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Video: Exe Build And Play


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#1 Kristian Radoulov

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Posted 17 June 2015 - 02:50 PM

TLDR; If it wasn't for the "D" omnipods allowing for a purely energy based build, this mech would have been another Gargoyle. Not surprisingly both mechs' problems arise from not having endo steel.

MASC is great for poking, JJs are OK but probably need to be better. CT hitbox is broken. *EDIT* Russ has tweaked CT hitboxes since this video was made, have yet to play to test*

Match starts at 6:17


Edited by Kristian Radoulov, 18 June 2015 - 04:57 PM.


#2 1453 R

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Posted 17 June 2015 - 03:18 PM

Clan ES is actually only seven slots, but yeah. ES would be great on this sucker, though with the massive preponderance of hardlocked equipment, you'd start running into space trouble. With ES you're down to 21 free slots on a stripped Executioner, which is...not a lot. I'd argue that you'd start running out of space when you use things like big-bore ballistics and ammo as well as trying to pack heat sinks and lasers in the thing.

Heh...M.A.S.C. is really nice though, innit? I do so love the juke-and-jive in heavy cover. Crimson's a great map for it in certain spots, and the jets are...there. Not Highlander bad, thank Josephina, but hey. Now if only it had a wider twist arc and elbows...

#3 Kristian Radoulov

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Posted 17 June 2015 - 03:23 PM

View Post1453 R, on 17 June 2015 - 03:18 PM, said:

Clan ES is actually only seven slots, but yeah.


Oops! Thanks for pointing that out!

#4 1453 R

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Posted 17 June 2015 - 03:31 PM

Heh, half-size Ferro/ES is one of those things that Spheroid players like to throw in us Clan pilots' teeth whenever the subject of inter-tech balance comes up. I know aaaall about those things. ...T_T...

Anyways. I'm still trying to figure builds for the Executioner myself. My beloved pre-16th plan of a gigantic autocannon backed by eight crazy lasers was shot in the pants right the hell off by the lack of elbows across five of the thing's eight arm pods and also its intensely bad CT weakness and twist arcs. AC/20 'Mechs can't afford to be bad at twisting, they just can't, especially when they have no elbows with which to account for finer aim. Most of my current ideas are centering on the D RT w/2x cLPL being my Big Heavy Gun, with varying degrees of backup weaponry. Actually been eyeballing the D's left arm recently in Smurfy - 2x cSRM-6 is in no way a replacement for a cUAC/20, but with D left arm and A right, you get 4E/2M and also full two-elbow arm articulation. Something like this. With the D torso pods providing hefty energy mounts, it may be enough to make a better sorta-striker out of the thing.

May.

We'll have to see. It would, unfortunately run hotter than the sun unless I gave up the missile altogether for more heat sinks, at which point I'm carrying the sort of firepower a Stormcrow could match without trouble. Heh...though ironically, the Stormcrow may not be able to match the Executioner for agility when one factors in the crazed things M.A.S.C. can do.

#5 Kristian Radoulov

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Posted 17 June 2015 - 03:34 PM

Hot is an understatement. The thing cooks, which is why I was wanting to go the big ballistics route. :-/

Edited by Kristian Radoulov, 17 June 2015 - 03:34 PM.


#6 Sigilum Sanctum

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Posted 17 June 2015 - 03:34 PM

Slap on 5er mediums and an lbx20. Poke with the mediums until everyone is open, then utilize the mobility to shove buckshot in everyone's face.

#7 Kristian Radoulov

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Posted 18 June 2015 - 08:48 AM

View PostSigilum Sanctum, on 17 June 2015 - 03:34 PM, said:

Slap on 5er mediums and an lbx20. Poke with the mediums until everyone is open, then utilize the mobility to shove buckshot in everyone's face.


I like this on paper, just wonder if an assault only providing 5ermls in the early parts of the game is enough to keep the team afloat.

#8 Yosharian

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Posted 18 June 2015 - 10:29 AM

Your video highlights the fact that the jumpjets are absolutely ******* useless. The MASC is on point, helping you to stay mobile and get into (and out of) good positions. (and looks fun as hell to use! zooooooom)

The jumpjets offered you nothing.

