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Challenge Yourself - If You Could Fix 1 Thing


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#1 Zfailboat

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Posted 24 June 2015 - 06:53 PM

So here is a challenge to all you forum posters.

If you could fix 1 thing - and only 1 thing in this game, what would it be.

I am interested to see if we can get a clear winner of 3-5 individual things people really feel need adjusting.

Answer must be specific - and must be ITEM / MECH Related.

EXAMPLES - Answers that are okay
Stormcrow hit boxes nurf
Clan - ERLL buff
Atlas Armour buff
LRM Impulse to high
Cicada 3b Quirks
Hoverjets
Nurf Arty/airstrikes
buff UAV's

EXAMPLES - answers that are NOT okay.

Hit Boxes
Lasers
Quirks
Clan Range

I will begin with one from me just to get the ball rolling.

PPC's Need general speed buff

EDIT

I will try to keep a rolling tally of what people say. (very quick summary, read below for more detailed responses) (updated to post 44 so far)

PPC Speed/velocity x 2
Collision (knockdown) x 2
Restrictive heat scale x 1
Battletech ECM x 2
Timeline advance (and the things it brings with it) x 3
Active and Passive sensor addition / overall x 1
Time to Kill increase x 4
Block function on chat / improved communication options x 1
SSRM weapon mechanic overhaul x 1
Fix to shoulder / arm actuators to increase range of arm movement x 1.
True DHS for the first 10 heatsinks regardless of engine capacity x 1.
Improvement of LRMS upgrade for line of sight - more effective with line of sight x 2
CW improvement / objectives / size / tactical objectives x 1
rear view mirror for mech x 1
target information sharing in line with tactical role warfare x 1.
double ammo, since we have double armor x 1
mech scaling better in line with weights x 1
make headshotting easier x 1
better damage display on destroyed components x 1

Edited by Zfailboat, 25 June 2015 - 02:06 AM.


#2 FupDup

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Posted 24 June 2015 - 06:57 PM

The thing I would fix is your restriction on having only 1 wish. :P

#3 ChapeL

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Posted 24 June 2015 - 07:06 PM

Something that would have immediate impact ( pun intended) on the way we play the game.

-Physical collision between mechs ( in other words knockdowns ) ;)

#4 Thunder Child

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Posted 24 June 2015 - 07:07 PM

A more restrictive heat scale to reduce the number of Alphas and allow the removal of Ghost Heat.

#5 Zfailboat

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Posted 24 June 2015 - 07:08 PM

View PostFupDup, on 24 June 2015 - 06:57 PM, said:

The thing I would fix is your restriction on having only 1 wish. :P


Come on Fup, I know there is lots of things you wanna fix, but what is that 1 thing that always has you cursing every time. Lets see you put 1 little tiny thing at the top of the overall list. :)

Edited by Zfailboat, 24 June 2015 - 07:08 PM.


#6 mark v92

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Posted 24 June 2015 - 07:11 PM

proper battletech ecm.

#7 FupDup

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Posted 24 June 2015 - 07:12 PM

View PostZfailboat, on 24 June 2015 - 07:08 PM, said:

Come on Fup, I know there is lots of things you wanna fix, but what is that 1 thing that always has you cursing every time. Lets see you put 1 little tiny thing at the top of the overall list. :)

Fine...does a timeline advance (implying the extra tech that goes along with that) count as only one change?

#8 El Bandito

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Posted 24 June 2015 - 07:14 PM

These two are tied so I'm posting them both.

Implementing proper collision and collision damage in this game. Let Death from Above be a thing.

Boost JJ thrust to make them useful but keep the reticule shake on so the poptarts will not have a field day over it.

Edited by El Bandito, 24 June 2015 - 07:17 PM.


#9 WatDo

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Posted 24 June 2015 - 07:20 PM

Sensors. I'd put active and passive sensors in game. Right now if you don't have seismic+ you're screwed. Feels too much like CoD rather than a mechwarrior game without actual sensors.

#10 Escef

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Posted 24 June 2015 - 07:23 PM

A proper in-game block function. As it currently stands, in order to block someone you have to friend them first. If that isn't one of the most bass ackward ways of doing it than I don't know what is.

#11 Y E O N N E

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Posted 24 June 2015 - 07:26 PM

View PostFupDup, on 24 June 2015 - 07:12 PM, said:

Fine...does a timeline advance (implying the extra tech that goes along with that) count as only one change?


And here I had everything below already written, but that's a much better response.

That said, if it doesn't count:

Introduce Inner Sphere ER lasers that offer the same range and impulse as their Clan counterparts.

I can work around Standard and XL engines. I can work around external DHS requirements. I can work with the weight on ballistics. I cannot increase the range on my lasers to match the opposition, be it a Clan 'Mech or an IS 'Mech with better quirks than me. Introduce the ER lasers, and you can drop or dramatically reduce a lot of the energy range quirks while also allowing those slow IS 'Mechs a chance to fight back without having to drop significantly heavier or luck out with a random team that is collectively on the same page and/or is capable of using already effective builds with higher skill floors than lasers (i.e. PPCs).

With IS ER lasers, I can strap ER SL onto my Locust and have a 'Mech useful out to 300 meters doing more damage than 4x ML without being as hot as the sun. I can bring ER ML on a BJ-1X and be roughly competitive with the Storm Crow at ranges above 400 meters. I can bring Dual Gauss and have a roughly similar level of ranged laser firepower and heat efficiency on a Jager or CPLT as a similarly equipped EBJ might have without competing against the Dire Wolf for the title of "Slowest 'Mech."

