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The Flea!


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#21 Escef

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Posted 11 February 2015 - 09:12 PM

View PostMauttyKoray, on 11 February 2015 - 07:18 PM, said:

No, it was said that they hadn't fixed the speedcap issue. They never said that it was dead, just that it was sidelined.


Last Townhall Russ said that the Flea is "dead to me".

#22 MauttyKoray

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Posted 11 February 2015 - 09:28 PM

View PostEscef, on 11 February 2015 - 09:12 PM, said:

View PostMauttyKoray, on 11 February 2015 - 07:18 PM, said:

No, it was said that they hadn't fixed the speedcap issue. They never said that it was dead, just that it was sidelined.

Last Townhall Russ said that the Flea is "dead to me".

View PostMauttyKoray, on 11 February 2015 - 07:25 PM, said:

View PostBrody319, on 11 February 2015 - 07:20 PM, said:

View PostMauttyKoray, on 11 February 2015 - 07:18 PM, said:

No, it was said that they hadn't fixed the speedcap issue. They never said that it was dead, just that it was sidelined.

no Russ said the Flea was dead to him.

Okay I don't know why, I was under the impression MASC made it break the speed cap too, didn't realize the speed it actually went.

I don't know why he said that honestly...Russ needs to not be a ****, and the way the Urbanmech went, plenty of people want the Flea too. It carries 2MPL, 2 SL, and 1 Flamer stock. Other than the FLE-14 the first few variants also are viable as well. Ideally it would be the smallest IS light model in the game so far too, meaning great, small hitboxes. It would be an amazing scout mech.

You're a little late there... Brody already beat you to correcting me.

Edited by MauttyKoray, 11 February 2015 - 09:30 PM.


#23 CycKath

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Posted 11 February 2015 - 09:32 PM

I wants it! They promised it! I demand it! I will not rest until all 'Mechs hinted or promised appear in game!

But yeah, Flea only got considered because they probably hadn't thought the Locust was even possible, Locust release takes wind out of its sails. That gets me thinking, if Flea was a Locust placeholder, what other IS 'Mechs would we have gotten to fill the weight gaps if the Shadow Hawk, Griffin, Wolverine, Tbowl and BattleMaster were of the table...

#24 Levi Porphyrogenitus

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Posted 11 February 2015 - 09:34 PM

Between redundancy, the inherent problems with 20 tonners, and issues with higher MASC speeds, the Flea is not gonna happen any time soon.

#25 Brody319

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Posted 11 February 2015 - 09:38 PM

join me in my campaign to get the Piranha added early!

#26 Escef

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Posted 11 February 2015 - 09:42 PM

View PostMauttyKoray, on 11 February 2015 - 09:28 PM, said:

You're a little late there... Brody already beat you to correcting me.


I don't see his posts unless I go out of my way for them.

#27 Brody319

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Posted 11 February 2015 - 09:46 PM

View PostEscef, on 11 February 2015 - 09:42 PM, said:


I don't see his posts unless I go out of my way for them.


woah thanks.

#28 MauttyKoray

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Posted 11 February 2015 - 09:50 PM

View PostLevi Porphyrogenitus, on 11 February 2015 - 09:34 PM, said:

Between redundancy, the inherent problems with 20 tonners, and issues with higher MASC speeds, the Flea is not gonna happen any time soon.

My locust has disagreed since Day 1 that I piloted it, got my first Ace of Spades and even almost won that game with it (I derped and didn't have enough ammo on it at that point, oops lol), plus pre-quirk its been a horror on the battlefield to be reckoned with.

Easiest fix for the mechs - ditch MASC. Its just gonna be a mechanic that people ***** about like overheating because they're stupid enough to do so (or use Override a pop themselves) and hurting themselves. The Fire Moth goes about 178 KPH with speed Tweak, Flea would go 106 KPH with speed tweak using the STOCK engine. Its not as fast as the Locust but should have a smaller profile than it, as long as PGI isn't stupid about it.

