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Damage Question, A/c Vs. U-A/c


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#1 Texas Red IS

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Posted 12 February 2015 - 04:44 PM

It seems to me, speaking subjectively, that the damage from a single projectile strike from a C-U-AC/20 does not do as much damage as the same strike from an IS A/C20. The charts say that the damage for both is 20.

I started with a Hunchback and could see the effectiveness of the single projectile that results when you trigger the weapon. I eventually picked up a StormCrow and equipped it with the aforementioned C-U-A/C20.

The C-U-A/C20, of course, fires a multi-shot burst (let's call it 4 projectiles) when the trigger is pulled. Is each of those 4 projectiles supposed to carry 20 damage? Or is the rated damage spread over the whole burst, so that each projectile only inflicts a portion of the rated damage (call it 5 damage points per projectile, if we continue with the assumed 4-shot burst)?

Or what?

I've dumped 2 to 3 bursts (call it 8-12 projectiles) into the CT of numerous mechs, at point-blank range; only to have them not only survive, but kill me with lasers while I was hosing them with the A/C. Some of those mechs were shut down from overheating. They were stationary, I was stationary. No misses. If each round of U-A-C/20 carries 20 damage, then those mechs survived 160-240 damage points to the CT. Then restarted from overheat and killed me.

That doesn't seem possible, which is why I'm asking this question. Is the rated damage of 20 supposedly carried by each projectile or is it averaged out over each projectile in a burst? Or what?

TIA,

Tommy

#2 SethAbercromby

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Posted 12 February 2015 - 04:58 PM

One burst deals a total of 20 damage. This causes the C variants to spread damage more than IS versions. I've had objections to IS variants still using single shot bursts when the mechanic exists, but that's for another topic.

EDIT: Shameless plug
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v v v v v v

Edited by SethAbercromby, 12 February 2015 - 07:07 PM.


#3 Bloodweaver

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Posted 12 February 2015 - 05:10 PM

It's averaged out over the burst. The full burst does 20 damage. Not each single projectile. Which is why IS autocannons are way, way superior, even if they weigh more.

#4 Texas Red IS

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Posted 12 February 2015 - 06:34 PM

Thank you for your repliess. That explains my observations! Another question: Does the standard C-A/C20 also fire a burst? Or does it fire single projectiles, like it's IS counterpart? I haven't tried a C-A/C20 yet, just the C-U-A/C20...

Tommy

#5 Wintersdark

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Posted 12 February 2015 - 06:50 PM

View PostTommy Teas, on 12 February 2015 - 06:34 PM, said:

Thank you for your repliess. That explains my observations! Another question: Does the standard C-A/C20 also fire a burst? Or does it fire single projectiles, like it's IS counterpart? I haven't tried a C-A/C20 yet, just the C-U-A/C20...

Tommy

Bursts.

C-AC's have slightly different stats than c-UAC's, but do the same damage and fire the same way.

C-UAC's are hotter, generally shorter ranged and can fire again while cooling down (tap the fire button again) with the risk of jamming.

#6 Punk Oblivion

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Posted 13 February 2015 - 12:55 AM

I am a bit of a ballistics connoisseur, but I also only own 1 clan mech currently (A direwolf-b obviously). For the clan AC's, the entire burst together = full weapon damage. And the bigger the weapon, the more projectiles it fires in the burst.
CLAN UAC's and AC's
AC2= 2 shots @ 1 damage each
AC5= 3 shots @ 1.67 damage each
AC10= 4 shots @ 2.5 damage each
AC20= 5 shots @ 4 damage each

I actually like Clan UAC's better than IS AC's. Since I typically build ballistic heavy, I want maximum dakka to disorient and confuse anyone I am staring down to reduce the damage coming back at me.

Edit: Also, right now it is better to take C-UAC's over standard C-AC's. They act in the same manner, but recycle faster. They are a better weapon even if you DON'T use the double-fire option.

View PostSethAbercromby, on 12 February 2015 - 04:58 PM, said:

One burst deals a total of 20 damage. This causes the C variants to spread damage more than IS versions. I've had objections to IS variants still using single shot bursts when the mechanic exists, but that's for another topic.

EDIT: Shameless plug
| | | | | |
v v v v v v

I will +1 your shameless plug. All the AC's need an overhaul really bad. Also I have always wanted the IS-UAC5 to be burst fire rather than the double tap/jam mechanic. Like it fires three - 5 damage rounds in .5 seconds, then goes on cooldown for 4.5 seconds. Something like that.

Edited by Punk Oblivion, 13 February 2015 - 12:58 AM.


#7 Icthelion

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Posted 13 February 2015 - 01:19 AM

Great thread.. I didnt know about the differences in AC. I would like to add a different question though, and maybe it was answered before, but hey, Im still new...

Lasers... They are on for about 2 seconds and during that time you can drag them all over. Does this mean that anything those lasers touch does the maximum damage, or is that damage spread out over the time its on target. I am thinking the latter, or pulse lasers dont make sense...

#8 Wintersdark

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Posted 13 February 2015 - 01:29 AM

View PostIcthelion, on 13 February 2015 - 01:19 AM, said:

Great thread.. I didnt know about the differences in AC. I would like to add a different question though, and maybe it was answered before, but hey, Im still new...

Lasers... They are on for about 2 seconds and during that time you can drag them all over. Does this mean that anything those lasers touch does the maximum damage, or is that damage spread out over the time its on target. I am thinking the latter, or pulse lasers dont make sense...
Lasers do the rated damage over the duration of the beam. They actually fire in ticks, I think every .1 second, doing a portion of the total damage. So a 10 damage laser with a 1 second duration would basically be firing 10 times in that second, each shot doing 1 damage. This does mean that if you sweep your lasers over say a lights' legs, even though the beam touches them if the ticks happened on either side of the leg you could do zero damage to it. Note that the visual pulsing or pulse lasers does not necessarily correlate to the damage ticks - its a purely visual effect.

#9 Rogue Jedi

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Posted 13 February 2015 - 03:35 AM

View PostWintersdark, on 12 February 2015 - 06:50 PM, said:

Bursts.

C-AC's have slightly different stats than c-UAC's, but do the same damage and fire the same way.

C-UAC's are hotter, generally shorter ranged and can fire again while cooling down (tap the fire button again) with the risk of jamming.

one more thing about the diferances between Clan regular Auto Cannons and Can Ultra Auto Cannons, the regular ACs are larger and more expensive than the UACs, origionaly PGI had planned on giving the Clans select fire (you can take both slug and shot ammo and can chose which to fire) LBX ACs, but had trouble making those work, so as a temporary measure until they could get select fire working they added Clan regular ACs, when (if) PGI get select fire working all Clan standard and LBX ACs will magically transform into those new select fire LBX ACs, because of this the Clan standard ACs cost exactly the same and take up exactly the same amount of space as the Clan LBX ACs





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