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Retirement...?

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#21 N0MAD

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Posted 11 February 2015 - 02:24 PM

View PostKristov Kerensky, on 11 February 2015 - 12:27 PM, said:

.

See hops 12, 13, thats inside OVH network, adding.. well you see what its doing, exactly what i told you was happening in the other threads. What you see in that trace is typical of traces in other threads about lag.. its not ISPs its OVH.. remember pay peanuts....

#22 occusoj

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Posted 11 February 2015 - 02:26 PM

View PostNick86, on 11 February 2015 - 10:37 AM, said:

....can simply express it and let it register with PGI.

Sorry to disappoint you but PGI wont even read this thread.


Considering the prices of some packages, value for money at MWO is a major letdown even for 50$, not to mention ten times that. The bugs, hitreg issues, UI, loss of features from beta,... are just too much.
But since a good deal of people spend big time $$$ on this game, no matter what sorry condition it is in, PGI has a dependable stream of income and thus little motivation to fix stuff that would, at best, only lead to a minot increase in sales.
Fixing the environmental collission geometry on some maps like HPG wont make nearly as much money as pushing a mech or two.

#23 Kristov Kerensky

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Posted 11 February 2015 - 02:33 PM

View PostN0MAD, on 11 February 2015 - 02:24 PM, said:

See hops 12, 13, thats inside OVH network, adding.. well you see what its doing, exactly what i told you was happening in the other threads. What you see in that trace is typical of traces in other threads about lag.. its not ISPs its OVH.. remember pay peanuts....


Oh, it's OVH without a doubt, but that's their FRENCH data center that everything goes buggered in, not the Montreal data center, that tracert isn't even getting out of Europe. I've run multiple traces to that IP today and every single one of them is terminated IN the French OVH data center, even the ones that do hit the Montreal center, so what in the hells is going on there? There are some seriously fubar routes my trace is going through as well, bouncing from the midwest US where I'm at to the friggen PACIFIC coast to ASIA back to the Pacific coast to Montreal then to France...seriously, WTBF is going on?

#24 N0MAD

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Posted 11 February 2015 - 02:40 PM

View PostKristov Kerensky, on 11 February 2015 - 02:33 PM, said:


Oh, it's OVH without a doubt, but that's their FRENCH data center that everything goes buggered in, not the Montreal data center, that tracert isn't even getting out of Europe. I've run multiple traces to that IP today and every single one of them is terminated IN the French OVH data center, even the ones that do hit the Montreal center, so what in the hells is going on there? There are some seriously fubar routes my trace is going through as well, bouncing from the midwest US where I'm at to the friggen PACIFIC coast to ASIA back to the Pacific coast to Montreal then to France...seriously, WTBF is going on?

Its your ISP Kris, PGI will tell you that, its not OVH, read a heap of posts on it, always your ISP...

#25 Greenjulius

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Posted 11 February 2015 - 02:43 PM

Have any of you guys experiencing DNS issues tried setting a static route, or a HOST file entry?

#26 Kristov Kerensky

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Posted 11 February 2015 - 04:00 PM

View PostN0MAD, on 11 February 2015 - 02:40 PM, said:

Its your ISP Kris, PGI will tell you that, its not OVH, read a heap of posts on it, always your ISP...


Oh, my connection at home is good, ping is nice and solid, loss is almost non-existent. I'm at work and have multiple ISP's here to run traces with, that's why I'm so perplexed. I'm trying to trace to a server that is supposedly in North America, I can see my trace hitting the pacific coast and the atlantic coast depending on which ISP I use, that's all normal run of the mill stuff.

What I do NOT understand is why the hell my trace is NOT stopping in Montreal, IF it even goes there, but instead keeps terminating in France, or why it goes from the Pacific coast to Asia and back again. That is NOT my ISP's doing that, that is something to do with OVH.

I'll run some more traces once I get home, see what I end up.

#27 Ghogiel

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Posted 11 February 2015 - 04:16 PM

View PostKristov Kerensky, on 11 February 2015 - 12:27 PM, said:

*edit*
Just ran a series of tracert to the IP given by Ghogiel, 192.99.109.129 and I'm ending up in Europe every time, not to mention the ping is well over 150. What exactly are you using for an IP there Ghogiel, because I know my ping to the MWO servers are under half of what I'm getting to that IP, and I'm pretty sure the MWO servers aren't in Europe....

iirc I got that IP from one of the devs. Same sort ofthing that happens when I tracert to www.mwomercs.com.

Unless I typed that wrong> since mwomercs is 192.99.109.192 not 129....

Edited by Ghogiel, 11 February 2015 - 04:21 PM.