It's basically an 8 ton 4 crit 'tax' on the mech.

Edited by Yosharian, 18 June 2015 - 10:29 AM.


#9 Kristian Radoulov

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Posted 18 June 2015 - 02:09 PM

View PostYosharian, on 18 June 2015 - 10:29 AM, said:

Your video highlights the fact that the jumpjets are absolutely ******* useless. The MASC is on point, helping you to stay mobile and get into (and out of) good positions. (and looks fun as hell to use! zooooooom)

The jumpjets offered you nothing.

It's basically an 8 ton 4 crit 'tax' on the mech.


Crimson Strait isn't the best for JJs. Had the match been on Mining Complex, you would have seen a lot of attacks that would not have been possible without JJs.

#10 Hit the Deck

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Posted 18 June 2015 - 02:21 PM

The key to successful jumpjetting from what I've learnt is that you need to know the trajectory path of your JJs equipped mech, or simply how far the apex is from your start position. Just as an illustration, Mr. Exe can do this in Crimson Strait:

Posted Image

The same spot my EXE was standing at from another perspective:

Posted Image

Generally, the ideal distance to initiate your jump is about 60-80m (depending on your speed) away from the destination.

#11 Kristian Radoulov

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Posted 18 June 2015 - 02:43 PM

Nice! Now if only I could make a variant with the Gauss that I like so I can make use of the mech's full abilities!

#12 One Medic Army

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Posted 18 June 2015 - 02:43 PM

I've found my best builds are face melting hot.

Best results yet was a UAC/20 (4tons) and 6 ERML backup (2 torso, 4 arm)

My other build is 2 LPL in Rtorso, and 6 ERML in the right arm, then just go to with with MASC side-poking for a 68pt alpha, or over-the-top poking with just the 2 LPLs.

#13 Gas Guzzler

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Posted 18 June 2015 - 02:48 PM

View PostOne Medic Army, on 18 June 2015 - 02:43 PM, said:

I've found my best builds are face melting hot.

Best results yet was a UAC/20 (4tons) and 6 ERML backup (2 torso, 4 arm)

My other build is 2 LPL in Rtorso, and 6 ERML in the right arm, then just go to with with MASC side-poking for a 68pt alpha, or over-the-top poking with just the 2 LPLs.


2 LPL and 6 ER ML???? That sounds hot.. I do 2 LPL and 5 ER ML and it is very hot.

#14 One Medic Army

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Posted 18 June 2015 - 02:55 PM

View PostGas Guzzler, on 18 June 2015 - 02:48 PM, said:

2 LPL and 6 ER ML???? That sounds hot.. I do 2 LPL and 5 ER ML and it is very hot.

If I fire a second time as soon as it cools down I overheat and get a yellow CT.

That said, if you peg someone with an alpha, they tend not to press unless it's an atlas, and it still cools relatively quickly. Also exploding ebon Jaguars reliably with 2 alphas is highly amusing.

#15 Kristian Radoulov

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Posted 19 June 2015 - 08:54 AM

View PostOne Medic Army, on 18 June 2015 - 02:55 PM, said:

If I fire a second time as soon as it cools down I overheat and get a yellow CT.


Have you played the EXE since the hitbox patch?

#16 One Medic Army

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Posted 19 June 2015 - 03:03 PM

View PostKristian Radoulov, on 19 June 2015 - 08:54 AM, said:

Have you played the EXE since the hitbox patch?


Yes. Managed to lose side torsos and arms, managed to have a torso gauss blow several times. Blew the torsos off several enemy executioners. I've started spreading my ammo out, rather than keeping a big chunk in one torso.

#17 Kristian Radoulov

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Posted 19 June 2015 - 08:11 PM

Nice, I'll have to re-test it tomorrow; maybe make an addendum to the video.

#18 ChapeL

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Posted 19 June 2015 - 08:34 PM

It's starting to grow on me. MASC is really nice and I admit, I often catch myself thinking of what will be possible with it on a Shadow Cat. The new hit boxes made it MUCH more survivable.
Endo Steel or not, this mech would be much better if it didn't waste so much tonnage on jump jets. They aren't horrible but they suffer just as much all the other class I JJ. Trust me, I would find a use for 8 extra tons...





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