There is no "bid" for an item. If SRM-4 = X, and Player1 earned Y, and Player2 earned Z, the player with the most money lost will get the SRM-4.
Y > X
Z > X
Y > Z
The SRM-4 goes to Player1. Player1 has to forfeit all of Y to get the SRM-4.
And we don't know how the damaged systems are going to work or wont work.
2
Simple and Fair Salvage
Started by Agent CraZy DiP, Jun 29 2012 11:12 AM
22 replies to this topic
#21
Posted 22 July 2012 - 04:13 AM
#22
Posted 22 July 2012 - 06:25 AM
Great idea - let's get it done!
#23
Posted 22 July 2012 - 12:47 PM
Agent CraZy DiP, on 29 June 2012 - 11:12 AM, said:
Value: Equipment Value should be based off the NPC Market resell value minus the condition percentage. Ex: Item XYZ has a resell value of 100k at the market. Salvage item XYZ is at a 75% condition (25% damage). Salvage item XYZ is worth 75k (100k - 25%).
It should be "market price minus repair cost". Say, if a clan equipment just appeared in the game, market price may be say 5x real price so for a player a percieved value will be 475k (100k * 5 - 25k repair cost) instead of 375 k ((100 k * (100% - 25%)) * 5)
And i don't think it's a good idea to give priority to players with a highest exp in that fight. It may seem right but it doesn't account for class imbalance in exp gains. What if assault mechs will be able to get more exp than other classes in average fight? Assault mechs will almost always get best equipment...
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