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Rushing Down Omega


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#21 Fox Kell

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Posted 10 February 2015 - 09:02 AM

View PostNextGame, on 10 February 2015 - 05:25 AM, said:

People simply need to learn to play CW more effectively.

If your team picks a drop deck that isn't suitable for the opposing teams tactics then too bad.


Well kinda hard when u dont know who the other team is prior to picking your drop deck...

View PostDawnstealer, on 10 February 2015 - 08:53 AM, said:

UAVs, aim legs, 9S with ERPPCs, aim legs, LPLs, aim legs, well-timed arty, aim legs, group up, aim legs, high-capacity LRMs, and aim legs.


Sorry not sure what u mean by "aim legs" :P

#22 Summon3r

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Posted 10 February 2015 - 10:23 AM

View PostPurgatus233, on 09 February 2015 - 10:38 PM, said:

So, first of all, I've been away from the game for a while, and I'm REALLY having a good time. CW is cool and fun, and brings out an entire new strategic interaction than existed before. Love it.

That said, we all know there is room for improvement always.

It seems that, time after time, clan attackers can simply bum rush the generator, and there's simply not enough firepower we can pump into them to stop them from killing the generator.

This makes sense, because if they fundamentally don't care about dying or about killing us, it's not possible for 12 mechs to kill 12 mechs before 12 mechs can kill one generator. This is just math.

So has this been acknowledged? Is there a fix incoming?


im not sure if this is meant to be a troll post with your "clan attackers" wording.. lol? have u seen what firestarters and spiders can do in the span of 45 seconds? yea not 1 gen but the match over and done in one fell swoop without even opening a g8..

the mechanic in general is broken to hell and back lag shields dont help anything either and the maps well.... i believe there is already a huge thread about the mass dissapointment in the map developement.

#23 Purgatus233

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Posted 11 February 2015 - 09:58 PM

Yes, aiming for the legs is a thing that everyone knows. Thanks for letting me in on the big secret.

I think this became about 'Clan' is OP and that wasn't really my point. True, I've really only been on the receiving end of Clan attacks because of where I'm fighting, but my comment/question was really on the advantage that the ATTACKER seems to have in being able to focus/rush the objectives so quickly.

Obviously comms and coordination help, but it still seems to be really, really difficult to keep the objectives alive if the attacker simply focuses on them (they don't always).

Thanks for the replies.

View PostSummon3r, on 10 February 2015 - 10:23 AM, said:


im not sure if this is meant to be a troll post with your "clan attackers" wording.. lol? have u seen what firestarters and spiders can do in the span of 45 seconds? yea not 1 gen but the match over and done in one fell swoop without even opening a g8..

the mechanic in general is broken to hell and back lag shields dont help anything either and the maps well.... i believe there is already a huge thread about the mass dissapointment in the map developement.


Not trolling I assure you, as I said I'm pretty recently back after a long hiatus. I think the clan thing was a red herring, I apologize. I have NOT seen what IS forces can do on the attack really so I'll take your word for it.

The point is that, especially on certain maps, the attacker seems to be able to rush the objective far too quickly and easily. That's the question. Perhaps it's been discussed to death, which is why I asked if this was a known/discussed issue.

Thanks for the reply.

Edited by Purgatus233, 11 February 2015 - 09:56 PM.






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