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Can the Mechs fall if they turn too tightly?


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#1 STINK MONKEY

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Posted 07 January 2012 - 09:23 AM

I am a former steel battalion player... and i thought it was fantastik that those mechs could fall over if you got sloppy with your driving skills... WILL THESE MECHS HAVE SIMILAR SIMULATION..

#2 WhiteRabbit

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Posted 07 January 2012 - 09:34 AM

that might be a bit too much ... though it surely would be fun to see an atlas keel over just because he stumbled over a rock ;)

#3 Mchawkeye

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Posted 07 January 2012 - 09:40 AM

There is game canon about sliding and piloting issues if you are running over, say tarmac. so the concept of poor piloting (and potential pilot upgrades to counteract this) isn't crazy.

#4 Kenyon Burguess

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Posted 07 January 2012 - 12:42 PM

it would be a great addition to the game balance if different size mechs and pilot skills came into effect when in a tight turning combat. also if a mech suffered a large amount of projectile damage a stumble would be an interesting twist.

#5 Felicitatem Parco

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Posted 07 January 2012 - 12:48 PM

I think the Dev's will limit rotational speed depending on linear veloicity...

But I would love to see Mechs falling over from turning too tight into an improperly-banked curve at high speed!

#6 Gattling Fenn

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Posted 07 January 2012 - 01:35 PM

I think this may be a bit much. Especially when were trying to bring in new pilots.

#7 Xhaleon

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Posted 07 January 2012 - 01:53 PM

The DI computer in a mech wouldn't be so stupid as to let a mech try to make a hard turn too fast.

On the other hand, if the mechwarrior confirms his stupidity by holding down the throttle, then the DI computer will comply.

I propose that mechs would automatically adjust their speed when turning normally, but the player can attempt to increase the throttle beyond the game's recommendation. The mech would then be more likely to trip, especially on smooth and hard surfaces. However, if the player is skilled, he can just edge in a little bit more speed without crossing too far past the safe zone. Pilot game skills might play a role here too.

#8 BattleBadger

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Posted 07 January 2012 - 03:41 PM

In addition to what most everyone else is saying, what if the player is nearing the speed or is starting to turn too fast, or is on ground where he can fall easily, there is a warning voice in the cockpit that alerts you so that you can correct yourself or act with caution before you fall?

#9 Maven

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Posted 07 January 2012 - 04:21 PM

Assuming that falling is already part of the game. (too high of a drop, too much damage, etc.)I would sugest allowing falling when you corner to quickly for a given surface.

To facilitate this I would suggest different control mode options for the pilots.
Basic mode (Training wheels) - This will either auto throttle down for turns or conservitavily limit the radius of a turn dependant on speed.

Advanced mode (nascar) - You can take the corners as sharply as you dare and risk falling. A skilled pilot can conrer tighter and faster without falling than the Basic Mode permits.

Either way the screen should give the pilot feedback that they are becoming unstable. (Either a stick shaker effect like aircraft, a "dynamic stability guage / gyro strain guage" that shows the demand on the gyro to retain stability (green good, yellow caution, red-good luck) This could have a pulse effect with each step.

Maven

#10 Leana

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Posted 07 January 2012 - 09:43 PM

View PostSTINK MONKEY, on 07 January 2012 - 09:23 AM, said:

I am a former steel battalion player... and i thought it was fantastik that those mechs could fall over if you got sloppy with your driving skills... WILL THESE MECHS HAVE SIMILAR SIMULATION..


I want a cannon, like an AC-20, that shoots marbles.

Lets see you reverse and turn at full speed (the fastest way to turn) when there are a bunch of marbles under your foot.

#11 Duncan Jr Fischer

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Posted 08 January 2012 - 03:10 AM

I'm all for the possibility to slip or fall during some reckless driving)))

#12 GreenHell

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Posted 08 January 2012 - 09:59 PM

I also played Steel Battalion. Still have it too. Great game btw. I would LOVE to see balance and possible fall overs in MW:O!
The effect of pushing your mech to the limits on SB was so exciting because those mechs were so slow that every step counted.
Being able to push the limits and make it through the corner meant that you could flank your opponent for some free shots to the side or rear.
It was even better if you managed to pull the turn and add a side-step to it. Just for the extra flair! ^_^


Edit: can you tell I didn't play long range? lol

Edited by GreenHell, 08 January 2012 - 10:00 PM.


#13 Cong Min Voronkov

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Posted 09 January 2012 - 10:16 AM

This could also be linked to which battle map you’re on.
Artic map… slipping and sliding
Desert map… getting bogged down in a sand dune
City map… skidding on the asphalt
Jungle map… getting stuck in quick-sand.

#14 Vulpesveritas

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Posted 09 January 2012 - 10:18 AM

+1 for realism and physics.

#15 Dlardrageth

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Posted 09 January 2012 - 10:27 AM

View PostLeana, on 07 January 2012 - 09:43 PM, said:


I want a cannon, like an AC-20, that shoots marbles.

Lets see you reverse and turn at full speed (the fastest way to turn) when there are a bunch of marbles under your foot.


Caltrops! Imagine that Atlas hopping around on one leg because he walked into those! ^_^

#16 T0RC4ED

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Posted 09 January 2012 - 12:21 PM

I like the idea of watching a fafnir (I know it wont be out till 3066/67) fall over on its face...it looks very top heavy. But i think having mechs falling over in combination with people shooting at them would make the game too hard for the average player. Im all for the possibility of knock downs due to massive hits though.

#17 Larry Headrick

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Posted 09 January 2012 - 01:47 PM

View PostCong Min Voronkov, on 09 January 2012 - 10:16 AM, said:

This could also be linked to which battle map you’re on.
Artic map… slipping and sliding
Desert map… getting bogged down in a sand dune
City map… skidding on the asphalt
Jungle map… getting stuck in quick-sand.

I think this is how it should be.





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