Hahahaha, and wow, if you don't want redundancy we're gonna have a really bland, terrible mechwarrior game with stupidly limited mech choices. Lots of mechs overlap and do similar or the same things. Deal with it, get over it, I would welcome the choice of what mech you personally want to take.

#29 627

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Posted 11 February 2015 - 11:11 PM

The flea can jump, right?

but in the end, it will be sloooow, even with masc. And what can it carry? A tricked out locust have 7 tons available with max engine. The flea tops at a a lower speed but don't forget masc which is 2(?) tons so you'll likely end in the same ballpark of 5-7 tons free.

So 5 ML and a jumpjet and without heavy quirks overheating in 3...2...1

#30 Y E O N N E

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Posted 11 February 2015 - 11:14 PM

I would totally buy the Flea. I was never in on the "will buy Urbie" train, but I'm totally in on the Flea.

Chicken-walkers are my thing in this game, especially tiny ones.

#31 Escef

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Posted 11 February 2015 - 11:18 PM

View Post627, on 11 February 2015 - 11:11 PM, said:

The flea can jump, right?

but in the end, it will be sloooow, even with masc. And what can it carry? A tricked out locust have 7 tons available with max engine. The flea tops at a a lower speed but don't forget masc which is 2(?) tons so you'll likely end in the same ballpark of 5-7 tons free.

So 5 ML and a jumpjet and without heavy quirks overheating in 3...2...1


Stock the Flea has the same speed as a stock Commando or Firestarter. Which means with a maxed engine it would go around 150, 200 with MASC engaged. PGI would have to tweak the engine cap in order to stop it from rubberbanding like mad with MASC engaged.

Note, however, that Russ has stated that he'd be open to allowing MASC mechs that won't break the netcode, which puts the Shadowcat and Executioner/Gladiator on the table.

Edited by Escef, 11 February 2015 - 11:20 PM.


#32 Nothing Whatsoever

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Posted 11 February 2015 - 11:31 PM

Well, if we had a Flea with MASC, it would likely have an engine cap at 160 without Speed Tweak. Being Stuck with Speed Tweak, I'd guess the MWO cap could be at the 140 or 145 rating.

And there are different ways MASC can be added into MWO.

Where the one mech that would give headaches is the Firemoth and its 216 KPH MASC speed, but I wouldn't have any problem capping it speed close to the Commandos and Locusts and just quirk it for the difference.



Here's a table looking at 20 tonner speeds and engine ratings:

Spoiler


#33 Brody319

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Posted 11 February 2015 - 11:37 PM

To be honest if the locust was to be released, I would be perfectly happy if it was just a reskin of the locust. have the game treat it like a variant of the locust but with the skin and hardpoints of a flea.

because if they release it without MASC, then it might as well be a locust.
If they release it with MASC it will be restricted to a smaller engine so it doesn't break the speed limit, but if it only runs 170kph with it on it might as well just be a locust, since it runs 169 kph.

I mean the Locust 3M has the same hardpoints, and already does its job better because it is already in the game.

#34 MauttyKoray

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Posted 12 February 2015 - 02:43 PM

View Post627, on 11 February 2015 - 11:11 PM, said:

The flea can jump, right?

but in the end, it will be sloooow, even with masc. And what can it carry? A tricked out locust have 7 tons available with max engine. The flea tops at a a lower speed but don't forget masc which is 2(?) tons so you'll likely end in the same ballpark of 5-7 tons free.

So 5 ML and a jumpjet and without heavy quirks overheating in 3...2...1

Ditch MASC for this game, use the tonnage to put in a bigger engine, JJs, lots of 'pew pew'. Damnit PGI why can't I just give you money now to make this?

Do like the Urbie, make a Concept/preorder thing.

Edited by MauttyKoray, 12 February 2015 - 02:53 PM.






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