The Rules Of Puglotto
#41
Posted 11 February 2015 - 08:26 AM
Carry harder.
#42
Posted 11 February 2015 - 08:32 AM
#43
#44
Posted 11 February 2015 - 09:54 AM
#45
Posted 11 February 2015 - 10:13 AM
Xmith, on 11 February 2015 - 09:54 AM, said:
That's not how statistics works. Nor was his claim that it was *always* going to predict the outcome 100%. If it was, a single counter-example would be enough to disprove it, but since he's speaking of statistics, a single anecdote doesn't cut it.
It's like those gun-control debates where one side trots out a single incident and cites it as if it were the be-all end-all of the debate in terms of how policy should be shaped for the entire nation.
If you're going to debate someone, do it honestly.
And I'm speaking as someone who doesn't even believe Appogee's theory. I'm just tired of seeing dishonest and/or disingenuous debating tactics.
#46
Posted 11 February 2015 - 10:48 AM
#47
Posted 11 February 2015 - 10:51 AM
I complain the entire time I wait for a Q, and I curse the entire time im playing. Then, when 2 minutes into the match I see 0-4, I begin cursing a little louder......
Ofc, if we actually manage to win, by w/e stroke of luck and hte powers that be, I go back to quietly cursing and being like.....Geez, finally...there is hope in the world....and I log out, having spent all my luck for the month.
#48
Posted 11 February 2015 - 10:58 AM
Johnny Z, on 11 February 2015 - 06:08 AM, said:
This has zero to do with the OP and is complete bullshit.
WTF is wrong with you? There is absolutely zero mention of sync dropping until you come in here.
#49
Posted 11 February 2015 - 11:05 AM
For when the Space Pope finds himself with another good player in a drop or with a unit he knows is at least competent, then victory can easily be won against some of the more lesser units.
The same principle essentially applies to group drops, it can be useful to note the quality of a unit or the players is frequently more important than the quantity.
Edited by The True Space Pope, 11 February 2015 - 11:07 AM.
#50
Posted 11 February 2015 - 11:15 AM
Sunnlight, on 11 February 2015 - 08:26 AM, said:
Carry harder.
Yeah, carry harder, if every person on the side would take that into battle with them, the winning would go up...
It should be every person carrying...their own weight...harder.....each person only has to contribute 9% to the game.....
Or, just basically 1 kill, and their mechs health in damage..........
Edited by LordKnightFandragon, 11 February 2015 - 11:15 AM.
#52
Posted 11 February 2015 - 11:49 AM
and this is no troll if my team loss it's mostly a 7/12 or we win 4/12
i think it matters a lot who control the assaults, mostly i play assault so having a other "bad" assault will counter it.
that's just my theory about this, no other possibility left.
if 3 bad players, playing with assault you are screwed pure simple especial if you are in a med or light.
#53
Posted 11 February 2015 - 12:02 PM
#54
Posted 11 February 2015 - 01:01 PM
People seem to get confused though when you talk about this stuff. All tagged players are not better than all untagged players. There are a lot of really bad players who are tagged. However, if you added them all up and took your average tagged player versus your average untagged player, the tagged player would be better.
In my experience there are some really superstar untagged players that flip this on its head, but otherwise it's a pretty good indicator.
However, I want to emphasize it's not a sure thing. It's probably somewhere around 60:40 if you have a 1-tag advantage. About 70:30 with 2 or more. So you always have a chance even if the deck is stacked against you.
Edited by Jman5, 11 February 2015 - 02:16 PM.
#55
Posted 11 February 2015 - 01:33 PM
YueFei, on 11 February 2015 - 10:13 AM, said:
That's not how statistics works. Nor was his claim that it was *always* going to predict the outcome 100%. If it was, a single counter-example would be enough to disprove it, but since he's speaking of statistics, a single anecdote doesn't cut it.
It's like those gun-control debates where one side trots out a single incident and cites it as if it were the be-all end-all of the debate in terms of how policy should be shaped for the entire nation.
If you're going to debate someone, do it honestly.
And I'm speaking as someone who doesn't even believe Appogee's theory. I'm just tired of seeing dishonest and/or disingenuous debating tactics.
I just wanted to prove a point and show that the op is wrong. The op showed no stats from PGI to back up his claim. The op made it seem like if you are not in a unit you are going to loose. On the other hand, I presented evidence that Lone Wolves can play this game without holding hands. Yeah, it is only one example. One thing you can count on, there are a lot more examples like the one I presented.
#56
Posted 11 February 2015 - 02:15 PM
There are a LOT of really skilled solo players that are lone wolves, so it's unfair and unwise to underestimate them based on their lack of a unit tag.
I'd say it's more important to note which unit tag the players have, than it is to judge them based only on the fact the have one.
#57
Posted 11 February 2015 - 03:07 PM
Jman5, on 11 February 2015 - 01:01 PM, said:
I agree with Jman5, Space Pope and numerous others on this thread. You should learn the names of the superstars, and know them well. Warn your team of the coming apocalypse, and tell them to throw their bodies against the Wretched One™ in hope of gaining a killing blow.
In all seriousness, many of the boardies are crazy good players, like the aforementioned Space Pope and Jman5. I know I have been on the receiving end of Jman5's dreaded Hunchbacks of Doom at least a couple times.
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