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Aaaaand It's Gone


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#21 StraferX

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Posted 14 February 2015 - 05:27 AM

I can't remember an easier challenge, I only was able to get 4 matches in last evening and have 5 kills and 22 assist.
I did notice that there was a bunch of intermittent warping going on and I very rarely get that, not sure if it was the laser hotfix or server overload or what.

#22 MikeBend

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Posted 14 February 2015 - 05:46 AM

Hitreg is bad. What do they use to build those Locusts, if it runs away after taking 6xMPL to the torso under 100m two times and runs away with some armor left? Thats just silly :)

#23 stratagos

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Posted 14 February 2015 - 05:51 AM

View PostJoseph Mallan, on 14 February 2015 - 04:49 AM, said:

After I get home if my Wife chooses to take a nap I can get a few games in. I have all night to show her she is the love of my life. Then again I show her this every day. :wub:



Shhhh! We're not supposed to gloat when we roll the other team, we're not supposed to gloat when we're in stable, loving relationships. Don't go rubbing it in; Marriage is OP

#24 Bishop Steiner

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Posted 14 February 2015 - 08:22 AM

View PostStefka Kerensky, on 14 February 2015 - 12:35 AM, said:

Well, I used a lot of laser tonight, and I must admit they didn't do the usual damage, not only vs firestarter (that has good hitboxes). The adder! I met an adder that didn't wanted to die. It's not that normal :)
But again, usually I know how much damage I have done in a match...and it's a "surprise" to see 100-200 dmg less than I was expecting...

I had no problem with ballistic: ac20 did the usual damage and kills.
LRM too, I saw quite normal.

It seems that laser had issues, but, honestly I don't know why there is that difference in hit reg.


Same issue last night. Was testing the new heat cap for LPL on my La Malinche, cap an enemy Catapult, ezpeazy. Start getting harassed by an Arrow, drop over 5x the DMG into it, at MG range, die, while it never got below orange armor anywhere.

Sorta knew right then it was gonna be a long night. Though on fairness, the storm crits that was laying into me from the rear probably was cussing too, since his hits weren't seeming to do anything to me, either

Edited by Bishop Steiner, 14 February 2015 - 08:28 AM.


#25 STEF_

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Posted 14 February 2015 - 08:31 AM

View PostBishop Steiner, on 14 February 2015 - 08:22 AM, said:

Same issue last night. Was testing the new heat cap for LPL on my La Malinche, cap an enemy Catapult, ezpeazy. Start getting harassed by an Arrow, drop over 5x the DMG into it, at MG range, die, while it never got below orange armor anywhere.

Yep, sad but true.
My eazypeazy is been Cent 20ac/3srm4. No issue.

I wonder why laser has issues, while ballistic and missile haven't. Continous dmg weapon should be easier to register than the "one shot" ones...

#26 Bishop Steiner

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Posted 14 February 2015 - 08:42 AM

View PostStefka Kerensky, on 14 February 2015 - 08:31 AM, said:

Yep, sad but true.
My eazypeazy is been Cent 20ac/3srm4. No issue.

I wonder why laser has issues, while ballistic and missile haven't. Continous dmg weapon should be easier to register than the "one shot" ones...

might actually be because of tracking the beam the whole duration? Guessing it requires more constant data flow than a single damage packet? I dunno how draw calls and all that jazz work, cause I ain't a programmer, but would seem like it would take more resources. I dunno.

#27 InspectorG

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Posted 14 February 2015 - 09:01 AM

Use a fast light and hunt the lone LRM boats sitting in the back. Events = LRM spam.

Should be easy in 24 matches.

#28 STEF_

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Posted 14 February 2015 - 09:07 AM

View PostBishop Steiner, on 14 February 2015 - 08:42 AM, said:

might actually be because of tracking the beam the whole duration? Guessing it requires more constant data flow than a single damage packet? I dunno how draw calls and all that jazz work, cause I ain't a programmer, but would seem like it would take more resources. I dunno.

"One shot" and "lasers" must register in different ways, definitively: I thought PPC had issue, but they don't!
I'm leveling Vindy with 2 ppcs, and, guess what..... I discovered that my issues with er-ppc were all about my ping (around 180). So, using er-ppc for sniping at long distance it was weird for that reason, prolly high ping+lag, I was missing the shot although reticule was red.
With Vindies I'm using ppc at mid range 400-500, and I have no hit reg issue at all.

#29 Ursh

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Posted 14 February 2015 - 09:33 AM

Love seeing all the 700+ dmg, 5+ kill games for firestarter pilots.

Not.

#30 Lily from animove

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Posted 14 February 2015 - 12:08 PM

View PostStefka Kerensky, on 14 February 2015 - 08:31 AM, said:

Yep, sad but true.
My eazypeazy is been Cent 20ac/3srm4. No issue.

I wonder why laser has issues, while ballistic and missile haven't. Continous dmg weapon should be easier to register than the "one shot" ones...


because lasers are actually many many many tiny shots, too many for the server to deal with. And then you go to plan B like ballistics, and missiles. they seem not to have decreased as much.

#31 STEF_

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Posted 14 February 2015 - 12:32 PM

View PostUrsh, on 14 February 2015 - 09:33 AM, said:

Love seeing all the 700+ dmg, 5+ kill games for firestarter pilots.

Not.

I tried that too, couple of matches. But instead of those 500 dmg I usually manage to do, I found 250, and 300 dmg. So around 35-50% less.
It's weird.





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