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The solution is to allow half of the planets in the next attack phase to be decided by loyalist votes. There must always be X amount of planets that need to be attacked, but loyalist can assist where the fighting can center. This setup forces people to fight, but also partially allows for the choice of who or where they want to put the most pressure. Loyalists can be given control over who is attacked the LEAST, but they cannot stop people from attacking or fighting for the given contracts.
Easy safe guards can be implemented to ensure that only two planets from any nearby factions can be attack per front. Since only half the planets are chosen by Loyalist players there will still be unique attack options for non-loyalist players.
Here is an example for further breakdown:
Faction Marik- Attack round
- During the attack Loyalist players are given the option to vote on two planets who they would like to attack next round.(Or could vote on what faction they want the planets to be chosen from)
- A player majority selects two Kurita planets(those planets must be on a boarder with Marik faction)
- The next attack round those planets with the majority have attack lanes opened.
- The algorithm also selects an additional two planets from other factions which will be opened on the next phase.
This solution forces attacking, if no votes are made the algorithm proceeds normally. Ontop of all this you could even layer that the Algorithm planets gain more loyalty points, cbills, and favor with the house NPCs leaders for merc factions. Which means that there is still reasons to listen to the 'computer choice' but players can still have a sizeable impact. The voting process for loyalists can also gain cbill and LP towards your given faction. If the planet you vote for wins and you attack it you gain a slight bonus to cbill-LP payout.
Because I could ramble forever on the fine points of it flushing out additional detail I'll stop here. The whole point is that this encourages fighting, RP, and general player freedoms. Nobody has full control over a factions actions, but they have a sizable influence on where attacks can be made.
Source: http://mwomercs.com/...ost__p__4186071