp or C-Bill be worthwhile in the event of a loss - or even Loyalty points for that matter.

Part of me says go for it as its another facet of a game I enjoy, whereas the pessemist in me says no as it'll just be a time sink with no appreciable gain.

On a side note - are the CW maps available in the training grounds so I can have a trot around so Im not going in totally blind.

Many thanks in advance for any replies.

Edited by Soultraxx, 24 February 2015 - 05:19 AM.


#2 Banditman

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Posted 24 February 2015 - 05:29 AM

You will not make as much money in CW hour over hour as you will queuing up solo. Yes, you make more on a per match basis since there are four spawns, but it takes a lot longer to get a match.

As a solo player there are really two main possibilities: You get thrown into a large group of 10 or 11 players already working together and you will do very well, or the matchmaker will assemble a team comprised of solo and small groups and you'll get stomped.

The most overpowered thing in MWO is teamwork.

#3 Bigbacon

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Posted 24 February 2015 - 05:31 AM

you can always try it but I bet you won't find it fun in anyway.

if you drop pug, you'll get wasted by org teams.

if you drop with a random clan, you'll get dragged around by them and wasted by the org team.

it really isn't any different than the regular queue except your chance of not having fun is astronomical higher as you'll most likely face 12 man teams.

Edited by Bigbacon, 24 February 2015 - 05:32 AM.


#4 SnagaDance

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Posted 24 February 2015 - 05:33 AM

I find that in terms of C-bills and Experience you gain a lot less in a loss than just playing regular games. This is all in terms of time spend as you need to spend a good deal of time getting a game in CW in addition to the 30 minute max. playing time. But it does gain you loyalty points (especially when you win) and these can get you some nice mechbays and such.

#5 Koniving

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Posted 24 February 2015 - 05:38 AM

View PostSoultraxx, on 24 February 2015 - 05:18 AM, said:

Hello all.

Ive been playing MWO for nearly three months now.

I've stayed out of CW due to the fact that the general consensus is as a solo I'll just get stomped and that I should enter the match expecting to lose.


You're a Clanner. Less coordination is actually required with the Clanner DPS-style weapons and Range advantage.
If you were in the Inner Sphere, more coordination is generally required due to the difficulty in getting into close range against Clan mechs.

There's also the new VOIP. Enjoy.

For an easier time, try to find CW Clan versus IS matches and remember if they get close, you're screwed. Keep them at a distance, and you'll hear how OP Clans must surely be (even though if they got in close you'd be cannon fodder). Clan versus Clan will probably be difficult as it's less predictable.

Edited by Koniving, 24 February 2015 - 05:39 AM.


#6 Rogue Jedi

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Posted 24 February 2015 - 05:39 AM

I say try it, then if you enjoy playing with a group possibly consider joining them, or you could look for a group now to give you the advantage of teamwork and coordination

now that voice comms are in, provided your team is willing to make some kind of effort at working together and you do not find yourself in with individuals or small groups against a large organized group (who will have chosen Mechs for a specific plan so will be organized before the match starts), CW for the solo player should not be too bad.

If you drop with a big team and use the ingame VOIP to coordinate with them you will probably have a good experience, if both teams are made up of individuals and small groups it should be fine, where you will have problems is if you end up with a team comprised of individual players and small groups against a large organized group, this will happen occasionally.

Edited by Rogue Jedi, 24 February 2015 - 11:15 AM.


#7 Jody Von Jedi

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Posted 24 February 2015 - 06:09 AM

Drop on the planet with the most players in queue, you're more likely to end up in a purely pug match that way.

I play as a solo in CW more than with a unit. I'd say 1 out of 5 matches on the weekends and peak NA time, you'll have a really good match that's pure pugs.

Give it a try. Play at least a dozen matches before you throw in the towel. You'll have at least 2 or 3 really good matches if you play at peak times.

#8 Ryokens leap

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Posted 24 February 2015 - 08:05 AM

It's arcade mode public que.

#9 Fobhopper

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Posted 24 February 2015 - 11:39 AM

View PostSoultraxx, on 24 February 2015 - 05:18 AM, said:

Hello all.

Ive been playing MWO for nearly three months now.

I've stayed out of CW due to the fact that the general consensus is as a solo I'll just get stomped and that I should enter the match expecting to lose.

Im not in a unit for personal reasons btw.


I have enough Mechs that are Mastered to create a competitive Drop deck so Im ok on that front.

So given that its almost a certainly going to be a loss, is it even worth considering?

Will the Exp or C-Bill be worthwhile in the event of a loss - or even Loyalty points for that matter.

Part of me says go for it as its another facet of a game I enjoy, whereas the pessemist in me says no as it'll just be a time sink with no appreciable gain.

On a side note - are the CW maps available in the training grounds so I can have a trot around so Im not going in totally blind.

Many thanks in advance for any replies.


My honest opinion, stay the hell away from Clan Warfare right now.
  • *The attacker has a HUGE advantage over the defender in just about every map right now, especially when it comes to Clan vs. IS matches.
  • *Especially on 'omega defense' maps, zerging has pretty much broken the game. The attackers can just do a JJ light rush and jump over the walls and nuke the generator while ignoring defending mechs.
  • *Unless you are in a fairly tight knit guild/corps/faction/etc, expect to die quickly and painfully in CW.
  • *Dont even attempt a CW battle until you have 4 mechs that have full elite mastery and only total 240 tons altogether. otherwise you will just be a bullet sponge or cannon fodder. If you arent rolling into CW with your best, dont expect to even see the end of the match.
Even me, someone who has over 2k matches under my belt and many mechs at my disposal (over 70 mechs), going into CW as a lone wolf for Davion (as of right now), I get my ass kicked much more often than not. To the point where I would rather grind over 200 matches to do the 'like a champion' challenge rather than do a single CW match.

