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#1 lsp

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Posted 13 February 2015 - 10:56 AM

Now that the clan cry babies have gotten their way and the TDR-9S and Wolverine 6k are getting nerfed into uselessness and non existant, it's time for the clans turn.

When is the ridiculously over powered Stormcrow getting it's hitboxes nerfed? When are clan Xl engines getting nerfed? When is the Timbergod getting nerfed into the ground? You cry and cry until the only viable IS heavy is nerfed, I want to see the same thing happen to you. Oh, except you still have the Hellbringer and the Vulture, where as we have nothing that can compete in CW.

Quotes from Skye Rangers

"Until I see less than 7-9 Hellbringers/Timbys/Stromcrows on the average Clan team, then I see no issue with 7-9 9S's on the field at any given time.

The problem with the 9S: it's all alone on it's high pedestal. Everyone has one because it's so much more compatible with CW than any other IS mech. IMO there's only a few things to do: make more IS mechs compatible with vs-Clan CW. I think they should give several more IS laser mechs a serious buff combination of cooldown/range/heat-reduction. The 4N was a rough start. I'd also love to see them modify the 3crit=dead engine rule to make all XL's function the same, but fat chance on that.

Clan weaponry in CW is mostly laser vomit on medium and heavy mechs. That means infinite ammo at decent range, and also allows high alpha strikes for a given weight. What does IS have to compare besides the 9S? I don't count the Firestarter because I personally can take them down MUCH easier than a Hellbringer/Timby/Stromcrow. Most other mechs have quirks/loadouts that are less heat efficient, have less range, or much lower alphas than a c-ERML build for a similar weight"


"#1 Stormcrow - this mech has spectacular hitboxes that let it take more punishment than it reasonably should. It also has enough of a variety of hardpoints to let it do whatever you would like it to do and the speed is great for a medium.

#2 Timberwolf - a 75 ton mech that goes 89 kph, can amount a wide array of weaponry and potentially has JJ. It has good hitboxes and despite your statement otherwise the CT is not really that big. It has the maneuverability to spread damage and armament to dish it out.

#3 Hellbringer - A heavy with good hardpoints and ECM. Hitboxes are ok but nothing to write home about. Still ahead of the Dire in being OP but this is mostly because of the ECM.

Honorable mention - Mad dog - good at missle boating obviously but hit boxes leave side torsos vulnerable, good speed and fills a certain niche in competitive drops but not overtly more OP than the dire."

Edited by lsp, 13 February 2015 - 11:02 AM.


#2 Spheroid

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Posted 13 February 2015 - 10:57 AM

Only viable heavy? What about the TDR-5SS or DRG-1N?

#3 lsp

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Posted 13 February 2015 - 11:03 AM

View PostSpheroid, on 13 February 2015 - 10:57 AM, said:

Only viable heavy? What about the TDR-5SS or DRG-1N?

Neither of those can compete with anything the clan brings in CW. The TDR-5SS is a great mech for the niche it's quirks put it in, until it's nerfed too. But it's a short range mech.

#4 CocoaJin

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Posted 13 February 2015 - 11:05 AM

Everybody, shut up, sack up, shoot back!

#5 MechaBattler

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Posted 13 February 2015 - 11:06 AM

View Postlsp, on 13 February 2015 - 11:03 AM, said:

Neither of those can compete with anything the clan brings in CW. The TDR-5SS is a great mech for the niche it's quirks put it in, until it's nerfed too. But it's a short range mech.


It probably will be nerfed if the new quirks are any indication.

#6 Metus regem

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Posted 13 February 2015 - 11:07 AM

There is a fine ballance point between ballanced, is over board. the 7.5 heat ERPPC's were on the over-board side. I mean the 9S made a better Awesome or Warhawk, than the Awesome or Warhawk for crying outloud! If you cannot see why they was wrong, I don't know how better to get through to you.

As for the Storm Crow, yes it does need to have it's hit boxes looked at (though mine come apart, like they are made of tissue paper...), As for the TImber Wolf, she needs a slight agility hit, say 5-10% reduction in twisting and turning speed.

As for the Clan XL engine, you do know that is the only engine that Clan mechs get right? You do know that they cannot change their engine sizes right? And before you say "make it work like IS XL engines!" You do know that would render all but the Storm Crow, Timber Wolf and Dire Wolf to the scrap bin right? (even those three would be in a really, really bad place if they did that.)

#7 Mcgral18

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Posted 13 February 2015 - 11:09 AM

Oh noes, the 9S went from the coolest ERPPCs in the game...to the second coolest...

It also went from 1207.5M/s to 1365M/s.



