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Lrm Ammo Rations


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#1 MovinTarget

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Posted 12 February 2015 - 04:01 AM

What do people think of having periodic or permanent LRM ammo rationing?
The idea being that they are getting used faster than people can produce them, as such, you only can only use X number of LRMs in a day/week timeframe. Once you've used that number you can't drop with LRMs or you have no ammo when you drop.

This allows people to still get their Missile Boat on, not forever and always. It may even get people to try something new when their missile boat no longer is viable for this time frame...

I would think that the great houses would supply lrm ammo for CW so that would not be affected...

Bad idea? Trying to think of a way to prevent a wholesale nerf but perhaps adding a realistic and plausible reason to reduce the amount of LRMs in a game.

I'm not an LRM griefer, people need to learn to duck for cover, but I also think that the game would benefit from users utilizing the full spectrum of weaponry and not leaning on this one...

...I foresee a lot of intentional lurm baths in my future after this post...

#2 Karl Marlow

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Posted 12 February 2015 - 04:17 AM

View PostMovinTarget, on 12 February 2015 - 04:01 AM, said:


...I foresee a lot of intentional lurm baths in my future after this post...



Our Lurms will blot out the sun!

#3 Egomane

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Posted 12 February 2015 - 05:09 AM

Why stop at LRMs? There are other ammunition dependend weapons, AC and SRM boats are using a lot of ammo as well. And while we are at it, we need to keep a watch on our energy consumtion. And when all our weekly supplies are used up, we lean back and do nothing.

If your goal is to get players to use different weapons, you shouldn't single out just one.

#4 Wintersdark

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Posted 12 February 2015 - 05:14 AM

People keep using bad weapons. Nerf them!

#5 Hervedgerse

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Posted 12 February 2015 - 05:42 AM

I'd be happy if they ran out of ERPPCs and Lasers. Thanks.

#6 MovinTarget

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Posted 12 February 2015 - 06:11 AM

I know adding real-world problems of supply/demand to a game... what was I thinking?
You missed the real BT issue which is that there only a finite # of certain chassis, never to be made again, yet here they are unlimited...
Again, I am fine with things as they are... and the point about rationing *any* ammo type would be fair though I would bet that lrm ammo is consumed at higher quantities than any other BY FAR...

Edited by MovinTarget, 12 February 2015 - 06:44 AM.


#7 Baron Cunedda Kell

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Posted 12 February 2015 - 07:11 AM

If memory serves me right, PGI could always go back to the early stages when it comes to ammo and your mech... For those who experienced this, you could and would lose tons of C-Bills for losing matches and ammo...do you really want to go back to those days?

#8 Kjudoon

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Posted 12 February 2015 - 07:13 AM

View PostMovinTarget, on 12 February 2015 - 04:01 AM, said:

What do people think of having periodic or permanent LRM ammo rationing?
The idea being that they are getting used faster than people can produce them, as such, you only can only use X number of LRMs in a day/week timeframe. Once you've used that number you can't drop with LRMs or you have no ammo when you drop.

This allows people to still get their Missile Boat on, not forever and always. It may even get people to try something new when their missile boat no longer is viable for this time frame...

I would think that the great houses would supply lrm ammo for CW so that would not be affected...

Bad idea? Trying to think of a way to prevent a wholesale nerf but perhaps adding a realistic and plausible reason to reduce the amount of LRMs in a game.

I'm not an LRM griefer, people need to learn to duck for cover, but I also think that the game would benefit from users utilizing the full spectrum of weaponry and not leaning on this one...

...I foresee a lot of intentional lurm baths in my future after this post...

Or.... we could use market economics and bring back properly priced Rearm and Repair.

#9 Grimolfr

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Posted 12 February 2015 - 07:57 AM

Or increase LRM ammo weight....I'm pretty sure 90% of players rage to some extent or another when they get LRM'd to death.

#10 Egomane

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Posted 12 February 2015 - 12:36 PM

View PostMovinTarget, on 12 February 2015 - 06:11 AM, said:

Again, I am fine with things as they are... and the point about rationing *any* ammo type would be fair though I would bet that lrm ammo is consumed at higher quantities than any other BY FAR...

Which could be attributed to the fact, that LRM ammunition is spreading it's damage all over a target and is often colliding with obstacles other then the target, unlike ACs and unlike SRMs used by equally skilled players.

As that is mostly a problem with the weapon and a fact that's probably known in the inner sphere and with the clans for centuries, you can assume a heightened production for this type of ammunition.

#11 Hotthedd

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Posted 12 February 2015 - 12:37 PM

Returning ammo levels to TT amounts would help diversify loadouts. Repair and re-arm should be integral in a "Thinking man's shooter".

#12 Nightmare1

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Posted 12 February 2015 - 12:44 PM

Meh, I say no. LRMs aren't much of a problem any more like they used to be, so I don't think that this is necessary.

Now, if you're secret motive has to do with the Weekend Challenges, then I think it would be interesting to see some that were damage and kills based, but only counted those damages and kills accrued via specific weaponry. A Flamers only weekend could be pretty funny.

View PostHotthedd, on 12 February 2015 - 12:37 PM, said:

Returning ammo levels to TT amounts would help diversify loadouts. Repair and re-arm should be integral in a "Thinking man's shooter".


Nope, nope, nope.

#13 MovinTarget

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Posted 12 February 2015 - 03:16 PM

No secret agenda...
rearm costs would only be a mild deterrent imho...

#14 VinJade

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Posted 12 February 2015 - 04:19 PM

oh lets not for get those light ACs with their over powered shaking(not even GRs shake that bad).
I think the only reason they want to hamper the LRM users is because they are getting tired of getting pounded into dust by them.

the OP seems to ether not have figured in the other weapons that use ammo or it is they intention to nerf the LRMs so bad that no one can use them.

Edited by VinJade, 12 February 2015 - 04:21 PM.


#15 MovinTarget

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Posted 12 February 2015 - 06:06 PM

I actually acknowledged this point when someone brought it up earlier. My point, though, is that I notice others complain about a preponderance lurms and I was trying to come up with possible solutions that didn't involve an outright nerf ing of lrms.





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