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Would it go against Cannon or Tactical Balance if Light Mechs could...?


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#21 Joseph Mallan

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Posted 29 June 2012 - 12:33 PM

Wraeththix don't forget the a special Null Signature System, heat baffles and Chameleon Polarization Shield that the Exterminator had. That was a nice set of counter measures.

#22 Project_Mercy

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Posted 29 June 2012 - 12:38 PM

View PostJoseph Mallan, on 29 June 2012 - 12:33 PM, said:

Wraeththix don't forget the a special Null Signature System, heat baffles and Chameleon Polarization Shield that the Exterminator had. That was a nice set of counter measures.


I try to block anything in Max Tech out of my mind :)

#23 Joseph Mallan

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Posted 29 June 2012 - 12:43 PM

LOL. Yeah... I know. What was fun was when 2750 came out there were no stats for the systems IIRC. I used a few systems from MaxTech but not many!

#24 Ragor

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Posted 29 June 2012 - 12:59 PM

LoL. Ok, my bad.^^ As you maybe already guessed by grammar me is german. (...u don't say.)

And me was relying on the 3025 Solaris Sourcebook.

Problem: This one was released by fanpro and was never translated into english.
Fanpro wanted to close the gasp in the BTU for the Raven and introduced rules for the Raven Probe based on how it was descriped in the novels. But these rules never made it into the english BTU and therefor are inofficial or 'houserules'.

Later on the the fanpro ruleset got simplified and had been released as 'EW Equipment' which made it universal to use by all mechs.

The fanpro rules set up that the Raven can target an enemy mech up to 22 hexes and block his whole sensors OR communication OR a C3 master unit.

-> My bad that I never checked if the fanpro TRO are all equal to rest of the released stuff. (Difficult to tell over here since all the 'official' TROs are released by fanpro as well and we can only tell if it's german only when we check if the same book is available in english.

#25 Squigles

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Posted 29 June 2012 - 01:14 PM

For those wondering what the heck he's talking about, here. =)

http://www.sarna.net...i/Talk:ECM_3025

Edit: That's the talk page, derp. http://www.sarna.net/wiki/ECM_3025

Edited by Squigles, 29 June 2012 - 01:16 PM.


#26 Kumakichi

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Posted 29 June 2012 - 01:14 PM

View PostJakob Knight, on 29 June 2012 - 10:38 AM, said:

From a gameplay perspective, this would make light mechs too powerful, as a single light unit could render an assault mech useless without ever entering combat range, and still have its own weapons free to fire and without anything the Assault mech could do to end the disabling. Sorry, no 'I WIN' button here.


Sorry but you seem to have missed my point or I didn't make it clear enough but definitely wasn't proposing adding an IWin button. Quite the opposite. But from the description of BT ECM and BT defenses in general they aren't so much based on our modern technologies as we know them but rather from the BT books and I can appreciate that.

Edited by Kumakichi, 29 June 2012 - 01:21 PM.


#27 Kumakichi

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Posted 29 June 2012 - 01:20 PM

View Postwanderer, on 29 June 2012 - 11:02 AM, said:


What ECM does is create a "bubble" around the ECM generator that ruins advanced targeting systems and the like that have to try and draw a line-of-sight through it.

A light 'Mech can be very effective in screening simply by being able to keep itself between it's team and the enemy in tabletop. The more stuff like Artemis, Streak racks and such that show up, the more handy it's going to be to have "interdictor" units with a good ECM system.


Sounds cool. I remember some of the tech stuff but I never played the tabletop game so in some ways I get lost when its discussed.

#28 Joseph Mallan

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Posted 29 June 2012 - 01:40 PM

View PostRagor, on 29 June 2012 - 12:59 PM, said:

LoL. Ok, my bad.^^ As you maybe already guessed by grammar me is german. (...u don't say.)

And me was relying on the 3025 Solaris Sourcebook.

Problem: This one was released by fanpro and was never translated into english.
Fanpro wanted to close the gasp in the BTU for the Raven and introduced rules for the Raven Probe based on how it was descriped in the novels. But these rules never made it into the english BTU and therefor are inofficial or 'houserules'.

Later on the the fanpro ruleset got simplified and had been released as 'EW Equipment' which made it universal to use by all mechs.

The fanpro rules set up that the Raven can target an enemy mech up to 22 hexes and block his whole sensors OR communication OR a C3 master unit.

-> My bad that I never checked if the fanpro TRO are all equal to rest of the released stuff. (Difficult to tell over here since all the 'official' TROs are released by fanpro as well and we can only tell if it's german only when we check if the same book is available in english.
Now I see the fall out. The 3025 Solaris book/boxset was one of the few products I did not have. I do however know the differences in the rule sets and I will default to your knowledge of that book. Thank you for giving me that bit of data Ragor. I see how we missed understanding.

#29 Reoh

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Posted 29 June 2012 - 04:48 PM

So how will it work in MWO? I think its safe to say it will follow the more common ruleset, and maybe have extra pilot skill slots for EWar style mods. That would mean they can jam in a bubble around them for around 180m. They could cover friendlies hit by narc pods, or try and run circles around enemy mechs to fritz up things like Artemis & C3. Speculatively they may have some sort of delay to target lock ons for missiles and accelerate the raven's lock phase mechanics from the beagle probe. Target lock is phased, initial lock shows friend or foe mechanics, then later you get armor information, and finally you get critical slots info. This takes an extended period of about 5-7 seconds if I remember the interveiws right. They *could* (cannot stress that enough) alow this mechanic to be hindered by Guardian ECM or accelerated by Beagle Active Probes.

Ravens also have TAG and Narc launchers to assist in calling in fire support onto the enemy. I'm not sure how useful the Beagle Probe is going to be. I don't think a lot of people will be shutting down their mechs midfield. As for getting in close enough, thats a combination of speed, using terrain to your advantage, along with patience and timing. Also a few have mentioned passive sensors. From what we've heard in interviews and blogs, radar has an active and passive mode. Active makes you easier to target, while passive is less effective because its a listen only mode so you won't see as far unless your opponent has engaged active. This way you could slip up closer passively, then go active radar to light up the enemy for your team-mates.

Edited by Reoh, 29 June 2012 - 04:49 PM.


#30 ScrapIron Prime

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Posted 29 June 2012 - 07:02 PM

I'm eager to see if there are larger detection ranges like there were in the Mech Commander games, or if the cumulative 2% skill boosts to radar range are all there are. The beauty of having a Raven or a Cyclops in those games was that you had a better view of the enemy then they had of you, and that was an incredible advantage.





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