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Calling Spike Brave Tutorial Request


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#1 Davegt27

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Posted 15 February 2015 - 05:42 PM

Hi any chance you can do a tutorial on CW (if you haven't done one already)


Some of the matches I drop with I am getting people typing that they will never play again

(Talking about inner sphere vs. Clan matches)

I take that to mean that a lot of people don't know what they are getting into

I myself just started back after being gone for 3 weeks and was surprised to see a new device at the back of the gun (looks nothing like a generator)


Anyway thanks for all your tutorials


#2 Spike Brave

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Posted 15 February 2015 - 08:05 PM

Well thanks for thinking of me! I do have one for creating a unit but that's about it. I'd be more than happy to do some once they get it more firmed up. It's still changing so I'd like to wait a bit.

The thing about CW is right now it's geared toward having a group, like a full 12 man. The best advice I can give is get into a group. That being said, I'm a soloist and I'm not in a group. It is a bloodbath if you have a small group and a bunch of solo guys drop in CW. Last time I did it was a roll as in we didn't even manage to kill one. Keep in mind you don't have the solo/group split like in the normal matches.

Now hopefully they'll do the same for CW so everybody can get a chance to try it and maybe win. I'm not convinced they will do that. Last town hall I watched Russ said that CW is meant to be end game hardcore mode. I think as the game grows and changes there will be more stuff for the solo player to do, but for right now CW is going to be a tough row to hoe.

In short, if you want to play CW solo it's going to be tough and the chances for victory are slim. There is no tutorial I can do that will give any tips for a group of solo players an edge against a 12 man on comms.

#3 TheCaptainJZ

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Posted 15 February 2015 - 09:26 PM

If you can, try to join an IS vs IS battle, or play for a Clan faction.
CW is very much in Beta still so things are changing.

#4 Tarl Cabot

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Posted 15 February 2015 - 09:53 PM

Another way to look at it is the difference between the regular pug queue and the CW queue is the CW is eitherClan vs IS mechs if fighting on the Clan border vs IS vs IS. The regular queue it would be a mix of mechs. The other is a vet/elite unit will not always there to to slug it out but to win the match as quickly as possible. In the normal queue it will be hitting all the caps, or heading and capping enemy base, think about the number of people who get ticked off about that. In CW this would be the light rush.

So you have unit make up 8 to 12 people/unit vs PUGs, a mix of groups/pugs, and rarely an ad hoc/co-op unit put together vs TS channels. IS pugs come in thinking it will be PUGs vs PUGs but it is not. There tend to be more IS Pugs than Clan Pugs, so an IS pug is more likely go head to head vs a Clan unit of 8-12 people. In reality, the Clan can be a mixed bag of units, are more likely to work together and send an IS pug running, in general.

Luckily there are those who do stick it out, which helps the units that may be dropping with less than 12. If PGI were to set the general pug queue to run as Clan mech vs IS mechs, you might or might not see those using IS mechs drop. Only PGI and those who participated during those brief times are able to really comment about it.

And the issue is not just those with or without comms, but mech setups. Tis sad when dropping and half the IS pug group have primarily LRMs, very little if any back up weapons and no tag/etc to counter the ECM clans do bring. IS may have more mechs (mostly lights/super light/1 assault) with ECM but most are not worth bringing to the CW, especially since they are set to only one variant with a specific payload, whereas the clan mechs (lights/heavy) that do carry ECM can change most of their payload to match any of the variants.

Edited by Tarl Cabot, 15 February 2015 - 10:02 PM.


#5 Davegt27

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Posted 16 February 2015 - 02:55 AM

thanks guys





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