What doth community say to increasing DPS of turrets 10%, and health of generators 10%. From my experience in CW is - co-ordinated rushing can win the match 75% of the time. Has anyone had a different experience in stopping 12 man rushes going for the gens?
I just think the gameplay would be more of a choice - should we gen rush or duke it out...as it stand the best way hands down is a gen rush.
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Cw Rushes
Started by ThirtyOughtSix, Feb 11 2015 08:56 AM
2 replies to this topic
#1
Posted 11 February 2015 - 08:56 AM
#2
Posted 11 February 2015 - 09:10 AM
On boreal? Not even with clan mechs. It's like never going to be as simple as rushing gens on that map.
Rift is another matter entirely. Defence on that level is much harder for so many various reasons. Gens so close to gate usually results in the 2 side gens going + C2 camp spawn farm to get 4 perma dead or straight up 12 TBR gen raider to 12 man light rushes all can work to some degree.
New map jury is still out. So far never seen a succeful gen rush. Usually ends up bogging down even against 12s.
Rift is another matter entirely. Defence on that level is much harder for so many various reasons. Gens so close to gate usually results in the 2 side gens going + C2 camp spawn farm to get 4 perma dead or straight up 12 TBR gen raider to 12 man light rushes all can work to some degree.
New map jury is still out. So far never seen a succeful gen rush. Usually ends up bogging down even against 12s.
#3
Posted 11 February 2015 - 11:33 AM
you have not been in the right battle. All we do is exactly what has been fed to us at start of clan. We fought thru and overcome the bs brought on by the first clan attacks in CW Now our turn and the 12 man teams seems to be moving breaking up loosing members etc etc etc oh and the cheating thing now who gives a crap they cant win a match now so.
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