Loving LBX-10 lately so I'm very happy to pick up modules on discount! Thanks PGI.
Q: Can cool down modules stack? Wouldn't be voondervots to have two cool downs for a total of 24%!
Thanks!
That is all.
Hyper99
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Stacking Modules?
Started by ThirtyOughtSix, Feb 11 2015 07:00 AM
6 replies to this topic
#1
Posted 11 February 2015 - 07:00 AM
#2
Posted 11 February 2015 - 07:11 AM
I haven't tried it but i think you can't put two same modules on one chasis. But you can try it in mechlab. If you can put two lbx-10 coldown on a chasis then it is posible.
#3
Posted 11 February 2015 - 07:11 AM
Pretty sure it's not possible.
#4
Posted 11 February 2015 - 07:22 AM
no. otherwise we would have seen posts "OMG, I put four cool downs on my dire ac5 and its ...."
you CAN stack, say a command module (IS) targeting computer (clan) AND then put something like BAP AND module that extends your range (some weapons) or targeting info.
I've played around with scouts, like the Locust and put targeting computer, BAP, advanced target gathering info and it WILL light up mechs that seem WAY out of range.
tested on practice maps, lights up mechs 900 meters off, and gives me target info crazy fast-
testing is painfully easy on practice maps....I WISH everyone would do that.
Nothing says we're porked like someone announcing at the start of the map "hey, I'm experimenting, is gauss ok in my cicada, I have 10 rounds", "I think this runs hot, 12 medium pulse in my nova with no armor" nonsense...
you CAN stack, say a command module (IS) targeting computer (clan) AND then put something like BAP AND module that extends your range (some weapons) or targeting info.
I've played around with scouts, like the Locust and put targeting computer, BAP, advanced target gathering info and it WILL light up mechs that seem WAY out of range.
tested on practice maps, lights up mechs 900 meters off, and gives me target info crazy fast-
testing is painfully easy on practice maps....I WISH everyone would do that.
Nothing says we're porked like someone announcing at the start of the map "hey, I'm experimenting, is gauss ok in my cicada, I have 10 rounds", "I think this runs hot, 12 medium pulse in my nova with no armor" nonsense...
#5
Posted 11 February 2015 - 10:09 AM
That Dawg, on 11 February 2015 - 07:22 AM, said:
testing is painfully easy on practice maps....I WISH everyone would do that.
It's also very wrong many times, because the practice sessions are not server authorized and rely on client info - hence the "AC2 cooldown removal" only works in real matches...
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#6
Posted 11 February 2015 - 04:59 PM
So, load up and hit the battle field...
One example doesn't negate the OP's question about modules.
Please, use the practice maps.
One example doesn't negate the OP's question about modules.
Please, use the practice maps.
#7
Posted 11 February 2015 - 05:50 PM
It's impossible to equip two of the same module to 1 mech, doesn't matter if it's mech, consumable or weapon, equip one and that module can't be added to the loadout unless you remove the first one. Only exception I can think of is a few months ago there was a bug where you could stack multiple gauss cooldown modules and that was borderline game-breaking.
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