When is the ridiculously over powered Stormcrow getting it's hitboxes nerfed? When are clan Xl engines getting nerfed? When is the Timbergod getting nerfed into the ground? You cry and cry until the only viable IS heavy is nerfed, I want to see the same thing happen to you. Oh, except you still have the Hellbringer and the Vulture, where as we have nothing that can compete in CW.
Quotes from Skye Rangers
"Until I see less than 7-9 Hellbringers/Timbys/Stromcrows on the average Clan team, then I see no issue with 7-9 9S's on the field at any given time.
The problem with the 9S: it's all alone on it's high pedestal. Everyone has one because it's so much more compatible with CW than any other IS mech. IMO there's only a few things to do: make more IS mechs compatible with vs-Clan CW. I think they should give several more IS laser mechs a serious buff combination of cooldown/range/heat-reduction. The 4N was a rough start. I'd also love to see them modify the 3crit=dead engine rule to make all XL's function the same, but fat chance on that.
Clan weaponry in CW is mostly laser vomit on medium and heavy mechs. That means infinite ammo at decent range, and also allows high alpha strikes for a given weight. What does IS have to compare besides the 9S? I don't count the Firestarter because I personally can take them down MUCH easier than a Hellbringer/Timby/Stromcrow. Most other mechs have quirks/loadouts that are less heat efficient, have less range, or much lower alphas than a c-ERML build for a similar weight"
"#1 Stormcrow - this mech has spectacular hitboxes that let it take more punishment than it reasonably should. It also has enough of a variety of hardpoints to let it do whatever you would like it to do and the speed is great for a medium.
#2 Timberwolf - a 75 ton mech that goes 89 kph, can amount a wide array of weaponry and potentially has JJ. It has good hitboxes and despite your statement otherwise the CT is not really that big. It has the maneuverability to spread damage and armament to dish it out.
#3 Hellbringer - A heavy with good hardpoints and ECM. Hitboxes are ok but nothing to write home about. Still ahead of the Dire in being OP but this is mostly because of the ECM.
Honorable mention - Mad dog - good at missle boating obviously but hit boxes leave side torsos vulnerable, good speed and fills a certain niche in competitive drops but not overtly more OP than the dire."
Edited by lsp, 13 February 2015 - 11:02 AM.

























