Would it go against Cannon or Tactical Balance if Light Mechs could...?
#21
Posted 29 June 2012 - 12:33 PM
#22
Posted 29 June 2012 - 12:38 PM
Joseph Mallan, on 29 June 2012 - 12:33 PM, said:
I try to block anything in Max Tech out of my mind
#23
Posted 29 June 2012 - 12:43 PM
#24
Posted 29 June 2012 - 12:59 PM
And me was relying on the 3025 Solaris Sourcebook.
Problem: This one was released by fanpro and was never translated into english.
Fanpro wanted to close the gasp in the BTU for the Raven and introduced rules for the Raven Probe based on how it was descriped in the novels. But these rules never made it into the english BTU and therefor are inofficial or 'houserules'.
Later on the the fanpro ruleset got simplified and had been released as 'EW Equipment' which made it universal to use by all mechs.
The fanpro rules set up that the Raven can target an enemy mech up to 22 hexes and block his whole sensors OR communication OR a C3 master unit.
-> My bad that I never checked if the fanpro TRO are all equal to rest of the released stuff. (Difficult to tell over here since all the 'official' TROs are released by fanpro as well and we can only tell if it's german only when we check if the same book is available in english.
#25
Posted 29 June 2012 - 01:14 PM
http://www.sarna.net...i/Talk:ECM_3025
Edit: That's the talk page, derp. http://www.sarna.net/wiki/ECM_3025
Edited by Squigles, 29 June 2012 - 01:16 PM.
#26
Posted 29 June 2012 - 01:14 PM
Jakob Knight, on 29 June 2012 - 10:38 AM, said:
Sorry but you seem to have missed my point or I didn't make it clear enough but definitely wasn't proposing adding an IWin button. Quite the opposite. But from the description of BT ECM and BT defenses in general they aren't so much based on our modern technologies as we know them but rather from the BT books and I can appreciate that.
Edited by Kumakichi, 29 June 2012 - 01:21 PM.
#27
Posted 29 June 2012 - 01:20 PM
wanderer, on 29 June 2012 - 11:02 AM, said:
What ECM does is create a "bubble" around the ECM generator that ruins advanced targeting systems and the like that have to try and draw a line-of-sight through it.
A light 'Mech can be very effective in screening simply by being able to keep itself between it's team and the enemy in tabletop. The more stuff like Artemis, Streak racks and such that show up, the more handy it's going to be to have "interdictor" units with a good ECM system.
Sounds cool. I remember some of the tech stuff but I never played the tabletop game so in some ways I get lost when its discussed.
#28
Posted 29 June 2012 - 01:40 PM
Ragor, on 29 June 2012 - 12:59 PM, said:
And me was relying on the 3025 Solaris Sourcebook.
Problem: This one was released by fanpro and was never translated into english.
Fanpro wanted to close the gasp in the BTU for the Raven and introduced rules for the Raven Probe based on how it was descriped in the novels. But these rules never made it into the english BTU and therefor are inofficial or 'houserules'.
Later on the the fanpro ruleset got simplified and had been released as 'EW Equipment' which made it universal to use by all mechs.
The fanpro rules set up that the Raven can target an enemy mech up to 22 hexes and block his whole sensors OR communication OR a C3 master unit.
-> My bad that I never checked if the fanpro TRO are all equal to rest of the released stuff. (Difficult to tell over here since all the 'official' TROs are released by fanpro as well and we can only tell if it's german only when we check if the same book is available in english.
#29
Posted 29 June 2012 - 04:48 PM
Ravens also have TAG and Narc launchers to assist in calling in fire support onto the enemy. I'm not sure how useful the Beagle Probe is going to be. I don't think a lot of people will be shutting down their mechs midfield. As for getting in close enough, thats a combination of speed, using terrain to your advantage, along with patience and timing. Also a few have mentioned passive sensors. From what we've heard in interviews and blogs, radar has an active and passive mode. Active makes you easier to target, while passive is less effective because its a listen only mode so you won't see as far unless your opponent has engaged active. This way you could slip up closer passively, then go active radar to light up the enemy for your team-mates.
Edited by Reoh, 29 June 2012 - 04:49 PM.
#30
Posted 29 June 2012 - 07:02 PM
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