Blackjack Vs Urbanmech ?
#1
Posted 12 April 2015 - 04:44 PM
I think that these two occupies a similar space--tiny mech with big, high mounted guns. Except Urbanmech seems to be somewhat more agile, has better torso twist (360FTW!), while BJ has more tonnage and armor.
But as anyone who have tried their hands on the barely-moving coffin AKA the Blackjack could tell you, having slightly more armor isn't going to help much when you can't actually outrun a Heavy. It's great when you can follow your teammate (Not until you have enough money for a new engine). But without a good team to rely on, your Blackjack is as good as dead.
Should I just abandon the BJ and startover on the Urby?
#2
Posted 12 April 2015 - 05:12 PM
That being said, urbie is probably tougher but significantly less shooty than a blackjack. Black Jacks have some variants with really powerful offensive quirks, but urby lacks those quirks and doesn't have the stamina (either low ammo reserves for ballistics, or not enough heat reduction for energy weapons). Urbie is extremely small and defensively is quite strong for such a slow light mech. If you want a tougher light that can left peek and hill hump like a champ, but is a challenge to play well and get good damage out of, the urbanmech might be your thing.
#3
Posted 12 April 2015 - 05:30 PM
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It's been a bit of time since, and I got some more time with the Blackjack. The Little Menace can put out respectable damage (right now, my damage is usually capped by my ability to get to fights moreso than anything else). Funny enough, the most important skill for Blackjack pilots is how to not be in your friend's way. Other than that, provided you can actually make it to the party in time, it is pretty cool.
With that said, I have a couple of advices--
1) How do you deal with missiles? I'm so damn slow, I can't ever dodge 'em.
2) When focus firing down other mechs, which parts are priorities? When I'm on my high alpha Lights, I always go for legs (without a leg, you can't take down a Light). But my BJ is still rocking a pretty pair of AC2 right now, and that's not likely to bring down a part any time soon. Any advice?
Edited by Xoco, 13 April 2015 - 06:44 PM.
#4
Posted 17 April 2015 - 02:49 AM
#5
Posted 17 April 2015 - 03:43 AM
The Urbanmech definitely has the mobility part when you use it with the max engine, it's also surprisingly durable due to its good scale. What it lacks is good amount of energy hardpoints and quirks. Yes a good player can get a few kills and maybe break a couple of hundreds of damage with them, but the same player would solo an entire team in a BJ with the same effort.
It's not even a comparison, despite attempts to imply that BJ sucks. I'm sorry.
Edited by Tahribator, 17 April 2015 - 03:45 AM.
#6
Posted 17 April 2015 - 09:29 AM
(This excludes the BJ-A which is so different that it hardly feels like a Blackjack at all -- although it's a lot of fun for non-meta machine-gun madness, and can IMHO be pretty well-rounded depending on what you put in those energy hardpoints.)
I agree that Blackjacks really suck in one-on-one ... or maybe I'm just doing it wrong? Lights and most mediums just run circles around you, and heavies and assaults blow you to smithereens. It's the loneliest feeling in the world to be stranded alone in a BJ.
#7
Posted 17 April 2015 - 12:49 PM
jss78, on 17 April 2015 - 09:29 AM, said:
They are compared because both tend to bring ballistics loads onto the field, though the Urbies is smaller. The Urbie seems to absorb a lot more punishment then it should. I've had one nearly solo me in one of my wolverines because no matter how many times I shot it, it wouldn't go down for the longest time even with red RTs and CT.
I had planned a very long time ago to buy and master the BJs after having mastered the Jagers, but the phoenix pack came out and I never got to it. It has the same sort of hill humping profile as the Jags, but is much smaller and at least in some variants has JJs. Also at that point there were few mediums with a ballistics load at all (The single Ballistics slot on the cicada being the only other one I can think of). At this point I'd tend to skip buying the BJ because I have Shadow Hawks and Wolverines can can take a ballistics load, though if I owned Urbies I could see why some would rather take those at the moment.
Edited by Shadey99, 17 April 2015 - 12:51 PM.
#8
Posted 18 April 2015 - 07:38 PM
That said, they are really not comparable. The BJ can really bring a lot more pin point effectively ... better heat management, etc.
I do love my Urbie though ...
#9
Posted 19 April 2015 - 12:51 AM
But i will say you're blackjacking wrong. Lose the ac/2's immediately, they're trash. Grab an ac/20 in one arm, slap on 4 medlasers in the torsos and slam the biggest xl engine you can fit in with atleast 4 tons of ammo. I feel the 1dc has the best general quirks for both those weapons systems, btw. You don't want a slow BJ. All mine go 85kph+ and they're some of my best performing mechs.
Use your high speed and higher ac/20 mount to peek over a ridge and shove a shell into someones backside. These things are assassins, not brawlers. Peek over a ridge, alpha, hide, repeat. Use your weaponless arm as a shield as you back down. This loadout could be done with a gaussrifle instead for ridge sniping.
One of my favorite BJ's is the 1x. 2 LpL with 4 medlasers and a huge XL. 95 kph poking over a ridge with 22 damage from your high lpls means you won't take a hit at range.
#10
Posted 20 April 2015 - 06:21 PM
whuuuuuaaaaat?
first, what engines you running m8?
secondly... just listen to Tahribator and Mack. Seriously, Jacks rox once you get your legs under you.
#11
Posted 20 April 2015 - 10:48 PM
Urbies and blackjacks basically the same? lol
Yeah, no, that's a 15 ton difference dude. Way different.
If you want a Blackjack you can buy stock and basically be happy with, get the Blackjack-3 (the PPC one). (I put an XL 225 engine in it and wanted to keep right away, though I was just grinding the basics so I can use another variant; if it turns out the Grasshopper or Quickdraw are disappointing PPC mechs, I'm absolutely going to buy this one back.)
Edited by Telmasa, 20 April 2015 - 10:48 PM.
#12
Posted 21 April 2015 - 02:29 AM
RVN/FS7, TDR, TDR, STK = 250. It's hard to beat that when aiming for a flexible generalist CW drop, trying to shoe horn a BJ in there is a headache not worth the effort. But if PGI either nerfs Thunderbolts (more) and/or STK 4N you will see a change in drops and BJ is just there at the fringes waiting to take a spot as the most tonnage efficient IS sniper/DPS pumper, meanwhile Urbanmech, even being better than it should according to lore, is going to remain a pugland friendly joke mech.
Edited by Brizna, 21 April 2015 - 02:30 AM.
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