Alan Davion, on 14 February 2015 - 05:04 PM, said:
There is that, but there's also the fact that, in lore, a mech will heat up simply from moving, and the faster it moves, the more heat it generates... Which we currently do not have because we'd have people overheating and shutting down ten times as often the way heat works in the game.
Movement (walking/running) in the game generates heat, the amount of heat is generates is negligible, but it is generated.
Alan Davion, on 14 February 2015 - 05:04 PM, said:
I'm currently reading "Mercenary's Star", part of the Gray Death Saga, and numerous times it's talked about Grayson 'rapid firing' the right arm laser on his shadow hawk, along with the autocannon.
The way mech combat worked in the books was MUCH more skill based, because the pilot had to avoid overheating at all costs, because if you overheated and shutdown, you were permanently shut down, and that means you were either captured, or your mech made an easy target and lost its head. Along with your life.
Where as in MW:O, it's all meta-builds and alpha strikes with much less concern for heat and shutting down.
Lots of people have posted some very fine ideas on how to alter/fix the heatscale in this game, it falls on deaf ears.
Alan Davion, on 14 February 2015 - 05:04 PM, said:
A little off topic there, but I think it needed to be said.
There are a lot of changes that need to be made to this game, and in my opinion, speed is rather low on the list, things like autocannon fire and ECM are much higher on the list... ECM currently holding the #1 spot on things that need to be fixed before anything else.
And I agree on AC's and ECM, but these are things they have stated they will not change, unless they feel like changing it.
Onto others.
Burktross, on 14 February 2015 - 12:40 PM, said:
Mastering mechs to get unnerfed?
1) The opposite. Stock mechs will now be anti-lore with slower speeds to boot.
Tarogato made an excellent counter-argument to how you feel on this, and it mirrors my own personal thoughts. I have little more constructive to say on that.
Burktross, on 14 February 2015 - 12:40 PM, said:
We have to start somewhere. A combination of slowing down mechs (Via speed tweak, tweaking) and improved HSR, we may find short term speeds of 170-250kph available to us.
Burktross, on 14 February 2015 - 12:40 PM, said:
Ditto.
Burktross, on 14 February 2015 - 12:40 PM, said:
64.8 is slow as it is. I don't want to buy 3 mechs just to raise it from 58.
You have to buy three mechs to bring it from 64.8 to 71.3. Especially when we can easily justify this as the pilot getting accustomed to the mech, and being able to use more of its capacity. Rather then, the Pilot got used to the mech, and through magic, can make it run faster.
If you got in a High performance sports car, and went to a race track, and constantly ran the same loop over and over, you would with time, run the lap faster, and faster as you became more accustomed to the machine. The vehicle is not gaining more power, you are getting better at using what is available.
Burktross, on 14 February 2015 - 12:40 PM, said:
Two different unrelated posts, on two separate issues. It is of my opinion that mechs with speed tweak are too fast. 10% is far too high of a bonus. My topic on Engine rating limitations is while among a similar vein, is different from this topic, and I would be glad to discuss it with you in detail over TS, PM, or via posts in that thread.