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Surviving The Lrm Storm

Combat Guide Tutorial

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#1 Aiden Skye

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Posted 07 February 2015 - 06:25 AM

So time after time the match is often decided by a frustrating hail of LRM fire. 1 mechs get narc'd, he runs around like a chicken with his head cut off and gets pummeled to death. This starts the snowball effect. Everyone gets tight, you never know who's gonna get narced and pummeled into ash next.

- So I used to run AMS on all my mechs. But I came to the realization that it's stupid since no one else runs it. Just not enough coverage unless its stacked. 1 or 2 AMS is not going to cut it.

- I also used sit in ECM. This often does not work - What if you're a ranged mech and your weapons go out to 900m for full damage? Brawlers offen go places you don't want to go! It's stupid for you to sit with the brawlers and get caught in a situation you don't want to be in. A lot of times this ECM mech is a light. Now our mech that should be off getting intel / spotting is sitting in the middle of the team. Really, few things get me angrier in MWO than tripping over a Rvn 3L thats face hugging the team. :angry:

- I also used to run Radar dep on everything. This usually came at the cost of zoom, seismic, target info gathering or something. Then I remembered there was a time where radar dep didn't exist yet we survived! LRMs were doing more damage back as well. So why do I need radar dep on everything now?

So surviving the LRM storm.

First and foremost. Respect the LRM. It will ruin your day. It will killl you. It will break into your home and pillage your home looting an plundering everything you own. It will eat your babies. Do not downplay it's importance on the battlefield.

As a brawler / close range mech.

This doesn't just apply to LRMS. GTFO of the open. Like seriously!! :angry: :blink: :angry: :angry: If you're standing 300m away from cover and open on 4 sides. That leaves 4 sides for spotters to come in and spot you from safety...bringing in that rich, metallic death that we all know and love. You also have to run 300m to get to safety. Thats 300m you have to run with steel rain pouring into your cockpit.

So now that we're in cover. Exercise patience. Limit exposure until your target is closer to your weapons optimal range. Taking the paint off your enemy at 539m with medium lasers worth giving away your position, getting narc'd and slammed with all sorts of long range weapons? I don't think that's a fair trade. Let rangers soften up targets before you put yourself out there. Be fresh..ish for when it's your time to do your job and hopefully you'll have the element of surprise if your target isn't expecting you.

Ranged mechs vs LRM's

Pretty straight forward. Keep close to cover and make sure you're not locked up long enough for LRM's to make their way over. Out range the missile boats if you can. Without BAP or the advanced sensor range module, targeting can only occur under 800m. With a lvl'd Advance Sensor Range module and BAP that range goes to 1200m, beyond LRM range. Don't stay exposed long enough to be locked up and tracked. At range radar dep should be just a luxury if you position yourself in a place where you can get to safety without must hassle.

A few things you can do if being LRM'd out of cover.
- Jump Jet into the air and power down. LRM's will go to your last known position which should be some spot in mid air.
- Harassing light also holding the lock for LRM's while brawling you? This one takes some teamwork and trust. Power down, and let your teammates take care of the offending mech.
- Twist like crazy. Lrm's don't splash damage to adjacent components anymore.

For new pilots or anyone looking for more Mechwarrior combat pointers visit my other posts!
http://mwomercs.com/...e-support-role/

http://mwomercs.com/...-mech-piloting/

#2 Lily from animove

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Posted 09 February 2015 - 03:30 AM

you threads are all written quite nice. but what if the harasser mech has a bap? shuting down hardly will help them. or does it? Wow I haven't boated any lrms for ages.

Anyways, radar derp's true strength is in hiding your signature afetr you disappeared. So that people have it harder to predict your next steps.

you shoudl maybe explain how to use cover more directly, this seems to be an issue for many pilots. defining the correct cover or just hiding correctly behind it. Especially since many seem not to have the situational awereness to recognize where the lrm's come from and so do not know where behind that rock is the best place to hide.

#3 Kiiyor

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Posted 09 February 2015 - 05:18 AM

Great points.

View PostW A R K H A N, on 07 February 2015 - 06:25 AM, said:


So time after time the match is often decided by a frustrating hail of LRM fire. 1 mechs get narc'd, he runs around like a chicken with his head cut off and gets pummeled to death. This starts the snowball effect. Everyone gets tight, you never know who's gonna get narced and pummeled into ash next.

- So I used to run AMS on all my mechs. But I came to the realization that it's stupid since no one else runs it. Just not enough coverage unless its stacked. 1 or 2 AMS is not going to cut it.

