Jump to content

Design Some New Game Modes Brainstorm!


30 replies to this topic

#1 Zeece

    Member

  • PipPipPipPipPipPip
  • 446 posts
  • Google+: Link
  • Twitter: Link
  • LocationAustin, TX

Posted 10 February 2015 - 05:17 AM

As simple as it sounds...

Here are the formats you have to work with.

* 48 v 48 CW

* Raid CW (something we know Paul is working on smaller number of mechs Vs. Match)

* 12 v 12 Public Que



Basic Stuff you should include in your design

* Objective: Summary of Design

* Format: (choose from above)

* Maps: Will it work well with existing maps or need new ones? Do existing maps favor attacker and defender.

* Win Conditions (attacker and defender):

* Lose Conditions (attacker and defender):

* Balance Issues: What can be done to balance maps or format advantages to Attacker or Defenders



#2 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 10 February 2015 - 05:22 AM

Stock.

#3 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 10 February 2015 - 05:33 AM

Deathmatch.
24 vs all (or whatever is reasonable for server and map size), respawning.

Run, be crazy, die, repeat for 15min.
Fast fighting skill progression without the long period of death.

Always a great way to train aiming and reflex skills. Play with joke builds. Warmup before real matches.
Ideal mode for beginners who have a life expectancy of 10 seconds from time of enemy sighting.

Will flop on Steam without deathmatch.

Edited by joelmuzz, 10 February 2015 - 05:35 AM.


#4 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 February 2015 - 05:44 AM

View Postjoelmuzz, on 10 February 2015 - 05:33 AM, said:

Deathmatch.
24 vs all (or whatever is reasonable for server and map size), respawning.

Run, be crazy, die, repeat for 15min.
Fast fighting skill progression without the long period of death.

Always a great way to train aiming and reflex skills. Play with joke builds. Warmup before real matches.
Ideal mode for beginners who have a life expectancy of 10 seconds from time of enemy sighting.

Will flop on Steam without deathmatch.


Ya thats just what steam needs is another deathmatch game. Steam will be lucky IF this game goes there.

#5 Mauller

    Member

  • PipPipPip
  • Urban Commando
  • Urban Commando
  • 61 posts

Posted 10 February 2015 - 05:59 AM

Evactuation: One team needs to prevent the enemy mechs from reaching their dropship for evac. Preferably a night map with dense trees and make it limit radar range. Not ECM blocked, but reduced to say half to make it harder to track people. Rushing the dropship won't matter either as there'll be a timer before it can actually land.

Mech factory assault: Attackers must storm the factory, actually breakdown and destroy the wall, not just shoot a stupidly exposed generator, progress to the base interior and destroy the control facilities. I'd like this mode to have more than just turrets, but things like tanks as well. Attacking team could have air support.

#6 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 10 February 2015 - 06:04 AM

View PostJohnny Z, on 10 February 2015 - 05:44 AM, said:

Ya thats just what steam needs is another deathmatch game. Steam will be lucky IF this game goes there.


Its popular for a reason.
Dont provide the option and watch how quickly the red thumbs pile up with "boring, walk around in group for 3 minutes then get killed before I shoot twice" it gets.
If the Steam market doesnt have a deathmatch mode for fast paced action it will get uninstalled after a few matches.

#7 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 February 2015 - 06:12 AM

View Postjoelmuzz, on 10 February 2015 - 06:04 AM, said:



Its popular for a reason.
Dont provide the option and watch how quickly the red thumbs pile up with "boring, walk around in group for 3 minutes then get killed before I shoot twice" it gets.
If the Steam market doesnt have a deathmatch mode for fast paced action it will get uninstalled after a few matches.


There are plenty of thoughtfull games greenlit on steam as well as the garbage. Most of the thoughtfull games are super low budget but there are some first rate games like Kenshi etc. I wouldnt put all steamers(giggle) in the same pile(giggle hahaha)


All kidding aside Steam would do well with a sci fi sim game like Mechwarrior in their library. Especially if it gets the added features everyone is hoping for.

#8 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 10 February 2015 - 06:13 AM

King of the Hill:

A biiig (CW sulfurous liek sized) like map where a single random location of maybe 8 is a chosen target that is to be scouted first and the conquered and hold. Team holding it longer wins. dropship rules included, lenght 40 minutes.


Rescue/Salvage mission:

a crashed dropship site, with a long debris trail.
Biiig map again scouts have to find 3 survivor/salvage locations out of 8 possible locations where it can be. Then the team has to hold them for X time to get rescue dropship bringing the loot out.

Team grabbing 2 of 3 will win salavge bnus depending on the amount of captured salvage. so even f you are 2:0 behind trying to get the third should be motivational.


