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#21 Omigir

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Posted 09 December 2011 - 11:34 PM

It would be interesting at first to have them be like a random encounter. Your in a match and all of a sudden dev's show up and the whole match has to stop, team up and then take down the clan mechs. At first maybe.

And, Diablo48, your right. Lets hope others see it that way too.

#22 Maitim Anghel

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Posted 10 December 2011 - 12:04 AM

Would really like to see Dev's run the clan mechs in battle, would be a blast!

#23 Diablo48

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Posted 10 December 2011 - 12:24 AM

View PostStriker 2054, on 09 December 2011 - 11:11 PM, said:

If they do the Clan wars, it's going to be a very nasty power balance if they go accurate. If I recall it correctly, Clan were centuries ahead in tech due to not losing Star League tech and even advancing upon it. When the Clans showed up, the eventual salvaged losses dragged the Inner Sphere into the future.

Or am I misremembering things?


That is honestly being too kind to the IS. Absolutely everything the Clans have is improved in some way over the best the Star League had with the closest weapon being the 10-X...which is total garbage in Clan space. Also, the IS has never been able to really replicate Clan tech so they had to make due with salvaged memory cores and information turned over from ComStar.

View PostOmigir, on 09 December 2011 - 11:34 PM, said:

It would be interesting at first to have them be like a random encounter. Your in a match and all of a sudden dev's show up and the whole match has to stop, team up and then take down the clan mechs. At first maybe.

And, Diablo48, your right. Lets hope others see it that way too.


Thanks, and while I do see the sense in the Devs dropping as the Clans from a story standpoint, I think it could frustrate the players who do not know what is going on if their regular battle turns into the devs stomping them with impossibly good gear.

#24 Gremlich Johns

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Posted 10 December 2011 - 09:49 AM

View PostMaitim Anghel, on 10 December 2011 - 12:04 AM, said:

Would really like to see Dev's run the clan mechs in battle, would be a blast!



Actually, I think a better way is to have (presumed unknown) pilots who have played Clansmen in prior versions of the game come in at random, but appropriate, times and challenge the IS combatants. The Clansmen would present themselves, try to conduct the batchall, and then proceed to engage in honourable combat.

#25 Jaroth Corbett

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Posted 21 December 2011 - 05:10 AM

View PostDiablo48, on 10 December 2011 - 12:24 AM, said:


That is honestly being too kind to the IS. Absolutely everything the Clans have is improved in some way over the best the Star League had with the closest weapon being the 10-X...which is total garbage in Clan space. Also, the IS has never been able to really replicate Clan tech so they had to make due with salvaged memory cores and information turned over from ComStar.

Thanks, and while I do see the sense in the Devs dropping as the Clans from a story standpoint, I think it could frustrate the players who do not know what is going on if their regular battle turns into the devs stomping them with impossibly good gear.


Not true. When the Dragoons called the IS leaders to a meeting in Outreach, they informed them that they would be manufacturing mechs with clan tech & armor. It would be dated by Clan standards but light years ahead of anything anyone in the IS had at the time. Also keep in mind that there have been instances where the Clans lost & their tech would be up for grabs; most memorable would be the Battle of Wolcott in the Draconis Combine where per the terms of the batchall, the Clans forfeited 4 front line OmniMechs & twelve Elemental suits of armor. (I think I got the count right but not sure) They were able to reverse engineer the technology to produce new mechs & infantry armor.

I do not see the sense in it at all. I want to play as a Clansman. I have never had the opportunity as MW3 was my first game. All other games since then I have been forced to play as a dezgra IS surat. I am sure there are many others like me.

Edited by Jaroth Winson, 21 December 2011 - 05:10 AM.


