Next, recall several heat values (Im aware they had other values as well but it doesnt quite add to making my point) the ER PPC and PPC currently or once used.
ER PPC (prenerf) : 11
ER PPC (postnerf): 15
ER PPC (9S old quirk): 7.5
ER PPC (AWS-9M): 11.25
PPC (prenerf) : 8
PPC (postnerf) : 10
PPC (AWS-8Q) : 7.5
For the ER PPC, one would realise at 7.5, it's easily too spammable while on the opposite spectrum, 15 makes it much too hard to use when pressed to fire at cyclic rate and few uses it unless quirked.
IMO, at AWS-9M's 11.25, it is still a touch too heaty but at a usable stage (I always keep them at chain fire) but we can discuss that. The old heat value of 11 being globally available however contributed to its overuse along with a velocity of 2000.
This suggests that with an adjustment to ER PPC heat without going all the way down to 11, we can find a sweet spot that would appease both general and quirked users without being overbearing.
Consider a few possible values.
ER PPC at 14
With -25% heat: 10.5
ER PPC at 13.5
With -25% heat: 10.125
ER PPC at 13
With -25% heat: 9.75
These 3 values for ER PPC heat all seems reasonable enough to make them that bit more usable and should still be high enough to not be spammed in general.
Clanners? Yes their ER PPC can use the same buffs too.
The PPC, whilst being cool enough, has have other factors that keeps it from more widespread use (0 damage minimum range, not much range as well) but its fine too if they get a heat buff towards 9. I'd say it needs some touch in other areas instead. Slight range boost for example.
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The other alternative, if high heat is ultimately still an absolute necessity, would be unchanged heat, but either 11 or 12 damage with longer cooldown for IS, and redistributing direct/arcing damage to taste for Clans.
Edited by Matthew Ace, 13 February 2015 - 03:01 AM.