Escort mission

a indestructible MFB having to be escorted to a specific location before the opponent does bring his one there. MFB move speed dependend on the mechs around it, while opponent mechs around it will make this movement stop. So a bit like payload run in TF 2. Teams have to decide if they push errm, escort their MFB or slow the other down. (maybe a gammeode with infinte mech respawn?)

Capture the flag.
(Grab the ressources.)


A Ressource site in the center of the map, Mechs depending on their size can hold different amounts of ressource and bring it back to their base. Yet those ressources can still be stolen from the base brought to the other base.
This forces different tactics, from securing your own base to seciring the ressource site and porbably escorting your own ressource transporting mechs. Or attacking the opponent storage site.

Wind condition: team grabbign X amount of ressources first.



We don't really need to invent entirely "new" gamemodes, We can use existing ones and put the mechwarrior theme over them.


And osmething I would like to see:

an

Eternal battle mode.

A 12vs 12 mode on a big map, being a mix of modes:

Every side has a indescrtuctible mechhangar for spawns, heavily guarded.

The map has an amount of ressource points, some as capturable ressource points, some as collectible ressource points (see "Grab the ressource" mode). Occosional some distress signals appears, making temporary rescue/salvage missions available.

Both sides collect ressources and can respawn infinite mechs as long as ressources are available to spawn such a mech. Maybe there should be 2 pools, apersonal pool and a teampool. So that individual pilots can choose what to spawn without having totally to rely on the teampool.

It's an open mode, so when someone leaves a match, he gets the endscore screen, and can see what he gathered and did. Someone else would then replace him if he queues into that gamemode.

The only way to loose is running out of ressources, having no mechs left to reclaim any spots. No time limit, just war.

#9 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 10 February 2015 - 06:28 AM

Escort the convoy: Attackers must destroy NPC vehicles (armed with LRMs and medlas, like current turrets). Defenders must escort NPC vehicles along predefined route.

Escape: One team must reach a dropship, other team, which spawns between dropship and escapers, must destroy them.

Assassination: One randomly chosen player is the commander. Both teams must eliminate enemy commander.

Edited by zagibu, 10 February 2015 - 06:30 AM.


#10 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 10 February 2015 - 07:01 AM

Also would like to have a Grand Meele - Death Match.
No Teams just you and your Mechs.
Has to be a drop deck of 1111 - you drop with the lightest Mech first

used for quick level / grind and "testing" builds. It also helps to get a good idea about shooting and piloting without the "bane" to get vaporized by muderballs


--------------------

polish existing "modes" first - with Ticket Systems

assault - could not be won or lost by loosing the "base" - assault could not be won or lost by destroying all enemy mechs alone. Killing a enemy Mech +1 - Lossing a friendly Mech - 1; conquer the enemy base +5, lossing the own base -2.
Maybe both teams capture the other teams base....on and on and on.

In the end both tickets are - compared to each other. Delta of 5+ is a victory. Delta of >10 is a overwhelming victory and increased the income. Everything from Delta -4 to 4 is a draw.

conquest - can't be won by killing alone nor could conquering alone and loosing 11 mechs be a victory.
Each lost mech reduces the "tickets" by 50 points. When the last Mech is destroyed the captured points are compared.
>120 points delta is victory

skirmish - well there is only one primary objective - anyhow delta of 4+ is victory

#11 frogczar

    Member

  • PipPip
  • Shredder
  • Shredder
  • 39 posts

Posted 10 February 2015 - 07:13 AM

Here's another plug for "Escort".

Since we've already got some "NPC" turrets in the game, it wouldn't be hard to add some vehicles right?

Escort
Have a convoy of vehicles move from one section of a map (this could be random as well as starting location of the defending escort mechs) move to another section. Attacker most destroy all of the vehicles. Defender must protect them.

This should really be a 4v4 or 8v8 mode since blowing up vehicles is pretty easy once you've found them. Thus the randomized location. This also gives fast lights and mediums a better role in the game, and real scouting!

This was also a mode of Mechwarrior 4 for several in-game missions and I really enjoyed playing those.

PGI, I'd love to have a mode like this!

#12 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 February 2015 - 07:30 AM

This isnt my idea but I seen it recently on thes forums.

VIP escort. Random player on one of the teams becomes VIP and the other team has to take him out before the timer.

Maybe they could make it not random and have a mission to it. This would be much better.

Anyway, doesnt seem hard to do and it would be a great new fun game mode.

#13 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 10 February 2015 - 07:42 AM

Just copy Mechwarrior Living Legends and be done with it.

#14 Jaeger Gonzo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,219 posts

Posted 10 February 2015 - 07:47 AM

Stock mode is the real only one that will bring something new and good.
And the only one that will bring back many players that already left.

#15 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 10 February 2015 - 08:21 AM

A trial mech game mode might be nice. It can be the standard game modes but players can only pick trial mechs. The additional benefit of this is to allow newbies participate in this mode until a certain amount of games/wins while preventing them from being blasted to oblivion by veteran players with custom mechs (they'll still get blasted to pieces, but not as badly).