Now, 2 ERPPCs have the same heat as 2+1ERPPCs. That's still acceptable, but now you can't efficiently run three of the hottest weapons in the game. Nor will an ERPPC be cooler than 2 MLs.

View Postlsp, on 13 February 2015 - 11:03 AM, said:

Neither of those can compete with anything the clan brings in CW. The TDR-5SS is a great mech for the niche it's quirks put it in, until it's nerfed too. But it's a short range mech.


5SS outranges the cERLL with the isERLL, actually.

View PostMechaBattler, on 13 February 2015 - 11:06 AM, said:


It probably will be nerfed if the new quirks are any indication.


It's already been nerfed. 25% less heat was deemed too powerful, so it was dropped to 15%. 50% was also unacceptable.

#8 Bishop Steiner

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Posted 13 February 2015 - 11:13 AM

View PostSpheroid, on 13 February 2015 - 10:57 AM, said:

Only viable heavy? What about the TDR-5SS or DRG-1N?

Full circle that the OP is posting gross hyperbole again?

View PostMcgral18, on 13 February 2015 - 11:09 AM, said:

Oh noes, the 9S went from the coolest ERPPCs in the game...to the second coolest...

It also went from 1207.5M/s to 1365M/s.



Now, 2 ERPPCs have the same heat as 2+1ERPPCs. That's still acceptable, but now you can't efficiently run three of the hottest weapons in the game. Nor will an ERPPC be cooler than 2 MLs.



5SS outranges the cERLL with the isERLL, actually.



It's already been nerfed. 25% less heat was deemed too powerful, so it was dropped to 15%. 50% was also unacceptable.

Yup. though is that with new Quirks or the current? Cuz I don't recall seeing the 5SS....and so that could change.

#9 Mcgral18

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Posted 13 February 2015 - 11:16 AM

View PostBishop Steiner, on 13 February 2015 - 11:13 AM, said:

Yup. though is that with new Quirks or the current? Cuz I don't recall seeing the 5SS....and so that could change.


Current, but I think that one is fine. I guess we'll see.

#10 Bishop Steiner

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Posted 13 February 2015 - 11:21 AM

View PostMcgral18, on 13 February 2015 - 11:16 AM, said:


Current, but I think that one is fine. I guess we'll see.

Just Saying we don't know how it will change, right? Eh. Anything that promotes something besides boating/vomit I will probably be OK with.

#11 Mcgral18

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Posted 13 February 2015 - 11:24 AM

View PostBishop Steiner, on 13 February 2015 - 11:21 AM, said:

Just Saying we don't know how it will change, right? Eh. Anything that promotes something besides boating/vomit I will probably be OK with.


Well, that chassis is kinda relegated to Laser Vomit, unless it gets a 75% cooldown reduction. A single missile compared to 7 Energy.

#12 Metus regem

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Posted 13 February 2015 - 11:24 AM

View PostBishop Steiner, on 13 February 2015 - 11:21 AM, said:

Just Saying we don't know how it will change, right? Eh. Anything that promotes something besides boating/vomit I will probably be OK with.


As much as I would like to see people take a ballanced approch to mechs, I don't have any hope of it happening...

That being said, some mechs were buiilt to boat, like the Nova, Catapult, Awesome and Warhawk jump to mind when I think of 'boating' weapon systems...

But a Thunderbolt, nope doesn't jump to mind as something that should be boating anything...

#13 Bishop Steiner

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Posted 13 February 2015 - 11:25 AM

View PostMcgral18, on 13 February 2015 - 11:24 AM, said:


Well, that chassis is kinda relegated to Laser Vomit, unless it gets a 75% cooldown reduction. A single missile compared to 7 Energy.

not really referring to it, I mean in general. Like the whining over the 9S. Because oh wow, now I have 2 ER PPC, a Large laser, 3 Mediums and an SRM6 with arty. The inhumanity. PPCs at LR; LL + PPC at mid, LL+MLs+SRM at short. The cruelty.

#14 Saint Scarlett Johan

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Posted 13 February 2015 - 11:26 AM

View PostMcgral18, on 13 February 2015 - 11:09 AM, said:

5SS outranges the cERLL with the isERLL, actually.


A fair amount of internal testing in QQ have found that it does not. The range counter shows 911m, but it still only deals full damage to 675m. And the beam itself stops at just over 1500m.

Sent the results to PGI, still no word on a fix.

#15 Bishop Steiner

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Posted 13 February 2015 - 11:27 AM

View PostMetus regem, on 13 February 2015 - 11:24 AM, said:


As much as I would like to see people take a ballanced approch to mechs, I don't have any hope of it happening...