But thats just my opinion. If you think your a bad enough dude, then go for it. But just be forwarned that its going to be painful trying to get into CW, especially if your a new player.

#10 HARDKOR

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Posted 24 February 2015 - 11:42 AM

Try it, but when you choose where to drop, pick a planet that has a cue where theres clearly some larger groups waiting for extra guys, not one where there's a pile of single players looking to form the rainbow coalition.

Waiting till you see an 11 man in cue is optimal, especially while you are learning how its done.

#11 Triordinant

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Posted 24 February 2015 - 11:59 AM

View PostSoultraxx, on 24 February 2015 - 05:18 AM, said:

Hello all.

Ive been playing MWO for nearly three months now.

I've stayed out of CW due to the fact that the general consensus is as a solo I'll just get stomped and that I should enter the match expecting to lose.

Im not in a unit for personal reasons btw.


I have enough Mechs that are Mastered to create a competitive Drop deck so Im ok on that front.

So given that its almost a certainly going to be a loss, is it even worth considering?

Will the Exp or C-Bill be worthwhile in the event of a loss - or even Loyalty points for that matter.

Part of me says go for it as its another facet of a game I enjoy, whereas the pessemist in me says no as it'll just be a time sink with no appreciable gain.

On a side note - are the CW maps available in the training grounds so I can have a trot around so Im not going in totally blind.

Many thanks in advance for any replies.

If you're going solo, CW is not recommended. Complete details here.

#12 Ano

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Posted 24 February 2015 - 12:39 PM

Try it.

Even as a solo player, try it.

Just respond to the call to arms notifications when you feel like playing. You'll have to wait longer for a match than you're used to (probably) but it shouldn't be crippling. In my limited, and exclusively solo experience of CW, the match combo that sucks is pure PUG vs 10+ person group. Most of the others I've played in have been close *enough* that unless your enjoyment of the match is completely bound to your team winning, you can still have fun even if you lose.

#13 Strykewolf

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Posted 24 February 2015 - 12:55 PM

Solo? Can be a bit rough solo dropping, until you learn the 'ins and outs' of the maps used...and that will take some time unless you drop with some groups. Even when you know the map, it will still be rough.

When I'm running solo I normal pug drop while watching the numbers on various planets. Teams are groups of 12 on each side so, if I see 71 attackers and I can attack that planet; I'll jump in and see if I finish the group. If here looks like they need 8 or more? I'll tweek a mech, grab another normal drop; whatever...rather than sitting there and waiting. Will, usually, step in if the att/def needs 4, or less to complete a team.

Much of the time, I go grouped with folks...coordinated fire, one caller, calling of targets, application of tactics, etc...are much, much easier. VOIP does help but, many of us still prefer the TS servers we have. Many times we'll give the server info out as the match builds/loads so any pugs can join us if they want; usually have one who will relay in VOIP. In my case, can hear voip, but cannot talk; whereas I have no issues in regular TS.

#14 ApolloKaras

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Posted 24 February 2015 - 12:59 PM

If you are dropping solo? You can't go wrong with the queue. If you are part of a 12 man however, that might change things up a little. I have screen shots where I get 800k to a million bills in one match for less than 30 minutes worth of work.

#15 DrSlamastika

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Posted 24 February 2015 - 01:02 PM

Sure you should try it, its fun and some new nice maps.
Even if you are playing solo you can win a match . . . All depend on your opponent and your teammates.

Edited by DrSlamastika, 24 February 2015 - 01:04 PM.


#16 xX PUG Xx

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Posted 24 February 2015 - 01:07 PM

Short answer - Yes

(slightly) Long answer - Yes, if for no other reason, you might find the change of pace enjoyable. It doesn't "cost" anything other than some time and a bit of concentration, so give it a go and if you see something you think can be improved provide feedback.

If you enjoy it let others know; the more players that play the game mode, the more data PGI can gather and the quicker/more likely the mode will be improved/amended.

Edited by xX PUG Xx, 24 February 2015 - 01:07 PM.


#17 Dinochrome

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Posted 24 February 2015 - 02:15 PM

Hailz Soultraxx:

CW is a part of MWO that rewards coordinated efforts by a team. In the solo drops you've played you've been rewarded by primarily how many things you do well as an individual. Your team wins or loses, no big deal. Its about K/D, W/L, money earned depending on what is most important to you.

CW is in its infancy right now, not a lot of variation, not a lot of different missions to accept or maps to fight on, very similar to
solo play except for one thing. To win in CW you need to work together, its not about who has most K/D, W/L etc. its about which team won the match. In the current initial stages your fighting for control of a planet. That is the brass ring your after.

Play CW and see what the ins and outs are. If you must play as an individual you won't win many games but you will get an idea how it works. Use VOIP in game to listen, don't turn it off. If you lose badly playing solo don't worry no one knows your
name. All they care to know is they won against another unorganized team.

That's my two cents worth, V/R Dinochrome

#18 Zelumbras

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Posted 24 February 2015 - 05:31 PM

Give it a try! I have only played solo ever and still won a couple matches but don't expect wonders when playing against a coordinated 9-12 man team. Unfortunately it happens quite often that 3-5 people on your side will miraculously 'disconnect' as soon as they see that the enemy is a coordinated group but besides that it can still be fun and rewarding. For just a few games you will also get some extra CB and a free mech bay so that alone is worth it.

Another thing to note is that both the pace and the map design is noticeably different to the other game modes. The CW maps offer a lot more differntiated vertical cover in comparison with the other maps that mostly offer horizontal cover in the form of buildings or rocks etc. This becomes important when the match develops into a war of attrition and everyone is just taking peek shots for a while.

Simply try CW out and decide for yourself if it is something you want to really get into.





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