#12 Kiiyor

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Posted 24 June 2015 - 07:27 PM

TTK.

IMHO, too low.

At the end of a close match, one well fought, where those still standing are broken wrecks, where your mind is frantically whirling trying to work out how best to kill your enemy when you yourself are barely fit to fight, where you decide upon which parts of your mech to sacrifice after cresting a ridge so you can get in one last shot - just one last shot - for me, is the most transcendent and awesome experience in MWO.

I'd love for this to be extended somehow, because now, if you lose the armour from a location, you can almost guarantee the next hit will remove the location entirely.

Instead of a straight up buff to armour, I would prefer an increase to internal structure, and add a more comprehensive crit system. I would love for the last half of a match to consist of me trying to keep my mech fighting whilst it was slowly dying around me.

Crits to leg actuators could make you limp and affect your crosshairs, damaged arms could be locked in place wherever they were pointing when their actuators siezed, damaged engines could provide wildly fluctuating heat and power levels, damaged autocannons could jam, or have increased reload times, damaged lasers could have their effective ranges, or their heat, or their reload times affected, life support damage to your cockpit on less hospitable maps could give you a countdown to your death, allowing you to make a glorious last surge towards the enemy (WITNESS HIM! TO VALHALLA!) - in a mech sized nutshell, I want my war machines to feel venerable, notdelicate.

Imagine if Battletech novels were written for MWO:

Way of the Clans, by Robert Thurston said:


Aidan maneuvered his 'Mech a step backward and to the right. His instinct proved correct, as Peri'sfirst shots went wide to the left. He had no time to instruct his computer to calibrate, but he suspectedthose shots would have missed him even if he had kept his 'Mech standing still.

Crashing into his ears like an attack vehicle came Joanna's voice: "Poor start, the two of you. Theseare awesome machines, even ones as light and stripped-down as these. You can do better. Cadet Peri,use some sense. Do not shoot for the mere sake of shooting. Cadet Aidan, I do not want to see anystrategic retreats. That is not the way of the Clan. Not until all aggressive tactics have been tried."

Aidan took her words to heart, and throttled his mech forward towards his enemy. His opponent's weapons finished cycling first however, and before Aidan could register surprise, a comically large hole appeared in the center torso of his machine, before both arms detached and windmilled spectacularly through the air. His last view was of the ground hurtling towards his cockpit, before the impact drove his consciousness away in a shower of sparks and confusion.

Ter Roshak leaned in towards a stunned looking Joanna. "I told you things had changed since closed beta."
He chuckled derisively at her confusion, before turning away.
"Noob."



#13 Lightfoot

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Posted 24 June 2015 - 07:30 PM

SSRMs restored to a simulated missile system.

Right now SSRMs do not actually fire any missiles. "What?", you say. Well no they don't. You see an animation of missiles, but what really happened was the game rolled a pair of dice with a 16% percent chance to hit any mech section, except the cockpit. So, don't fool yourself, there are no missiles being fired. It's fuzzy dice.

Now MechWarrior 3 had the most balanced SSRMs of any MechWarrior game. They had such a wide turning arc that Light mechs could easily dodge them, but Assaults could not. And they always projected from the firing mech based on the torso pitch and angle which allowed you to throw them into an initial direction to affect impact angle. That makes them high skill. A special skill one can learn! Oooo, wow, something you can learn to do well in a MechWarrior game, now that is special. Special enough to keep you playing MWO and think it just might be a realistic Sim.

#14 Zfailboat

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Posted 24 June 2015 - 07:33 PM

View PostFupDup, on 24 June 2015 - 07:12 PM, said:

Fine...does a timeline advance (implying the extra tech that goes along with that) count as only one change?


timeline advancement - yep I will take that.

#15 Thunder Child

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Posted 24 June 2015 - 07:33 PM

Kiiyor, it is impossible to like your post too much.

#16 Triskelion

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Posted 24 June 2015 - 07:35 PM

View PostFupDup, on 24 June 2015 - 07:12 PM, said:

Fine...does a timeline advance (implying the extra tech that goes along with that) count as only one change?


I just want #muhRACs.

Oh, and some mech mortars. Still waiting on those. I want to be an artillery piece.

Edited by Triskelion, 24 June 2015 - 07:35 PM.


#17 Zfailboat

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Posted 24 June 2015 - 07:42 PM

View PostTriskelion, on 24 June 2015 - 07:35 PM, said:



I just want #muhRACs.

Oh, and some mech mortars. Still waiting on those. I want to be an artillery piece.


I shall add this to timeline advancement, and the things that comes with it :)

#18 Ultimax

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Posted 24 June 2015 - 07:46 PM

I would fix shoulder & arm actuators so mechs could raise their arms, and in one fell swoop increase the power and viability of a few dozen mechs.

#19 Kiiyor

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Posted 24 June 2015 - 07:52 PM

View PostThunder Child, on 24 June 2015 - 07:33 PM, said:

Kiiyor, it is impossible to like your post too much.


Would make for a pretty short book, amirite?

#20 Mcgral18

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Posted 24 June 2015 - 08:05 PM

Fixing the PoorDub/TrueDub divide of the sub 250 engine robots.


Incidentally, easy fix is using quirks, simply a +0.6x (where x is the number of missing TrueDubs) heat dissipation quirk. Half assed, but effective.

It would require copy pasting code in a few dozen places (each mech variant .XML affected).


Alternatively, just fix the issue, but that might take more time than the half hour of copy pasting.

Edited by Mcgral18, 24 June 2015 - 08:06 PM.






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