That being said, some mechs were buiilt to boat, like the Nova, Catapult, Awesome and Warhawk jump to mind when I think of 'boating' weapon systems...

But a Thunderbolt, nope doesn't jump to mind as something that should be boating anything...

certainly...and almost none of them could actually utilize their full armament, even in TT. Warhawks packed on some serious heat debt if they alpha'd, Nova shut down, etc. The AWS was one of the few true boats the a could reasonably sustain fire with it's entire arsenal.

#16 Kristov Kerensky

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Posted 13 February 2015 - 11:28 AM

First clue that your IS Mech is OP and will be changed soon...

It can take down Clan Mechs of heavier tonnage and far better quality without trying.

Dropping for Kurita in CW, doing some IS vs IS battles. Go up against -MS- a LOT while PUGing it in CW, and guess what I saw constantly. First wave, 12 Tbolt 9Ss coming at us..and..we're done. IF they actually did do a 2nd wave, hey, look, they mixed it up! 12 Tbolt 9Ss! Seriously, you don't get that something THAT OP is going to be changed? Especially when you look at the quirks it had and the weapons that it comes with stock..what relation was there? Tbolt isn't a specialized boating Mech, it's a jack of all trades Mechs, with a mix of weapon types for all ranges and situations.

Seriously, the quirks need to be redone from the ground up in most cases, with the stock loadout of the variants used to base those quirks on, NOT on what people like to use on the Mechs.

#17 Metus regem

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Posted 13 February 2015 - 11:30 AM

View PostBishop Steiner, on 13 February 2015 - 11:27 AM, said:

certainly...and almost none of them could actually utilize their full armament, even in TT. Warhawks packed on some serious heat debt if they alpha'd, Nova shut down, etc. The AWS was one of the few true boats the a could reasonably sustain fire with it's entire arsenal.


Yup....

Though almost everytime with my Warhawk Prime, if I alpha'ed, that LRM 10 ammo almost always cooked off...

The only other mech in TT I can think of that can pull the Awesome trick is the Hellstar, but she is packing 30 DHS, that's right I said 30 DHS! And even then she can do 4/4/3/4 for those cERPPC slavos.

#18 Mcgral18

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Posted 13 February 2015 - 11:31 AM

View PostLord Scarlett Johan, on 13 February 2015 - 11:26 AM, said:

A fair amount of internal testing in QQ have found that it does not. The range counter shows 911m, but it still only deals full damage to 675m. And the beam itself stops at just over 1500m.

Sent the results to PGI, still no word on a fix.


I read it was a ERLL specific bug, and it only affected the extended range. You sure it doesn't deal full damage at 800M?

#19 nehebkau

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Posted 13 February 2015 - 11:35 AM

View PostMetus regem, on 13 February 2015 - 11:07 AM, said:

There is a fine ballance point between ballanced, is over board. the 7.5 heat ERPPC's were on the over-board side. I mean the 9S made a better Awesome or Warhawk, than the Awesome or Warhawk for crying outloud! If you cannot see why they was wrong, I don't know how better to get through to you.


How the heck would you know? You've only been playing clan mechs in CW. Clan technological advantage would be fine if clan players were FORCED to:

1. Not help each other in the race for Terra. Clanners were not buddy-buddy lets all hug and work together.
2. Be FORCED to adhere to Clan traditions including -- what is it called -- zelbrigen?

After all, it is cannon -- which is what you always thow back into our faces (those of us who just want to play a balanced game and don't really give a crap about a board game)

I am just a little pissed that i spent a CRAPLOAD of Cbills on mechs whose Quirk-pass 2 changes make the reason I purchased, upgraded and leveled them, no longer valid. Will I get all my tens of millions of c-bills back? (probably approaching 100-million) What bout the GXP i used to level them?

View PostMetus regem, on 13 February 2015 - 11:24 AM, said:


But a Thunderbolt, nope doesn't jump to mind as something that should be boating anything...


And since when is 2 ERPPCs a boat? When is 3 ERPPCs a boat? That is what 9S pilots were carrying.

Edited by nehebkau, 13 February 2015 - 11:39 AM.


#20 Saint Scarlett Johan

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Posted 13 February 2015 - 11:37 AM

View PostMcgral18, on 13 February 2015 - 11:31 AM, said:


I read it was a ERLL specific bug, and it only affected the extended range. You sure it doesn't deal full damage at 800M?


Yeah, me and another guy went into private, he went with a 5SS with an ERLL. I took a CTF-3D with 9 points on each leg. At 911m it didn't remove the armor. At 742m (he had the range module) it took the 9 points off.





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