- I also used sit in ECM. This often does not work - What if you're a ranged mech and your weapons go out to 900m for full damage? Brawlers offen go places you don't want to go! It's stupid for you to sit with the brawlers and get caught in a situation you don't want to be in. A lot of times this ECM mech is a light. Now our mech that should be off getting intel / spotting is sitting in the middle of the team. Really, few things get me angrier in MWO than tripping over a Rvn 3L thats face hugging the team. :angry:

- I also used to run Radar dep on everything. This usually came at the cost of zoom, seismic, target info gathering or something. Then I remembered there was a time where radar dep didn't exist yet we survived! LRMs were doing more damage back as well. So why do I need radar dep on everything now?

So surviving the LRM storm.

First and foremost. Respect the LRM. It will ruin your day. It will killl you. It will break into your home and pillage your home looting an plundering everything you own. It will eat your babies. Do not downplay it's importance on the battlefield.

As a brawler / close range mech.

This doesn't just apply to LRMS. GTFO of the open. Like seriously!! :angry: :blink: :angry: :angry: If you're standing 300m away from cover and open on 4 sides. That leaves 4 sides for spotters to come in and spot you from safety...bringing in that rich, metallic death that we all know and love. You also have to run 300m to get to safety. Thats 300m you have to run with steel rain pouring into your cockpit.

So now that we're in cover. Exercise patience. Limit exposure until your target is closer to your weapons optimal range. Taking the paint off your enemy at 539m with medium lasers worth giving away your position, getting narc'd and slammed with all sorts of long range weapons? I don't think that's a fair trade. Let rangers soften up targets before you put yourself out there. Be fresh..ish for when it's your time to do your job and hopefully you'll have the element of surprise if your target isn't expecting you.

Ranged mechs vs LRM's

Pretty straight forward. Keep close to cover and make sure you're not locked up long enough for LRM's to make their way over. Out range the missile boats if you can. Without BAP or the advanced sensor range module, targeting can only occur under 800m. With a lvl'd Advance Sensor Range module and BAP that range goes to 1200m, beyond LRM range. Don't stay exposed long enough to be locked up and tracked. At range radar dep should be just a luxury if you position yourself in a place where you can get to safety without must hassle.

A few things you can do if being LRM'd out of cover.
- Jump Jet into the air and power down. LRM's will go to your last known position which should be some spot in mid air.
- Harassing light also holding the lock for LRM's while brawling you? This one takes some teamwork and trust. Power down, and let your teammates take care of the offending mech.
- Twist like crazy. Lrm's don't splash damage to adjacent components anymore.

For new pilots or anyone looking for more Mechwarrior combat pointers visit my other posts!
http://mwomercs.com/...e-support-role/

http://mwomercs.com/...-mech-piloting/




These two in particular could be the only words mentioned in a tutorial for MWO, and if new players took them to heart, I would predict an 87% drop in LRM whine threads.

I also very much agree with Lily.

IMHO, there are two main defences against LRM's.
  • Fight from/near cover.
    • Seriously. Dirt/Rocks are utterly OP against missiles.
  • If you're not fighting from cover, know where the nearest cover is.
    • While you look for enemies, look for dirt armour. Get to it as soon as the missiles fly. Don't try to land one more shot, unless you are certain you can get to cover first.
#2 is drilled into you in the military more than any other concept, and the number of pilots I see with no understanding of the concept boggles me.

If you can't get to cover, or if other enemy mechs are close enough to help the boat maintain lock and assist in directing missiles to your soft bits, maybe avoid blaming the LRM boats, and try a little introspection; because it's probably your fault.

Really. You've either over extended, or the enemy has such a dominant position on you that your death is a forgone conclusion anyway.

The first thing I do when dying to LRM's is berate myself, because I should have known better.

If I had to offer some of my own tips:
  • If an enemy team has a crapload of LRM's, don't try to get visual on the boats straight away.
    • You'll end up running from clouds of missiles. Instead, be patient try to look for the brave spotters that will be peeking and trying to get locks for their comrades. If you can deter them from peeking by blowing them to friggin pieces, the LURM boats become impotent, and then hopefully impatient. Yummy.
  • If you are being LURMED from an unknown enemy, find the incoming missiles.
    • If you can see them, you have a direct line to the position of the boat, and will know the best way to get to cover.
    • You can also twist to take the hits on a preferred location.
  • Know the difference between cover and concealment.
    • Cover is something that will stop enemy fire.
      • Rocks. Hills. Buildings. Teammates.
    • Concealment is something that prevents the enemy from seeing you.
      • Dips in the ground. The tops of rocks, hills. The top of buildings. Not the top of teammates (sadly, mecha shiva is as vulnerable to missiles as any other combining mech).
A hole in the ground is no protection from LRM's once you're narced, UAV'ed or spied by someone else.





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