#28 Gaulwa

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Posted 11 February 2015 - 05:16 PM

Well, this game isn't popular enough to deserve a european server. That's why we have to suffer a ping usually around 130+, much more if you are from asia, eastern europe or a masochist on Wi-fi.

it's playable, sure. I am enjoying myself, yes. But I also clearly see rubberbanding sometimes, specially when in melee with mechs. Short range with collisions has terrible consequences with a mediocre ping, mech teleporting from front to behind you all the time. Hit reg is also... weird sometimes.
The ping is affecting my enjoyment of the game.

#29 Kristov Kerensky

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Posted 11 February 2015 - 05:30 PM

Ok, THAT IP doesn't take me to France, it takes me to Montreal, trace looks good, real good actually, only 9 hops and a nice ping. But I haven't had any issues with lag or loss, so that makes sense.

Look at the trace for your own systems, 192.99.109.192, see where it buggers up and find out who operates those nodes. Start calling them and emailing them about the problem. Call in and get a supervisor on the line, or whoever is the highest on the food chain, and complain. Do it daily, not multiples times a day, but once a day, email and call. It gets things done, polite requests from some renter of a server somewhere don't, they aren't paying anything, and they won't get uppity. Private users do ALL sorts of messed up things, like talking to reporters, bad reviews to any blogger with more than 2 followers, really annoying things that are bad for business, so fixes happen to shut em up. Might take a bit if it's just 1 or 2 people, but if enough people do it, it might get fixed real quick.

#30 Nick86

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Posted 11 February 2015 - 09:31 PM

View PostGhogiel, on 11 February 2015 - 11:07 AM, said:

Tracing route to 192.99.109.129 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms ROUTER [192.168.1.1]
2 23 ms 23 ms 23 ms host-92-18-48-1.as13285.net [92.18.48.1]
3 24 ms 24 ms 24 ms 85-210-251-223.dynamic.dsl.as9105.com [85.210.25
1.223]
4 26 ms 25 ms 24 ms host-78-151-238-204.as13285.net [78.151.238.204]

5 25 ms 24 ms 25 ms host-78-144-1-18.as13285.net [78.144.1.18]
6 * * * Request timed out.
7 29 ms 30 ms 30 ms rbx-g1-a9.fr.eu [91.121.215.141]
8 29 ms 29 ms 29 ms vac1-0-a9.fr.eu.vaccum [178.33.100.149]
9 28 ms 28 ms 29 ms vac1-1-n7.fr.eu.firewall [178.33.100.152]
10 29 ms 29 ms 29 ms vac1-2-n7.fr.eu [91.121.215.9]
11 29 ms 29 ms 30 ms vac1-3-n7.fr.eu [91.121.215.13]
12 * * * Request timed out.
13 * * * Request timed out.
14 109 ms 108 ms 108 ms 192.99.109.129

Trace complete.

Also to note that if you tracert you will probably find a few hops that time out. That 6th hop has been timing out since the server move, so like 5 months or so by now. There is nothing that can be done about that besides move or try a different ISP. Which is what I am going to do at some point. Though there is zero guarantees that I will get a better route if I change.

I imagine you probably have a similar issue too.


Exactly..

I come up a few more hops short though... :( ISP says it's the server and given it's MUCH worse since servers moved, I'm inclined to agree. I also use Ethernet.

However, this post wasn't just about server issues.. I wanna know what is pushing people to the limit! :P

#31 Escef

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Posted 11 February 2015 - 09:50 PM

View Postibex230, on 11 February 2015 - 12:42 PM, said:

Too much grind? Dude, you have sunk $500 in this game, is there even anything you can't buy for that sum of money?


Lemme see... I got both clan packs, that's $360, Phoenix Overlord and Resistance Wrath, that's $160, Urbie pack is $40... $560 just in pre-order packs, place a fistful of MC purchases... And I have 4 (out of over 100) mechs that I don't consider ready to roll onto the field (missing upgrades, still have stock engine when the build is planned to use something else, etc.). So, yeah, $500 doesn't give you everything.

#32 Ghogiel

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Posted 12 February 2015 - 04:34 AM

View PostKristov Kerensky, on 11 February 2015 - 05:30 PM, said:

Ok, THAT IP doesn't take me to France, it takes me to Montreal, trace looks good, real good actually, only 9 hops and a nice ping. But I haven't had any issues with lag or loss, so that makes sense.

Look at the trace for your own systems, 192.99.109.192, see where it buggers up and find out who operates those nodes. Start calling them and emailing them about the problem. Call in and get a supervisor on the line, or whoever is the highest on the food chain, and complain. Do it daily, not multiples times a day, but once a day, email and call. It gets things done, polite requests from some renter of a server somewhere don't, they aren't paying anything, and they won't get uppity. Private users do ALL sorts of messed up things, like talking to reporters, bad reviews to any blogger with more than 2 followers, really annoying things that are bad for business, so fixes happen to shut em up. Might take a bit if it's just 1 or 2 people, but if enough people do it, it might get fixed real quick.

not sure how calling random ISPs will do anything. I can't get support via the website as I have to validate an account with them under their "scope of support" guidelines. There is a number I can call that is supposed to be for customers so I can probably hassle one of the phone monkeys, I'll give that a shot but I do not expect them to ever to put an engineer on it if I am not a customer.