Veterans can get a daily reward as incentive to pick this mode to fill out the noob teams but we can incorporate an earlier idea by Russ and allow games on this mode to go as low as 4v4 on specific maps if non-newbs don't queue up for it.

We can also set up some CW planets to be trial mech only. This will require less work than a new custome game mode and can enhance the new player experience.

Separate the chat logs so that verbal abuse in these newbie games can be easier to filter out for moderation (just like with the new player forums).

Edited by Elizander, 10 February 2015 - 08:24 AM.


#16 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 10 February 2015 - 08:41 AM

Defend the Dropship.

A large dropship suffered damage after landing and several systems are non operational:
- Sensors
- Weapons
- Mech bays
- Engines

A team of 12 has to defend the dropship until it is repaired and can take off with survivors, defenders have a position of advantage but attackers have 4 respawns. The game lasts 40 minutes and there are events during the game:
10 minutes: Dropship sensors are repaired and the data is shared with the mechs on the field, 1200mt radius.
20 minutes: Dropship weapons are back online and help with defense.
30 minutes: Dropship mech bays are back online and defenders can repair and rearm (one at times), lost mech parts are not replaced, internal damage is not repaired. Just armor and ammo.
40 minutes: Dropship is ready to takeoff.

Defenders win conditions:
- Dropship is ready to takeoff, mechs go in and it is over.
- Destroy the 48 attackers.

Attackers win conditions:
- Destroy the 12 defenders.
- Destroy all dropship elements: support pylons, engines, turrets, hull.

The dropship should be placed in a defensible position, sniping from far away should not allow to destroy all elements. Dropship weapons should be strong enough to discourage rushing of few light mechs.

Edited by EvilCow, 10 February 2015 - 08:49 AM.


#17 EXO-Scorpion

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 91 posts

Posted 10 February 2015 - 08:56 AM

Nope the current gamemodes are the ONLY ONEs we will ever get to Play over the next 5 YEARS!

#18 Abisha

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,167 posts

Posted 10 February 2015 - 09:28 AM

this is easy.

1.
Escort missions,
Win escorting a convoy savely across distance is won.
Defeat convoy amount % destroyed, enemy team destroyed.

2.
Keep/Objection Defense.
Win=Destroy all enemy's, keep the object alive after X amount of time.
Loss=Object destroyed or destroy all enemy's
fun factor makes it very easy to hit with LRM to press Defending players for dramatic actions.

3.
Cayon Walk.
Win, get to the other side of the cayon. (with 1 Mech alive)
Loss all Mechs destroyed.
now this sounds boring but the amount of tactical action is massive first all Mechs are in a lower area of a cayon.
makes it very difficult to get pass certain distance without being killed.

4.
Bridge Objective.
Get pass a large bridge, with at least 1 mech.
loss, all mechs destroyed, win have at least 1 mech on the other side save zone or destoyed all enemy mechs.

5.
The Hill assault.
destroy all Enemy mechs in a ruined city, the assault team starts on top hill next to the ruined city.
win/loss destroy all enemy's.

6.
Rush Objective.
the team holding a certain objective/place longest time wins. *only 1 location*
win/loss the team having longest time/or all enemy mechs destroyed.

7.
The shootout gallery.
each mech get a opening from at least 550 meters but cant never move towards the other team.
the objective destroy all enemy's.

8.
the 12 Man Duel.
each Mech starts from back to back after 1000 meters they are vulnerable/ or after X time.
after X time pass they can be destroyed, you can only start shotting after 1000 meters passed.
win/loss all mechs destroyed.

Edited by Abisha, 10 February 2015 - 09:30 AM.


#19 Lil Cthulhu

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 554 posts
  • LocationR'lyeh

Posted 10 February 2015 - 10:01 AM

Solaris FFA

#20 Votanin FleshRender

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 518 posts
  • Location3rd rock from the Sun

Posted 10 February 2015 - 10:02 AM

My idea would need new maps, but I would like to see a mode where the lances must fight each other before they can enter a central area to finish the fight.

So, alpha lance fights Alpha lance. Survivors move onward. Bravo v bravo, Charlie vs charlie. Would really need to be at least 4 lances vs 4 lances to balance it out, though, so a Delta vs delta. Then all the surviving mechs enter a center area and duke it out. Bonus to a team if they beat all 4 of the opposing teams lances before entering the center.

The "entrance" into the joint center area would be guarded by turrets that only activate if the opposing side won more lance battles. If both teams won two of the lance battles, the turrets remain inactive. If the game times out, the team with the fewest mechs left wins. This forces the team that's up in mechs to push instead of turtling. And if one team loses 3 of the lance fights, then they stay in their entrance area, with the turrets to help them out, and the team that is up mechs MUST attack in order to win.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users