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Srm Modules With Artemis


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#1 trtw

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Posted 10 February 2015 - 01:05 AM

Can anyone confirm if the modules now work with artemis launchers? Searching reveals posts from last year that the modules and artemis did not work together but maybe the bugs have been fixed?

Thanks in advance for any replies. You may save me some money and gxp.

#2 Skamay

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Posted 21 February 2015 - 12:05 PM

I would like to know this myself. Keep going to buy range and cooldown for srm6 (w Art) but then thinking better wait and see. The old posts said cooldown worked, then changed to saying range now works but not cooldown. Posts were ages ago too. Thought we would know by now.

#3 Skamay

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Posted 22 February 2015 - 06:08 AM

I stupidly bought cool down module (SRM6) - it did nothing with artemis equiped. Then I went stuff it and bought the range module to see - that works (even with art). This was today. So you can buy range but not cool down for artemis - at the moment.

#4 Deathlike

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Posted 22 February 2015 - 10:09 AM

Both range and Cooldown work IIRC. Although I guess someone needs to thoroughly test it all out to be sure.

Edited by Deathlike, 22 February 2015 - 10:09 AM.


#5 Skamay

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Posted 03 March 2015 - 08:42 PM

Great news - I just tested srm6+art without cooldown module on WVR-7K (which has 20% cooldown for srm6) - 3.2 seconds as expected. Then tested it with srm6 cool down module (at only level 3, so 7.2%) on same srm6+art and the time was 2.65 seconds! It works. I'm going to bump the module to level 5 now.

I just did so - now it's 2.51 seconds. My stop watch work might not be exact but there was obvious change so both srm modules are working with artemis as well. The fact the mech variant quirk for srm6 was working with artemis should have been clue.

#6 Otto Cannon

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Posted 03 March 2015 - 08:56 PM

View PostSkamay, on 03 March 2015 - 08:42 PM, said:

Great news - I just tested srm6+art without cooldown module on WVR-7K (which has 20% cooldown for srm6) - 3.2 seconds as expected. Then tested it with srm6 cool down module (at only level 3, so 7.2%) on same srm6+art and the time was 2.65 seconds! It works. I'm going to bump the module to level 5 now.

I just did so - now it's 2.51 seconds. My stop watch work might not be exact but there was obvious change so both srm modules are working with artemis as well. The fact the mech variant quirk for srm6 was working with artemis should have been clue.


Excellent. Now if only they can get SRMs to actually register when they hit...





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