#33 Mister Blastman

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Posted 12 February 2015 - 04:38 AM

The best way to get someone in the know on the line is to call the NOC (network operations center) which can usually be found with a whois lookup. But, if you get them on the phone, you better damn well know what you are talking about as they don't have time for schmoes who don't.

#34 Kristov Kerensky

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Posted 12 February 2015 - 06:54 AM

View PostGhogiel, on 12 February 2015 - 04:34 AM, said:

not sure how calling random ISPs will do anything. I can't get support via the website as I have to validate an account with them under their "scope of support" guidelines. There is a number I can call that is supposed to be for customers so I can probably hassle one of the phone monkeys, I'll give that a shot but I do not expect them to ever to put an engineer on it if I am not a customer.


I did it for years when I worked for some local and national ISPs, customers would complain about bad connections, I'd have them run traces, see where the problem was, and get on the phone to the owners/operators of those bad nodes. You don't have to be a customer to get action, you just have to be loud and annoying and make it very clear that unless it gets fixed, you WILL be loud, annoying AND go public. It helps to know what you are talking about too, so learn the terminology and how things work so you don't sound like some random nutter. I've also done it as a private customer who was trying to play online games, ATT had some really bad nodes on the East Coast years ago, buggered up a lot of DDO's players. Turbine couldn't get ATT to do jack, so a group of us players started emailing and calling every day. Problem got fixed :)

#35 DivineEvil

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Posted 12 February 2015 - 07:13 AM

All those issues are pathetic and miscallenous in the face of the largest enemy of any game - boredom of repetition. Honestly, for a company of it's size PGI does a good job with MWO and has a bright future given the people realize one thing - you just need to make breaks sometimes, no matter how good or bad the game is. After a month or two the game will feel much, much better no matter what issues have not yet been resolved.

Good stuff is easy to get used to.

#36 RockmachinE

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Posted 12 February 2015 - 07:51 AM

To me "quitting" is not a binary choice. I've spent no money on this game so I don't feel like I have some sort of an "investment" that keeps me playing despite not liking the game. I also don't feel the need to draw a line and say I'll stop playing this game, period.

When I get bored of it I stop. When I feel like playing it again I pick it up again. It could be days, weeks or even months. I'll format my system and not install it, then 6 months later, I'll feel like playing it again and re-install.

Honestly I always thought "I quit" posts are kinda funny. Firstly no one really cares. Secondly, its a game you play for fun, not a job or obligation. Thirdly, and most importantly...why do people always feel the need to draw a line and make a symbolic gesture with some sort of forum announcement. Don't like it? Just don't play it. You don't need a ritual sacrifice ceremony to stop playing the game. All you gotta when you stop liking it is NOT DO ANYTHING.

Edited by Louis Brofist, 12 February 2015 - 07:53 AM.


#37 El Bandito

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Posted 12 February 2015 - 07:56 AM

I personally just got tired of playing the same old scrap. Grinding does that to people. Add to the fact PGI still has not given me anything worth investing money in. CW is still in BETA, and HAMIB is no where in sight.

#38 Mister Blastman

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Posted 12 February 2015 - 08:19 AM

Okay OP, on topic, here are my biggest beefs:

1. The awful matchmaker that allows rolls. Removing 12v12 and going back to 8v8 in the PUG queue would be a big positive start.

2. Game balance. It was getting a lot better a few months ago. Now it's bad again. Plus stupid things like ghost heat remain. Convergence what?

3. Hit detection. It's 2014... and we still have bad hit detection? What?

4. Lack of content. I'm not talking 'mechs, I'm talking about a severe lack of maps (we need 20 - 30 more like yesterday)--and deep game modes to go with it. Right now the maps are designed so deathball A meets deathball B, repeat. Yawn. How about game mode design allowing for emergent play like Mechwarrior Living Legends did.

Those are my biggest issues with number four being a huge one.

#39 Ghogiel

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Posted 12 February 2015 - 08:32 AM

Yeah maps got hit hard because we went an entire year without any new ones, and that made most of the maps get real stale.

Conquest is crap. I actually don't play it, and if I do I play it like skirmish. Like Blastman is saying MWLL terrain control would be good. The dropship mode in CW could be paired with that concept but would still be mostly crap if maps weren't designed specifically for that mode

#40 DjPush

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Posted 12 February 2015 - 09:47 AM

I wish I could retire and play MWO all day!





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