#26 Stormwolf

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Posted 21 December 2011 - 06:45 AM

View PostJaroth Winson, on 21 December 2011 - 05:10 AM, said:


Not true. When the Dragoons called the IS leaders to a meeting in Outreach, they informed them that they would be manufacturing mechs with clan tech & armor. It would be dated by Clan standards but light years ahead of anything anyone in the IS had at the time. Also keep in mind that there have been instances where the Clans lost & their tech would be up for grabs; most memorable would be the Battle of Wolcott in the Draconis Combine where per the terms of the batchall, the Clans forfeited 4 front line OmniMechs & twelve Elemental suits of armor. (I think I got the count right but not sure) They were able to reverse engineer the technology to produce new mechs & infantry armor.

I do not see the sense in it at all. I want to play as a Clansman. I have never had the opportunity as MW3 was my first game. All other games since then I have been forced to play as a dezgra IS surat. I am sure there are many others like me.


Dude, MW2 you can play as either the honorable Clan Wolf or the evil Clan Jade Falcon.

And no I'm not biased here... :D

#27 Jaroth Corbett

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Posted 21 December 2011 - 09:19 AM

LOL as a former Falcon I take offense to that. :D At the end of the day, you still were allowed to play as a Clansman whether it was Wolf, Jade Falcon or Ghost Bear. If the :huh: the devs gave us as an answer when the question about Clan involvement was asked,means

a. the Clans make a cameo but nobody gets to play them
OR
b. the Clans are playable but only by devs

I will cease playing. Seriously. I played MW3, MW4:V, MW4:BK & MW4:M as the IS. I already have to start MWO as IS. I did not wait all this time to be told I will NOT get the chance. If that is the case, I will just go to Living Legends.

#28 Striker 2054

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Posted 21 December 2011 - 06:21 PM

View PostStormwolf, on 21 December 2011 - 06:45 AM, said:


Dude, MW2 you can play as either the honorable Clan Wolf or the evil Clan Jade Falcon.

And no I'm not biased here... :D


Why, Stormwolf, why would we ever think that.

#29 Icaza

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Posted 25 December 2011 - 10:02 AM

The clans need a different loyalty system than the IS. There should be severe penalties for breaking the clan honor code and severe benefits for say: destroying multiple targets in a 1-2 or better. If it's a mechanic the casuals and CoD dudes will follow it or continue to run around in their firemoths, piranahs, and kit foxes while the true clanners use the cool toys. I hope they have titles in this game for IS and bloodnames for Clans. Icaza Icaza anyone?

#30 Icaza

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Posted 25 December 2011 - 10:03 AM

Different economy too. You spend honor points not c-bills. Clanners don't take cash.

#31 Jeral Strongblade

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Posted 25 December 2011 - 10:19 AM

View PostOmigir, on 09 December 2011 - 11:34 PM, said:

It would be interesting at first to have them be like a random encounter. Your in a match and all of a sudden dev's show up and the whole match has to stop, team up and then take down the clan mechs. At first maybe.

And, Diablo48, your right. Lets hope others see it that way too.

That would be very interesting for matches with rival houses/merc companies. Davion and Kurita fighting together? I'm betting more of a three way battle at that point...

#32 Draelren

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Posted 25 December 2011 - 07:15 PM

Ever since I was 8 I have been a clanner, Wolf, Goliath Scorpion, Coyote, Jade Falcon... but at heart, I've always been a Wolf, they were the first, and the best I remember being in. I would love to be a Wolf again.

#33 LordKnightFandragon

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Posted 25 December 2011 - 07:36 PM

However the clans come in, im not looking forward to facing a Clan mech with a fully decked out IS hunk. I like Steiner and all, but I cannot even fool myself and say IS gear is good. I made a IS Mad Dog in CBT some time ago when I was just messing around, just to see how it compares to a Clan equipped Mad Dog and the comparison about made me cry. On my Clan Maddog I was able to fit, somewhere in the ballpark of 4 LRM 10's or it was 15s...I forget exactly and about 1 or 2 tons of ammo each, as well as 6 Med Lasers, about 14DHS and had armor at about 75% all over. I think it moved about 5-7 and had Case.

In my IS Version I had 2 LRM 20's with 1 ton ammo each. 4 Med lasers, 11 DHS and about as much armor as a light after I packed weapons on it. It moved 4-6, so it was slow and had no armor, its weapon load was abysmal in comparison and the mass criticals taken up by IS mechs and endo steel and Ferro Fibrous sucked all my critical space. I forget just exactly what it was but in comparison it was a friggin total toy haha. After I did that I saw just exactly why the Clans kicked the crap outta the IS....Clan stuff is simply better.

#34 Javin

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Posted 27 December 2011 - 09:00 AM

Depends on what time they place the game. If the Clans and the Word of Blake are already here, well, most new players to the game would not know the difference. If clan tech is that much better perhaps do the two on one IS to Clan.

If the clan is still coming, well, I would start the game with everyone IS, and slowly build up clan numbers. I think to get high in the rank structure you should be able to beat another true born in mech on mech combat.

I hope there would be a history lesson and some basic clan etiquette taught to all new clan members.

#35 Karn Evil

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Posted 27 December 2011 - 03:28 PM

View PostIcaza, on 25 December 2011 - 10:02 AM, said:

The clans need a different loyalty system than the IS. There should be severe penalties for breaking the clan honor code and severe benefits for say: destroying multiple targets in a 1-2 or better. If it's a mechanic the casuals and CoD dudes will follow it or continue to run around in their firemoths, piranahs, and kit foxes while the true clanners use the cool toys. I hope they have titles in this game for IS and bloodnames for Clans. Icaza Icaza anyone?

Hey now, don't diss the Piranha.

#36 Gremlich Johns

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Posted 31 December 2011 - 10:24 AM

IMHO, regardless of the technological advantage the Clan tech will have initially, very skilled players piloting IS tech will still be able to hold their own. I do agree that the player ratio in a given match will be a determining factor, but I just don't believe just any player piloting a Clan mech will be a significant threat. Nothing replaces training and skill and players gaming from the inception of MWO and getting good at it, THEN jumping into clan tech will be the threat, not some nube coming in late and selecting clan tech as his first "ride".

#37 Semyon Drakon

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Posted 31 December 2011 - 06:25 PM

I'm a big fan of the idea that being a clan mechwarrior will involve training, then fighting a trial of position for your initial 'role'. You can have it adjusted for tonnage depending on your battlefield role. So scouts would fight an engagements against other light mechs, etc etc.In order to be a commander you should fight your TOP then have to fight another trial of position to win the right to command other units.

The training and trials would weed out the wannabes. They just won't have the patience for something that will just let them start playing after a long training and indoctrination period. Hell i would actually commit to running a Sibko training centre just to make sure of it!

Semyon

#38 T0RC4ED

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Posted 08 January 2012 - 01:17 PM

View PostJaroth Winson, on 25 November 2011 - 11:30 AM, said:

This is not a reenactment, it is a reboot. Everything should be left to the players. Nobody is going to play to lose. In the initial stages of the invasion, if the IS players fight well enough, maybe they can get victories where in canon they lost. Maybe the Clans win on Tukayyid... It is all up to the players.

ALL good points. Although there has to be people that play to loose. I cant figure it out, in every game I have ever played there are players that are off on their own program and throw the game because they wont listen to reason. COD for example... C is a spawn trap... dont take it and still they take it. As far as lore goes, Ill be playing to win and I intend to give all you clanners a run for your money.

#39 Jaroth Corbett

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Posted 08 January 2012 - 03:44 PM

Right but there are losses on both sides. In the initial stages of the invasion the victories are almost all Clan. The IS got in a few here & there but would you play to lose? I think that the devs idea of having us fight on worlds that hold no importance regarding major events in the timeline will work splendidly here. We can fight as much as we want without disrupting anything. If we are allowed to play on worlds that hold major significant importance they would then have to leave it open for us to write our own destiny. A prospect that is equally exciting & quite challenging.

Edited by Jaroth Winson, 11 January 2012 - 10:51 AM.


#40 Striker 2054

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Posted 08 January 2012 - 04:20 PM

Major planet, minor skirmish of no significant importance, or just have the events Unfold and do a quick jump in plot. Always possible.





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